sfan5
07e0b527cf
Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
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This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04 19:06:16 -08:00
Oblomov
08c9d1a669
Cross-reference the node level manipulation functions ( #10633 )
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This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04 20:16:53 +01:00
HybridDog
e73c5d4585
Fix MSAA stripes ( #9247 )
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This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04 20:16:12 +01:00
sfan5
ecd4f45318
Fix certain connected nodeboxes crashing when falling
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fixes #10695
2020-12-04 11:28:45 +01:00
Elias Fleckenstein
56d536ea5e
Update CheatDB URL again
2020-12-01 18:22:24 +01:00
Elias Fleckenstein
ce47003cca
Update defaults for ContentDB (->CheatDB)
2020-12-01 17:10:48 +01:00
Elias Fleckenstein
89995efee4
CheatDB Support & Enable/Disable CSMs in Main Menu
2020-12-01 14:32:54 +01:00
Elias Fleckenstein
3df23e23cd
Small AutoTool Fix
2020-12-01 10:59:02 +01:00
Elias Fleckenstein
8b3eaf5b05
Lua API: Particle callbacks; Add NoWeather
2020-11-30 11:20:07 +01:00
SmallJoker
3176daee79
Input: Fix on_rightclick called when placing into air
2020-11-29 19:20:45 +01:00
Elias Fleckenstein
0a285dd338
Remove NextItem
2020-11-29 19:15:41 +01:00
Elias Fleckenstein
4695222bc3
Fix and Improve AutoTool
2020-11-29 19:08:39 +01:00
Elias Fleckenstein
5bead7daaf
Added minetest.close_formspec
2020-11-28 20:13:20 +01:00
Elias Fleckenstein
f825cf0e35
Fixed Minimap position
2020-11-28 19:40:26 +01:00
Elias Fleckenstein
eaa8a51323
Fixed FastPlace and AutoPlace
2020-11-28 16:22:30 +01:00
Elias Fleckenstein
9633ad122b
Improved Freecam
2020-11-28 15:58:19 +01:00
Elias Fleckenstein
b4e475726b
Added configureable Colors for PlayerESP and EntityESP
2020-11-28 14:37:26 +01:00
Elias Fleckenstein
549025f6a1
EntityESP, EntityTracers, PlayerESP, PlayerTracers
2020-11-28 14:23:29 +01:00
Elias Fleckenstein
eb6aca8b4a
Merged Minetest
2020-11-28 13:48:33 +01:00
Elias Fleckenstein
8de51dae97
Fixed crash when attempting to access nonexistant inventory from Lua API
2020-11-28 12:08:53 +01:00
Lars
f1d72d212a
Avoid generating the same chunk more than once with multiple emerge threads.
2020-11-26 20:31:20 -08:00
sfan5
9bb381ebd3
Change typedef to normal definitions in GUI code
2020-11-26 22:42:19 +01:00
sfan5
868749b4f8
Return star color calculation to what it previously was
2020-11-26 22:17:11 +01:00
numzero
8689e00fca
Fix style
2020-11-26 12:49:10 -08:00
numzero
c158e20e5b
Provide fallback star color for GLES 2 with MT shaders disabled
2020-11-26 12:49:10 -08:00
numzero
cdcf7dca7c
Sky: support GLES2
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IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero
be59668f47
Allow missing shaders
2020-11-26 12:49:10 -08:00
numzero
d7cf40a0ce
Replace TriangleFan as poorly supported
2020-11-26 12:49:10 -08:00
numzero
560627eef8
Reuse seed when updating stars
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The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero
3077afc0a2
Store stars in a single static mesh buffer
2020-11-26 12:49:10 -08:00
numzero
89cc5bf537
Don't evaluate things many times
2020-11-26 12:49:10 -08:00
numzero
095f82692d
Batch cloud drawing
2020-11-26 12:49:10 -08:00
Lars
f1349be542
Avoid marking map blocks dirty upon deserialization.
2020-11-26 11:41:55 -08:00
Elias Fleckenstein
a65251a7a8
Fixed glowing GenericCAOs being rendered completely back when Fullbright is enabled
2020-11-26 18:46:34 +01:00
Elias Fleckenstein
eaec3645b0
Added ClientObjectRef:get_hp()
2020-11-26 18:44:29 +01:00
Lars
8dc70ebb93
Fix camera panning glitches (partially revert 10489.)
2020-11-25 14:22:36 -08:00
Elias Fleckenstein
fb4d54ee30
Added minetest.register_on_play_sound
2020-11-24 15:01:52 +01:00
Elias Fleckenstein
50629cc6a1
Improved Scaffold
2020-11-24 14:24:32 +01:00
Elias Fleckenstein
3d74e17cc2
Added AutoSlip (-> Credit to Code-Sploit)
2020-11-24 13:54:57 +01:00
Elias Fleckenstein
f9c6324666
Added JetPack and AutoHit (-> Credits to Code-Sploit and cora)
2020-11-24 13:38:11 +01:00
Elias Fleckenstein
843239c0ba
Added Speed/Jump/Gravity Override
2020-11-24 13:20:30 +01:00
Elias Fleckenstein
598e9bdbce
Update Credits
2020-11-24 09:49:04 +01:00
Elias Fleckenstein
7d327def82
Improved AutoSneak
2020-11-24 09:48:16 +01:00
Pierre-Yves Rollo
78273027bf
Add sound to press event of some formspecs elements ( #10402 )
2020-11-23 21:28:25 +01:00
Elias Fleckenstein
82216e1476
LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_override
2020-11-23 19:10:56 +01:00
Elias Fleckenstein
4dd5ecfc55
Added setpitch & setyaw commands; AutoSprint
2020-11-23 13:26:51 +01:00
MoNTE48
43bc3a1245
Fix Visual Studio build in Actions
2020-11-22 19:06:31 +01:00
Elias Fleckenstein
128ac35a91
Merge branch 'master' of https://github.com/EliasFleckenstein03/dragonfireclient
2020-11-21 10:19:52 +01:00
Paramat
872dce5020
Move Mapgen V7 river generation into the main generation loop ( #10639 )
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All terrain generation now occurs in one loop, instead of rivers being
carved afterwards in a separate loop.
Fixes the removal of nodes added by mods in 'register on generated'.
Avoids other problems and reduces the chance of future bugs.
Mapchunk generation time is reduced.
Also fixes a code mistake which resulted in river channel generation
being disabled at floatland altitudes even when floatlands were disabled.
2020-11-20 16:11:19 +00:00
Elias Fleckenstein
b65db98bd5
Added OnlyTracePlayers
2020-11-20 12:04:41 +01:00