mobs : added a component based behaviour system
This commit is contained in:
parent
4a5df73169
commit
f9d8515971
179
mods/mobs/api.lua
Normal file
179
mods/mobs/api.lua
Normal file
@ -0,0 +1,179 @@
|
||||
function mobs.register_component(name, def)
|
||||
if not(def.action) or not(name) then
|
||||
return false
|
||||
end
|
||||
mobs.components[name] = def
|
||||
return true
|
||||
end
|
||||
|
||||
function mobs.get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
function mobs.update_components(components, self, def)
|
||||
for i,v in ipairs(components) do
|
||||
if v.name and mobs.components[v.name] then
|
||||
local output = mobs.components[v.name].action(self, v, def)
|
||||
print("[mobs] call : " .. v.name .. " -> " .. output)
|
||||
if output == 0 and v.failure then
|
||||
print("[mobs] FAILURE")
|
||||
mobs.update_components(v.failure, self, def)
|
||||
elseif output == 1 and v.success then
|
||||
mobs.update_components(v.success, self, def)
|
||||
elseif output == 2 and v.done then
|
||||
mobs.update_components(v.done, self, def)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mobs.register_mob(name, def)
|
||||
mobs.mobs[#mobs.mobs+1] = {name, def.lvl}
|
||||
|
||||
if not def.hp then
|
||||
if def.lvl and def.hits then
|
||||
def.hp = skills.get_dmg(def.lvl)*def.hits
|
||||
end
|
||||
end
|
||||
|
||||
def.behaviour = def.behaviour or {
|
||||
{
|
||||
name = "walk",
|
||||
speed = 3,
|
||||
distance = 3
|
||||
}, {
|
||||
name = "attack"
|
||||
}, {
|
||||
name = "find_player",
|
||||
range = 15,
|
||||
failure = {
|
||||
{
|
||||
name = "randomize_destination"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_entity(name, {
|
||||
hp_max = def.hp,
|
||||
physical = true,
|
||||
collisionbox = def.collisionbox,
|
||||
visual = def.visual or "upright_sprite",
|
||||
visual_size = def.visual_size or {x=1, y=1},
|
||||
textures = def.textures,
|
||||
mesh = def.mesh or nil,
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
is_visible = true,
|
||||
makes_footstep_sound = false,
|
||||
automatic_rotate = true,
|
||||
stepheight = def.stepheight or 1.1,
|
||||
speed = 0,
|
||||
anim = "",
|
||||
time = 0.0,
|
||||
destination = nil,
|
||||
|
||||
on_punch = function(self, player)
|
||||
if self.object:get_hp() <= 0 then
|
||||
if player and player:is_player() then
|
||||
xp.add_xp(player, def.xp or xp.get_xp(def.lvl, 10))
|
||||
if math.random(0,10) == 5 then
|
||||
minetest.spawn_item(self.object:getpos(),"potions:upgrading")
|
||||
else
|
||||
if def.drops then
|
||||
minetest.spawn_item(self.object:getpos(), def.drops[math.random(1, #def.drops)])
|
||||
else
|
||||
minetest.spawn_item(self.object:getpos(), "money:silver_coin")
|
||||
end
|
||||
end
|
||||
mobs.count = mobs.count - 1
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.time = self.time + dtime
|
||||
if self.time > 1 then
|
||||
print("[mobs] -----------------")
|
||||
mobs.update_components(def.behaviour, self, def)
|
||||
self.time = 0
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem(name, {
|
||||
description = def.description,
|
||||
inventory_image = "mobs_spawn.png",
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
local p = {x=pointed_thing.above.x, y=pointed_thing.above.y+2, z=pointed_thing.above.z}
|
||||
minetest.add_entity(p, name)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
function mobs.get_mob(lvl)
|
||||
local a = {}
|
||||
local found_mob = false
|
||||
for i,n in ipairs(mobs.mobs) do
|
||||
if n[2] < lvl +5 and n[2] > lvl-5 then
|
||||
found_mob = true
|
||||
a[#a+1] = n[1]
|
||||
end
|
||||
end
|
||||
|
||||
if found_mob then
|
||||
return a[math.random(1, #a)]
|
||||
end
|
||||
|
||||
a = {}
|
||||
found_mob = false
|
||||
for i,n in ipairs(mobs.mobs) do
|
||||
if n[2] < lvl +5 then
|
||||
found_mob = true
|
||||
a[#a+1] = n[1]
|
||||
end
|
||||
end
|
||||
|
||||
if found_mob then
|
||||
return a[math.random(1, #a)]
|
||||
end
|
||||
|
||||
return mobs.mobs[math.random(1, #mobs.mobs)][1]
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime;
|
||||
if timer >= 10 then
|
||||
print("[mobs] mob count = " .. tostring(mobs.count))
|
||||
if mobs.count > (#minetest.get_connected_players())*2 then
|
||||
print("[mobs] canceled spawning")
|
||||
timer = 0
|
||||
return
|
||||
end
|
||||
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local p = player:getpos()
|
||||
local a = {-1, 1}
|
||||
local x = math.random(20, 40)*a[math.random(1,2)] + p.x
|
||||
local z = math.random(20, 40)*a[math.random(1,2)] + p.z
|
||||
if minetest.get_node(vector.new(x, p.y+2, z)).name == "air" then
|
||||
local n = mobs.get_mob(xp.player_levels[player:get_player_name()])
|
||||
minetest.add_entity(vector.new(x, p.y+2, z), n)
|
||||
mobs.count = mobs.count +1
|
||||
end
|
||||
end
|
||||
timer = 0
|
||||
end
|
||||
end)
|
69
mods/mobs/components.lua
Normal file
69
mods/mobs/components.lua
Normal file
@ -0,0 +1,69 @@
|
||||
mobs.register_component("walk", {
|
||||
action = function(self, params, def)
|
||||
if self.destination then
|
||||
local destination = self.destination
|
||||
if self.destination and self.destination.is_player and self.destination:is_player() then
|
||||
destination = self.destination:getpos()
|
||||
end
|
||||
if not(destination) then
|
||||
return 0
|
||||
end
|
||||
|
||||
local pos = self.object:getpos()
|
||||
if(vector.distance(destination, pos) < (params.distance or 3)) then
|
||||
self.object:setvelocity(vector.new(0, params.gravity or def.gravity or -9, 0))
|
||||
return 2
|
||||
end
|
||||
|
||||
local velocity = vector.multiply(vector.direction(pos, destination), params.speed or 3)
|
||||
velocity.y = (params.gravity or def.gravity or -9.2)
|
||||
self.object:setvelocity(velocity)
|
||||
|
||||
local yaw = math.atan(velocity.z/velocity.x)+math.pi/2
|
||||
if velocity.x + pos.x > pos.x then
|
||||
yaw = yaw + math.pi
|
||||
end
|
||||
|
||||
self.object:setyaw(yaw)
|
||||
return 1
|
||||
else
|
||||
self.object:setvelocity(vector.new(0, params.gravity or def.gravity or -9, 0))
|
||||
end
|
||||
return 0
|
||||
end
|
||||
})
|
||||
|
||||
mobs.register_component("find_player", {
|
||||
action = function(self, params, def)
|
||||
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), params.range or def.range or 10)
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() then
|
||||
self.destination = obj
|
||||
return 1
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
})
|
||||
|
||||
mobs.register_component("attack", {
|
||||
action = function(self, params, def)
|
||||
if self.destination and self.destination.is_player and self.destination:is_player() and
|
||||
vector.distance(self.destination:getpos(), self.object:getpos()) < (params.range or def.range or 3) then
|
||||
if minetest.line_of_sight(vector.add(self.object:getpos(), vector.new(0, 0.5, 0)),
|
||||
vector.add(self.destination:getpos(), vector.new(0, 0.5, 0)), 1) then
|
||||
self.destination:punch(self.object, 10, params.damage or def.damage or def.dmg or 3, nil)
|
||||
return 1
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
})
|
||||
|
||||
mobs.register_component("randomize_destination", {
|
||||
action = function(self, params, def)
|
||||
local pos = self.object:getpos()
|
||||
self.destination = vector.add(pos, vector.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)))
|
||||
return 1
|
||||
end
|
||||
})
|
@ -1,397 +1,10 @@
|
||||
mobs = {}
|
||||
mobs.mobs = {}
|
||||
mobs.count = 0
|
||||
mobs.components = {}
|
||||
|
||||
function mobs.get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
local modpath = minetest.get_modpath("mobs")
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/components.lua")
|
||||
dofile(modpath.."/mobs.lua")
|
||||
|
||||
function mobs.register_mob(name, def)
|
||||
mobs.mobs[#mobs.mobs+1] = {name, def.lvl}
|
||||
|
||||
if not def.hp then
|
||||
if def.lvl and def.hits then
|
||||
def.hp = skills.get_dmg(def.lvl)*def.hits
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity(name, {
|
||||
hp_max = def.hp,
|
||||
physical = true,
|
||||
collisionbox = def.collisionbox,
|
||||
visual = "upright_sprite",
|
||||
visual_size = def.visual_size or {x=1, y=1},
|
||||
textures = def.textures,
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
is_visible = true,
|
||||
makes_footstep_sound = false,
|
||||
automatic_rotate = true,
|
||||
stepheight = 1.1,
|
||||
speed = 0,
|
||||
anim = "",
|
||||
t = 0.0,
|
||||
|
||||
on_punch = function(self, player)
|
||||
if self.object:get_hp() <= 0 then
|
||||
if player and player:is_player() then
|
||||
xp.add_xp(player, def.xp or xp.get_xp(def.lvl, 10))
|
||||
if math.random(0,10) == 5 then
|
||||
minetest.spawn_item(self.object:getpos(),"potions:upgrading")
|
||||
else
|
||||
if def.drops then
|
||||
minetest.spawn_item(self.object:getpos(), def.drops[math.random(1, #def.drops)])
|
||||
else
|
||||
minetest.spawn_item(self.object:getpos(), "money:silver_coin")
|
||||
end
|
||||
end
|
||||
mobs.count = mobs.count - 1
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.t = self.t + dtime
|
||||
if self.t > 1 then
|
||||
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), def.range)
|
||||
local found = false
|
||||
local _,obj
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() then
|
||||
print("[mob] punch player")
|
||||
local v = vector.direction(self.object:getpos(), obj:getpos())
|
||||
v.y = (def.gravity or -9.2)
|
||||
self.object:setvelocity(v)
|
||||
self.object:setyaw(math.atan(v.x, v.z))
|
||||
|
||||
local yaw = math.atan(v.z/v.x)+math.pi/2
|
||||
--yaw = yaw+(math.pi/2)
|
||||
if v.x + self.object:getpos().x > self.object:getpos().x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
|
||||
|
||||
if minetest.line_of_sight(vector.add(self.object:getpos(), vector.new(0, 0.5, 0)), vector.add(obj:getpos(), vector.new(0, 0.5, 0)), 1) then
|
||||
obj:punch(self.object, 10, def.dmg, nil)
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not found then
|
||||
all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 10)
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() then
|
||||
local obj_p = obj:getpos()
|
||||
local p = self.object:getpos()
|
||||
local v = vector.multiply(vector.direction(p, obj_p), 4)
|
||||
local d = obj_p.y - p.y
|
||||
v.y = (def.gravity or -9.2)
|
||||
self.object:setvelocity(v)
|
||||
|
||||
local yaw = math.atan(v.z/v.x)+math.pi/2
|
||||
--yaw = yaw+(math.pi/2)
|
||||
if v.x + self.object:getpos().x > self.object:getpos().x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
|
||||
self.object:setyaw(yaw)
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not found then
|
||||
local v = {x=math.random(-2, 2), y=(def.gravity or -9.2), z=math.random(-2, 2)}
|
||||
self.object:setvelocity(v)
|
||||
|
||||
local yaw = math.atan(v.z/v.x)+math.pi/2
|
||||
--yaw = yaw+(math.pi/2)
|
||||
if v.x + self.object:getpos().x > self.object:getpos().x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
end
|
||||
self.t = 0
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem(name, {
|
||||
description = def.description,
|
||||
inventory_image = "mobs_spawn.png",
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
local p = {x=pointed_thing.above.x, y=pointed_thing.above.y+2, z=pointed_thing.above.z}
|
||||
minetest.add_entity(p, name)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
function mobs.get_mob(lvl)
|
||||
local a = {}
|
||||
local found_mob = false
|
||||
for i,n in ipairs(mobs.mobs) do
|
||||
if n[2] < lvl +5 and n[2] > lvl-5 then
|
||||
found_mob = true
|
||||
a[#a+1] = n[1]
|
||||
end
|
||||
end
|
||||
|
||||
if found_mob then
|
||||
return a[math.random(1, #a)]
|
||||
end
|
||||
|
||||
a = {}
|
||||
found_mob = false
|
||||
for i,n in ipairs(mobs.mobs) do
|
||||
if n[2] < lvl +5 then
|
||||
found_mob = true
|
||||
a[#a+1] = n[1]
|
||||
end
|
||||
end
|
||||
|
||||
if found_mob then
|
||||
return a[math.random(1, #a)]
|
||||
end
|
||||
|
||||
return mobs.mobs[math.random(1, #mobs.mobs)][1]
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime;
|
||||
if timer >= 10 then
|
||||
print("[mobs] mob count = " .. tostring(mobs.count))
|
||||
if mobs.count > (#minetest.get_connected_players())*2 then
|
||||
print("[mobs] canceled spawning")
|
||||
timer = 0
|
||||
return
|
||||
end
|
||||
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local p = player:getpos()
|
||||
local a = {-1, 1}
|
||||
local x = math.random(20, 40)*a[math.random(1,2)] + p.x
|
||||
local z = math.random(20, 40)*a[math.random(1,2)] + p.z
|
||||
if minetest.get_node(vector.new(x, p.y+2, z)).name == "air" then
|
||||
local n = mobs.get_mob(xp.player_levels[player:get_player_name()])
|
||||
minetest.add_entity(vector.new(x, p.y+2, z), n)
|
||||
mobs.count = mobs.count +1
|
||||
end
|
||||
end
|
||||
timer = 0
|
||||
end
|
||||
end)
|
||||
|
||||
--mobs
|
||||
mobs.register_mob("mobs:slime", {
|
||||
textures = {"mobs_slime.png",},
|
||||
lvl = 3,
|
||||
hits = 6,
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
|
||||
description = "Slime",
|
||||
range = 3,
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:big_slime", {
|
||||
textures = {"mobs_slime.png",},
|
||||
lvl = 7,
|
||||
hits = 6,
|
||||
visual_size = {x=2,y=2},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
collisionbox = {-0.9, -1, -0.9, 0.9, 1, 0.9},
|
||||
description = "Big Slime",
|
||||
range = 3,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:dungeon_guardian", {
|
||||
textures = {"mobs_dungeon_guardian.png",},
|
||||
lvl = 15,
|
||||
hits = 6,
|
||||
visual_size = {x=2,y=2},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
collisionbox = {-0.8, -1, -0.8, 0.8, 1, 0.8},
|
||||
description = "Dungeon Guardian",
|
||||
range = 4,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:blue_cube", {
|
||||
textures = {"mobs_blue_cube.png",},
|
||||
lvl = 20,
|
||||
hits = 6,
|
||||
visual_size = {x=1.5,y=1.5},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
collisionbox = {-0.6, -0.75, -0.6, 0.6, 0.75, 0.6},
|
||||
description = "Blue Cube",
|
||||
range = 4,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:small_grass_monster", {
|
||||
textures = {"mobs_grass_monster.png",},
|
||||
lvl = 7,
|
||||
hits = 3,
|
||||
visual_size = {x=0.5,y=0.5},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
drops = {"default:grass 5"},
|
||||
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
|
||||
description = "Small Grass Monster",
|
||||
range = 4,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:grass_monster", {
|
||||
textures = {"mobs_grass_monster.png",},
|
||||
lvl = 22,
|
||||
hits = 6,
|
||||
visual_size = {x=1.5,y=1.5},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
drops = {"default:grass 10"},
|
||||
collisionbox = {-0.6, -0.75, -0.6, 0.6, 0.6, 0.6},
|
||||
description = "Grass Monster",
|
||||
range = 4,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:angry_cloud", {
|
||||
textures = {"mobs_angry_cloud.png",},
|
||||
lvl = 25,
|
||||
hits = 4,
|
||||
visual_size = {x=1.5,y=1.5},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=4},
|
||||
},
|
||||
collisionbox = {-0.6, -0.25, -0.6, 0.6, 0.25, 0.6},
|
||||
description = "Angry Cloud",
|
||||
range = 5,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:hedgehog", {
|
||||
textures = {"mobs_hedgehog.png",},
|
||||
lvl = 30,
|
||||
hits = 7,
|
||||
visual_size = {x=1,y=1},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=1},
|
||||
},
|
||||
collisionbox = {-0.3, -0.5, -0.3, 0.3, -0.25, 0.3},
|
||||
description = "Hedgehog",
|
||||
range = 8,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:book", {
|
||||
textures = {"mobs_book.png",},
|
||||
lvl = 35,
|
||||
hits = 7,
|
||||
visual_size = {x=1,y=1},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=5},
|
||||
},
|
||||
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3},
|
||||
description = "Book",
|
||||
range = 3,
|
||||
drops = {"money:coin"}
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:coal_monster", {
|
||||
textures = {"mobs_coal_monster.png",},
|
||||
lvl = 40,
|
||||
hits = 4,
|
||||
visual_size = {x=1,y=1},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=5},
|
||||
},
|
||||
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
|
||||
description = "Coal Monster",
|
||||
range = 6,
|
||||
drops = {"money:coin"}
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:lava_flower", {
|
||||
textures = {"mobs_lava_flower.png",},
|
||||
lvl = 37,
|
||||
hits = 10,
|
||||
visual_size = {x=1,y=1},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=6},
|
||||
},
|
||||
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
|
||||
description = "Lava Flower",
|
||||
range = 2,
|
||||
drops = {"money:coin 2"}
|
||||
})
|
||||
|
198
mods/mobs/mobs.lua
Normal file
198
mods/mobs/mobs.lua
Normal file
@ -0,0 +1,198 @@
|
||||
--mobs
|
||||
mobs.register_mob("mobs:slime", {
|
||||
textures = {"mobs_slime.png",},
|
||||
lvl = 3,
|
||||
hits = 6,
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
|
||||
description = "Slime",
|
||||
range = 3,
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:big_slime", {
|
||||
textures = {"mobs_slime.png",},
|
||||
lvl = 7,
|
||||
hits = 6,
|
||||
visual_size = {x=2,y=2},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
collisionbox = {-0.9, -1, -0.9, 0.9, 1, 0.9},
|
||||
description = "Big Slime",
|
||||
range = 3,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:dungeon_guardian", {
|
||||
textures = {"mobs_dungeon_guardian.png",},
|
||||
lvl = 15,
|
||||
hits = 6,
|
||||
visual_size = {x=2,y=2},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
collisionbox = {-0.8, -1, -0.8, 0.8, 1, 0.8},
|
||||
description = "Dungeon Guardian",
|
||||
range = 4,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:blue_cube", {
|
||||
textures = {"mobs_blue_cube.png",},
|
||||
lvl = 20,
|
||||
hits = 6,
|
||||
visual_size = {x=1.5,y=1.5},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
collisionbox = {-0.6, -0.75, -0.6, 0.6, 0.75, 0.6},
|
||||
description = "Blue Cube",
|
||||
range = 4,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:small_grass_monster", {
|
||||
textures = {"mobs_grass_monster.png",},
|
||||
lvl = 7,
|
||||
hits = 3,
|
||||
visual_size = {x=0.5,y=0.5},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
drops = {"default:grass 5"},
|
||||
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
|
||||
description = "Small Grass Monster",
|
||||
range = 4,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:grass_monster", {
|
||||
textures = {"mobs_grass_monster.png",},
|
||||
lvl = 22,
|
||||
hits = 6,
|
||||
visual_size = {x=1.5,y=1.5},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=3},
|
||||
},
|
||||
drops = {"default:grass 10"},
|
||||
collisionbox = {-0.6, -0.75, -0.6, 0.6, 0.6, 0.6},
|
||||
description = "Grass Monster",
|
||||
range = 4,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:angry_cloud", {
|
||||
textures = {"mobs_angry_cloud.png",},
|
||||
lvl = 25,
|
||||
hits = 4,
|
||||
visual_size = {x=1.5,y=1.5},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=4},
|
||||
},
|
||||
collisionbox = {-0.6, -0.25, -0.6, 0.6, 0.25, 0.6},
|
||||
description = "Angry Cloud",
|
||||
range = 5,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:hedgehog", {
|
||||
textures = {"mobs_hedgehog.png",},
|
||||
lvl = 30,
|
||||
hits = 7,
|
||||
visual_size = {x=1,y=1},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=1},
|
||||
},
|
||||
collisionbox = {-0.3, -0.5, -0.3, 0.3, -0.25, 0.3},
|
||||
description = "Hedgehog",
|
||||
range = 8,
|
||||
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:book", {
|
||||
textures = {"mobs_book.png",},
|
||||
lvl = 35,
|
||||
hits = 7,
|
||||
visual_size = {x=1,y=1},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=5},
|
||||
},
|
||||
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3},
|
||||
description = "Book",
|
||||
range = 3,
|
||||
drops = {"money:coin"}
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:coal_monster", {
|
||||
textures = {"mobs_coal_monster.png",},
|
||||
lvl = 40,
|
||||
hits = 4,
|
||||
visual_size = {x=1,y=1},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=5},
|
||||
},
|
||||
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
|
||||
description = "Coal Monster",
|
||||
range = 6,
|
||||
drops = {"money:coin"}
|
||||
})
|
||||
|
||||
mobs.register_mob("mobs:lava_flower", {
|
||||
textures = {"mobs_lava_flower.png",},
|
||||
lvl = 37,
|
||||
hits = 10,
|
||||
visual_size = {x=1,y=1},
|
||||
dmg = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
},
|
||||
damage_groups = {friendly=6},
|
||||
},
|
||||
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
|
||||
description = "Lava Flower",
|
||||
range = 2,
|
||||
drops = {"money:coin 2"}
|
||||
})
|
Loading…
x
Reference in New Issue
Block a user