diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua new file mode 100644 index 0000000..4fadf64 --- /dev/null +++ b/mods/mobs/api.lua @@ -0,0 +1,179 @@ +function mobs.register_component(name, def) + if not(def.action) or not(name) then + return false + end + mobs.components[name] = def + return true +end + +function mobs.get_velocity(v, yaw, y) + local x = -math.sin(yaw) * v + local z = math.cos(yaw) * v + return {x = x, y = y, z = z} +end + +function mobs.update_components(components, self, def) + for i,v in ipairs(components) do + if v.name and mobs.components[v.name] then + local output = mobs.components[v.name].action(self, v, def) + print("[mobs] call : " .. v.name .. " -> " .. output) + if output == 0 and v.failure then + print("[mobs] FAILURE") + mobs.update_components(v.failure, self, def) + elseif output == 1 and v.success then + mobs.update_components(v.success, self, def) + elseif output == 2 and v.done then + mobs.update_components(v.done, self, def) + end + end + end +end + +function mobs.register_mob(name, def) + mobs.mobs[#mobs.mobs+1] = {name, def.lvl} + + if not def.hp then + if def.lvl and def.hits then + def.hp = skills.get_dmg(def.lvl)*def.hits + end + end + + def.behaviour = def.behaviour or { + { + name = "walk", + speed = 3, + distance = 3 + }, { + name = "attack" + }, { + name = "find_player", + range = 15, + failure = { + { + name = "randomize_destination" + } + } + } + } + + minetest.register_entity(name, { + hp_max = def.hp, + physical = true, + collisionbox = def.collisionbox, + visual = def.visual or "upright_sprite", + visual_size = def.visual_size or {x=1, y=1}, + textures = def.textures, + mesh = def.mesh or nil, + spritediv = {x=1, y=1}, + initial_sprite_basepos = {x=0, y=0}, + is_visible = true, + makes_footstep_sound = false, + automatic_rotate = true, + stepheight = def.stepheight or 1.1, + speed = 0, + anim = "", + time = 0.0, + destination = nil, + + on_punch = function(self, player) + if self.object:get_hp() <= 0 then + if player and player:is_player() then + xp.add_xp(player, def.xp or xp.get_xp(def.lvl, 10)) + if math.random(0,10) == 5 then + minetest.spawn_item(self.object:getpos(),"potions:upgrading") + else + if def.drops then + minetest.spawn_item(self.object:getpos(), def.drops[math.random(1, #def.drops)]) + else + minetest.spawn_item(self.object:getpos(), "money:silver_coin") + end + end + mobs.count = mobs.count - 1 + self.object:remove() + end + end + end, + + on_step = function(self, dtime) + self.time = self.time + dtime + if self.time > 1 then + print("[mobs] -----------------") + mobs.update_components(def.behaviour, self, def) + self.time = 0 + end + end, + }) + + minetest.register_craftitem(name, { + description = def.description, + inventory_image = "mobs_spawn.png", + + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return + end + local p = {x=pointed_thing.above.x, y=pointed_thing.above.y+2, z=pointed_thing.above.z} + minetest.add_entity(p, name) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + end, + }) +end + +function mobs.get_mob(lvl) + local a = {} + local found_mob = false + for i,n in ipairs(mobs.mobs) do + if n[2] < lvl +5 and n[2] > lvl-5 then + found_mob = true + a[#a+1] = n[1] + end + end + + if found_mob then + return a[math.random(1, #a)] + end + + a = {} + found_mob = false + for i,n in ipairs(mobs.mobs) do + if n[2] < lvl +5 then + found_mob = true + a[#a+1] = n[1] + end + end + + if found_mob then + return a[math.random(1, #a)] + end + + return mobs.mobs[math.random(1, #mobs.mobs)][1] +end + +local timer = 0 +minetest.register_globalstep(function(dtime) + timer = timer + dtime; + if timer >= 10 then + print("[mobs] mob count = " .. tostring(mobs.count)) + if mobs.count > (#minetest.get_connected_players())*2 then + print("[mobs] canceled spawning") + timer = 0 + return + end + + for _, player in pairs(minetest.get_connected_players()) do + local p = player:getpos() + local a = {-1, 1} + local x = math.random(20, 40)*a[math.random(1,2)] + p.x + local z = math.random(20, 40)*a[math.random(1,2)] + p.z + if minetest.get_node(vector.new(x, p.y+2, z)).name == "air" then + local n = mobs.get_mob(xp.player_levels[player:get_player_name()]) + minetest.add_entity(vector.new(x, p.y+2, z), n) + mobs.count = mobs.count +1 + end + end + timer = 0 + end +end) diff --git a/mods/mobs/components.lua b/mods/mobs/components.lua new file mode 100644 index 0000000..237add5 --- /dev/null +++ b/mods/mobs/components.lua @@ -0,0 +1,69 @@ +mobs.register_component("walk", { + action = function(self, params, def) + if self.destination then + local destination = self.destination + if self.destination and self.destination.is_player and self.destination:is_player() then + destination = self.destination:getpos() + end + if not(destination) then + return 0 + end + + local pos = self.object:getpos() + if(vector.distance(destination, pos) < (params.distance or 3)) then + self.object:setvelocity(vector.new(0, params.gravity or def.gravity or -9, 0)) + return 2 + end + + local velocity = vector.multiply(vector.direction(pos, destination), params.speed or 3) + velocity.y = (params.gravity or def.gravity or -9.2) + self.object:setvelocity(velocity) + + local yaw = math.atan(velocity.z/velocity.x)+math.pi/2 + if velocity.x + pos.x > pos.x then + yaw = yaw + math.pi + end + + self.object:setyaw(yaw) + return 1 + else + self.object:setvelocity(vector.new(0, params.gravity or def.gravity or -9, 0)) + end + return 0 + end +}) + +mobs.register_component("find_player", { + action = function(self, params, def) + local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), params.range or def.range or 10) + for _,obj in ipairs(all_objects) do + if obj:is_player() then + self.destination = obj + return 1 + end + end + return 0 + end +}) + +mobs.register_component("attack", { + action = function(self, params, def) + if self.destination and self.destination.is_player and self.destination:is_player() and + vector.distance(self.destination:getpos(), self.object:getpos()) < (params.range or def.range or 3) then + if minetest.line_of_sight(vector.add(self.object:getpos(), vector.new(0, 0.5, 0)), + vector.add(self.destination:getpos(), vector.new(0, 0.5, 0)), 1) then + self.destination:punch(self.object, 10, params.damage or def.damage or def.dmg or 3, nil) + return 1 + end + end + return 0 + end +}) + +mobs.register_component("randomize_destination", { + action = function(self, params, def) + local pos = self.object:getpos() + self.destination = vector.add(pos, vector.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))) + return 1 + end +}) diff --git a/mods/mobs/init.lua b/mods/mobs/init.lua index fd14091..a2c83a1 100644 --- a/mods/mobs/init.lua +++ b/mods/mobs/init.lua @@ -1,397 +1,10 @@ mobs = {} mobs.mobs = {} mobs.count = 0 +mobs.components = {} -function mobs.get_velocity(v, yaw, y) - local x = -math.sin(yaw) * v - local z = math.cos(yaw) * v - return {x = x, y = y, z = z} -end +local modpath = minetest.get_modpath("mobs") +dofile(modpath.."/api.lua") +dofile(modpath.."/components.lua") +dofile(modpath.."/mobs.lua") -function mobs.register_mob(name, def) - mobs.mobs[#mobs.mobs+1] = {name, def.lvl} - - if not def.hp then - if def.lvl and def.hits then - def.hp = skills.get_dmg(def.lvl)*def.hits - end - end - - minetest.register_entity(name, { - hp_max = def.hp, - physical = true, - collisionbox = def.collisionbox, - visual = "upright_sprite", - visual_size = def.visual_size or {x=1, y=1}, - textures = def.textures, - spritediv = {x=1, y=1}, - initial_sprite_basepos = {x=0, y=0}, - is_visible = true, - makes_footstep_sound = false, - automatic_rotate = true, - stepheight = 1.1, - speed = 0, - anim = "", - t = 0.0, - - on_punch = function(self, player) - if self.object:get_hp() <= 0 then - if player and player:is_player() then - xp.add_xp(player, def.xp or xp.get_xp(def.lvl, 10)) - if math.random(0,10) == 5 then - minetest.spawn_item(self.object:getpos(),"potions:upgrading") - else - if def.drops then - minetest.spawn_item(self.object:getpos(), def.drops[math.random(1, #def.drops)]) - else - minetest.spawn_item(self.object:getpos(), "money:silver_coin") - end - end - mobs.count = mobs.count - 1 - self.object:remove() - end - end - end, - - on_step = function(self, dtime) - self.t = self.t + dtime - if self.t > 1 then - local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), def.range) - local found = false - local _,obj - for _,obj in ipairs(all_objects) do - if obj:is_player() then - print("[mob] punch player") - local v = vector.direction(self.object:getpos(), obj:getpos()) - v.y = (def.gravity or -9.2) - self.object:setvelocity(v) - self.object:setyaw(math.atan(v.x, v.z)) - - local yaw = math.atan(v.z/v.x)+math.pi/2 - --yaw = yaw+(math.pi/2) - if v.x + self.object:getpos().x > self.object:getpos().x then - yaw = yaw+math.pi - end - self.object:setyaw(yaw) - - - if minetest.line_of_sight(vector.add(self.object:getpos(), vector.new(0, 0.5, 0)), vector.add(obj:getpos(), vector.new(0, 0.5, 0)), 1) then - obj:punch(self.object, 10, def.dmg, nil) - found = true - break - end - end - end - - if not found then - all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 10) - for _,obj in ipairs(all_objects) do - if obj:is_player() then - local obj_p = obj:getpos() - local p = self.object:getpos() - local v = vector.multiply(vector.direction(p, obj_p), 4) - local d = obj_p.y - p.y - v.y = (def.gravity or -9.2) - self.object:setvelocity(v) - - local yaw = math.atan(v.z/v.x)+math.pi/2 - --yaw = yaw+(math.pi/2) - if v.x + self.object:getpos().x > self.object:getpos().x then - yaw = yaw+math.pi - end - - self.object:setyaw(yaw) - found = true - break - end - end - end - - if not found then - local v = {x=math.random(-2, 2), y=(def.gravity or -9.2), z=math.random(-2, 2)} - self.object:setvelocity(v) - - local yaw = math.atan(v.z/v.x)+math.pi/2 - --yaw = yaw+(math.pi/2) - if v.x + self.object:getpos().x > self.object:getpos().x then - yaw = yaw+math.pi - end - self.object:setyaw(yaw) - end - self.t = 0 - end - end, - }) - - minetest.register_craftitem(name, { - description = def.description, - inventory_image = "mobs_spawn.png", - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return - end - local p = {x=pointed_thing.above.x, y=pointed_thing.above.y+2, z=pointed_thing.above.z} - minetest.add_entity(p, name) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, - }) -end - -function mobs.get_mob(lvl) - local a = {} - local found_mob = false - for i,n in ipairs(mobs.mobs) do - if n[2] < lvl +5 and n[2] > lvl-5 then - found_mob = true - a[#a+1] = n[1] - end - end - - if found_mob then - return a[math.random(1, #a)] - end - - a = {} - found_mob = false - for i,n in ipairs(mobs.mobs) do - if n[2] < lvl +5 then - found_mob = true - a[#a+1] = n[1] - end - end - - if found_mob then - return a[math.random(1, #a)] - end - - return mobs.mobs[math.random(1, #mobs.mobs)][1] -end - -local timer = 0 -minetest.register_globalstep(function(dtime) - timer = timer + dtime; - if timer >= 10 then - print("[mobs] mob count = " .. tostring(mobs.count)) - if mobs.count > (#minetest.get_connected_players())*2 then - print("[mobs] canceled spawning") - timer = 0 - return - end - - for _, player in pairs(minetest.get_connected_players()) do - local p = player:getpos() - local a = {-1, 1} - local x = math.random(20, 40)*a[math.random(1,2)] + p.x - local z = math.random(20, 40)*a[math.random(1,2)] + p.z - if minetest.get_node(vector.new(x, p.y+2, z)).name == "air" then - local n = mobs.get_mob(xp.player_levels[player:get_player_name()]) - minetest.add_entity(vector.new(x, p.y+2, z), n) - mobs.count = mobs.count +1 - end - end - timer = 0 - end -end) - ---mobs -mobs.register_mob("mobs:slime", { - textures = {"mobs_slime.png",}, - lvl = 3, - hits = 6, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=3}, - }, - collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, - description = "Slime", - range = 3, -}) - -mobs.register_mob("mobs:big_slime", { - textures = {"mobs_slime.png",}, - lvl = 7, - hits = 6, - visual_size = {x=2,y=2}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=3}, - }, - collisionbox = {-0.9, -1, -0.9, 0.9, 1, 0.9}, - description = "Big Slime", - range = 3, - -}) - -mobs.register_mob("mobs:dungeon_guardian", { - textures = {"mobs_dungeon_guardian.png",}, - lvl = 15, - hits = 6, - visual_size = {x=2,y=2}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=3}, - }, - collisionbox = {-0.8, -1, -0.8, 0.8, 1, 0.8}, - description = "Dungeon Guardian", - range = 4, - -}) - -mobs.register_mob("mobs:blue_cube", { - textures = {"mobs_blue_cube.png",}, - lvl = 20, - hits = 6, - visual_size = {x=1.5,y=1.5}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=3}, - }, - collisionbox = {-0.6, -0.75, -0.6, 0.6, 0.75, 0.6}, - description = "Blue Cube", - range = 4, - -}) - -mobs.register_mob("mobs:small_grass_monster", { - textures = {"mobs_grass_monster.png",}, - lvl = 7, - hits = 3, - visual_size = {x=0.5,y=0.5}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=3}, - }, - drops = {"default:grass 5"}, - collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, - description = "Small Grass Monster", - range = 4, - -}) - -mobs.register_mob("mobs:grass_monster", { - textures = {"mobs_grass_monster.png",}, - lvl = 22, - hits = 6, - visual_size = {x=1.5,y=1.5}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=3}, - }, - drops = {"default:grass 10"}, - collisionbox = {-0.6, -0.75, -0.6, 0.6, 0.6, 0.6}, - description = "Grass Monster", - range = 4, - -}) - -mobs.register_mob("mobs:angry_cloud", { - textures = {"mobs_angry_cloud.png",}, - lvl = 25, - hits = 4, - visual_size = {x=1.5,y=1.5}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=4}, - }, - collisionbox = {-0.6, -0.25, -0.6, 0.6, 0.25, 0.6}, - description = "Angry Cloud", - range = 5, - -}) - -mobs.register_mob("mobs:hedgehog", { - textures = {"mobs_hedgehog.png",}, - lvl = 30, - hits = 7, - visual_size = {x=1,y=1}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=1}, - }, - collisionbox = {-0.3, -0.5, -0.3, 0.3, -0.25, 0.3}, - description = "Hedgehog", - range = 8, - -}) - -mobs.register_mob("mobs:book", { - textures = {"mobs_book.png",}, - lvl = 35, - hits = 7, - visual_size = {x=1,y=1}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=5}, - }, - collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3}, - description = "Book", - range = 3, - drops = {"money:coin"} -}) - -mobs.register_mob("mobs:coal_monster", { - textures = {"mobs_coal_monster.png",}, - lvl = 40, - hits = 4, - visual_size = {x=1,y=1}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=5}, - }, - collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3}, - description = "Coal Monster", - range = 6, - drops = {"money:coin"} -}) - -mobs.register_mob("mobs:lava_flower", { - textures = {"mobs_lava_flower.png",}, - lvl = 37, - hits = 10, - visual_size = {x=1,y=1}, - dmg = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - }, - damage_groups = {friendly=6}, - }, - collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3}, - description = "Lava Flower", - range = 2, - drops = {"money:coin 2"} -}) diff --git a/mods/mobs/mobs.lua b/mods/mobs/mobs.lua new file mode 100644 index 0000000..efd9e35 --- /dev/null +++ b/mods/mobs/mobs.lua @@ -0,0 +1,198 @@ +--mobs +mobs.register_mob("mobs:slime", { + textures = {"mobs_slime.png",}, + lvl = 3, + hits = 6, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=3}, + }, + collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, + description = "Slime", + range = 3, +}) + +mobs.register_mob("mobs:big_slime", { + textures = {"mobs_slime.png",}, + lvl = 7, + hits = 6, + visual_size = {x=2,y=2}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=3}, + }, + collisionbox = {-0.9, -1, -0.9, 0.9, 1, 0.9}, + description = "Big Slime", + range = 3, + +}) + +mobs.register_mob("mobs:dungeon_guardian", { + textures = {"mobs_dungeon_guardian.png",}, + lvl = 15, + hits = 6, + visual_size = {x=2,y=2}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=3}, + }, + collisionbox = {-0.8, -1, -0.8, 0.8, 1, 0.8}, + description = "Dungeon Guardian", + range = 4, + +}) + +mobs.register_mob("mobs:blue_cube", { + textures = {"mobs_blue_cube.png",}, + lvl = 20, + hits = 6, + visual_size = {x=1.5,y=1.5}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=3}, + }, + collisionbox = {-0.6, -0.75, -0.6, 0.6, 0.75, 0.6}, + description = "Blue Cube", + range = 4, + +}) + +mobs.register_mob("mobs:small_grass_monster", { + textures = {"mobs_grass_monster.png",}, + lvl = 7, + hits = 3, + visual_size = {x=0.5,y=0.5}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=3}, + }, + drops = {"default:grass 5"}, + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + description = "Small Grass Monster", + range = 4, + +}) + +mobs.register_mob("mobs:grass_monster", { + textures = {"mobs_grass_monster.png",}, + lvl = 22, + hits = 6, + visual_size = {x=1.5,y=1.5}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=3}, + }, + drops = {"default:grass 10"}, + collisionbox = {-0.6, -0.75, -0.6, 0.6, 0.6, 0.6}, + description = "Grass Monster", + range = 4, + +}) + +mobs.register_mob("mobs:angry_cloud", { + textures = {"mobs_angry_cloud.png",}, + lvl = 25, + hits = 4, + visual_size = {x=1.5,y=1.5}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=4}, + }, + collisionbox = {-0.6, -0.25, -0.6, 0.6, 0.25, 0.6}, + description = "Angry Cloud", + range = 5, + +}) + +mobs.register_mob("mobs:hedgehog", { + textures = {"mobs_hedgehog.png",}, + lvl = 30, + hits = 7, + visual_size = {x=1,y=1}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=1}, + }, + collisionbox = {-0.3, -0.5, -0.3, 0.3, -0.25, 0.3}, + description = "Hedgehog", + range = 8, + +}) + +mobs.register_mob("mobs:book", { + textures = {"mobs_book.png",}, + lvl = 35, + hits = 7, + visual_size = {x=1,y=1}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=5}, + }, + collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3}, + description = "Book", + range = 3, + drops = {"money:coin"} +}) + +mobs.register_mob("mobs:coal_monster", { + textures = {"mobs_coal_monster.png",}, + lvl = 40, + hits = 4, + visual_size = {x=1,y=1}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=5}, + }, + collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3}, + description = "Coal Monster", + range = 6, + drops = {"money:coin"} +}) + +mobs.register_mob("mobs:lava_flower", { + textures = {"mobs_lava_flower.png",}, + lvl = 37, + hits = 10, + visual_size = {x=1,y=1}, + dmg = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + }, + damage_groups = {friendly=6}, + }, + collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3}, + description = "Lava Flower", + range = 2, + drops = {"money:coin 2"} +})