2023-10-28 23:09:14 +02:00

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MetaData is an interface implemented by various reference types implementing persistent string-based key-value stores. The methods documented below are available in all subclasses.
[toc]
## Subclasses
Subclasses tie the key-value store to various objects recognized by Minetest:
* [[ModStorage]] - per mod
* [[NodeMetaData]] - per node on the map
* [[ItemStackMetaData]] - per item stack
* [[PlayerMetaData]] - per player
## Methods
### Getters
NOTE: No type information is stored for values; values will be coerced to and from string as needed. Mods need to know which type they expect in order to call the appropriate getters & setters. Do not rely on coercion to work one way or another; never mix different types.
WARNING: [Getters currently resolve the value `${key}` to the value associated with `key`](https://github.com/minetest/minetest/issues/12577).
TIP: Due to the limitations of the provided setters & getters, you might favor using your own (de)serialization for coercion of Lua types to strings which can be stored in the string k-v store.
* `minetest.write_json` & `minetest.parse_json` for Lua tables which are representable as JSON;
* `minetest.serialize` & `minetest.deserialize` for arbitrary Lua tables (consisting of tables & primitive types);
```lua
local meta = ... -- some MetaData reference
local json = {key = "value", list = {1, 2, 3}}
meta:set_string("json", minetest.write_json(json))
local got_json = minetest.parse_json(meta:get_string"json")
assert(got_json.key ## "value" and got_json.list[1] ## 1 and got_json.list[2] ## 2 and got_json.list[3] ## 3)
local lua = {[42] = true, [true] = false} -- JSON only allows string keys
meta:set_string("lua", minetest.serialize(lua))
local got_lua = minetest.deserialize(meta:get_string"lua")
assert(got_lua[42] ## true and got_lua[true] ## false)
```
Applying serialization to numbers provides you with safe number storage; you don't have to worry about C(++) type bounds.
**Arguments:**
All getters take only a single argument: The key/name.
- `key` - `{type-string}`: the key/name
#### `:contains(key)`
Checks for the existence of a key-value pair.
**Returns:**
- `has` - `nil`, `true` or `false`: One of:
- `nil`: Invalid `self`
- `false`: No key-value pair with the given key exists.
- `true`: A key-value pair with the given key exists.
#### `:get(key)`
Retrieves the value associated with a key.
**Returns:**
- `value` - `nil` or `{type-string}`: Either:
- `nil` if no matching key-value pair exists, or
- `{type-string}`: The associated value
#### `:get_string(key)`
Retrieves the value associated with a key & coerces to string.
**Returns:**
- `value` - `{type-string}`: Either:
- `""` if no matching key-value pair exists, or
- `{type-string}`: The associated value
#### `:get_int(key)`
Retrieves the value associated with a key & coerces it to an integer.
**Returns:**
- `value` - `{type-number}`: Either:
- `0` if no matching key-value pair exists, or
- `{type-number}`: The associated value, coerced to an integer
#### `:get_float(key)`
Retrieves the value associated with a key & coerces it to a floating-point number.
**Returns:**
- `value` - `{type-number}`: Either:
- `0` if no matching key-value pair exists, or
- `{type-number}`: The associated value, coerced to a floating point number
### Setters
**Arguments & Returns:**
Setters have no return values; they all take exactly two arguments: Key & value.
- `key` - `{type-string}`: the key/name
- `value` - depends on the setter: the value
#### `:set_string(key, value)`
**Arguments:**
- `value` - `{type-string}`: The value to associate with `key`. Either:
- `""` to remove the key-value pair, or
- any other string to update/insert a key-value pair
#### `:set_int(key, value)`
**Arguments:**
- `value` - `{type-number}`: The integer value to coerce to a string & associate with `key`
WARNING: Integer refers to a C(++) `int` as internally used by the implementation - usually 32 bits wide - meaning it is unable to represent as large integer numbers as the Lua number type. Be careful when storing integers with large absolute values; they may overflow. Keep `value` between `-2^31` and `2^31 - 1`, both inclusive.
#### `:set_float(key, value)`
**Arguments:**
- `value` - `{type-number}`: The floating-point value to coerce to a string & associate with `key`
WARNING: The implementation internally uses the C(++) `float` type - usually 32 bits wide - whereas Lua guarantees 64-bit "double-precision" floating point numbers. This may lead to a precision loss. Large numbers in particular may be hardly representable.
#### `:equals(other)`
**Arguments:**
- `other` - MetaData: a MetaData object
**Returns:**
- `same` - `{type-bool}`: whether `self` has the same key-value pairs as `other`
#### `:to_table()`
Converts the metadata to a Lua table representation.
**Returns:**
- `value` - `nil` or `{type-table}`: Either:
- `nil` if the metadata is invalid (?), or
- `{type-table}`: A table representation of the metadata with the following fields:
- `fields`: Table `{[key] = value, ...}`
- Additional fields depending on the subclass
TIP: Use `table = assert(meta:to_table())` to error if the operation failed.
#### `:from_table(table)`
Sets the key-value pairs to match those of a given table representation or clears the metadata.
**Arguments:**
- `table` - `{type-table}`: Either:
- The table representation as produced by `:to_table()`, or
- Any non-table value: Clears the metadata
**Returns:**
- `value` - `{type-bool}`: whether loading the table representation succeeded
TIP: Use `assert(meta:from_table(table))` to error if the operation failed.
---
*This article is originally based on an article from the minetest_docs project: [MetaData.adoc](https://github.com/minetest/minetest_docs/blob/master/doc/classes/MetaData.adoc) by Lars Müller, licensed under CC-BY 4.0*