Lua API: Particle callbacks; Add NoWeather
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@ -39,6 +39,7 @@ core.cheats = {
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["PlayerTracers"] = "enable_player_tracers",
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["NodeESP"] = "enable_node_esp",
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["NodeTracers"] = "enable_node_tracers",
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["NoWeather"] = "noweather",
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},
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["World"] = {
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["FastDig"] = "fastdig",
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@ -1,2 +1,14 @@
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core.register_list_command("xray", "Configure X-Ray", "xray_nodes")
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core.register_list_command("search", "Configure NodeESP", "node_esp_nodes")
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core.register_on_spawn_particle(function(particle)
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if core.settings:get_bool("noweather") and particle.texture:sub(1, 12) == "weather_pack" then
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return true
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end
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end)
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core.register_on_play_sound(function(sound)
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if core.settings:get_bool("noweather") and sound.name == "weather_rain" then
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return true
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end
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end)
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@ -104,3 +104,4 @@ core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_
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core.registered_on_inventory_open, core.register_on_inventory_open = make_registration()
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core.registered_on_recieve_physics_override, core.register_on_recieve_physics_override = make_registration()
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core.registered_on_play_sound, core.register_on_play_sound = make_registration()
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core.registered_on_spawn_particle, core.register_on_spawn_particle = make_registration()
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@ -2366,3 +2366,5 @@ enable_node_tracers (NodeTracers) bool false
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entity_esp_color (EntityESP Color) v3f 255, 255, 255
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player_esp_color (PlayerESP Color) v3f 0, 255, 0
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noweather (NoWeather) bool false
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@ -755,10 +755,14 @@ Call these functions only at load time!
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* Called when recieving physics_override from server
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* Newest functions are called first
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* If any function returns true, the physics override does not change
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* `minetest.register_on_sound_play(function(SimpleSoundSpec))`
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* `minetest.register_on_play_sound(function(SimpleSoundSpec))`
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* Called when recieving a play sound command from server
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* Newest functions are called first
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* If any function returns true, the sound does not play
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* `minetest.register_on_spawn_partice(function(particle definition))`
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* Called when recieving a spawn particle command from server
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* Newest functions are called first
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* If any function returns true, the particel does not spawn
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### Setting-related
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* `minetest.settings`: Settings object containing all of the settings from the
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@ -146,6 +146,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_node_tracers", "false");
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settings->setDefault("entity_esp_color", "(255, 255, 255)");
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settings->setDefault("player_esp_color", "(0, 255, 0)");
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settings->setDefault("noweather", "false");
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// Keymap
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settings->setDefault("remote_port", "30000");
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@ -988,9 +988,8 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
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event->type = CE_SPAWN_PARTICLE;
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event->spawn_particle = new ParticleParameters(p);
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if (g_settings->getBool("log_particles")) {
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std::cout << p.pos.X << " " << p.pos.Y << " " << p.pos.Z << std::endl;
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}
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if (m_mods_loaded && m_script->on_spawn_particle(*event->spawn_particle))
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return;
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m_client_event_queue.push(event);
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}
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@ -1324,20 +1324,6 @@ void push_inventory(lua_State *L, Inventory *inventory)
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}
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}
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/******************************************************************************/
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void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
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{
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InventoryList *invlist = inv->getList(name);
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if(invlist == NULL){
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lua_pushnil(L);
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return;
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}
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std::vector<ItemStack> items;
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for(u32 i=0; i<invlist->getSize(); i++)
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items.push_back(invlist->getItem(i));
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push_items(L, items);
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}
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/******************************************************************************/
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void read_inventory_list(lua_State *L, int tableindex,
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Inventory *inv, const char *name, Server* srv, int forcesize)
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@ -1367,6 +1353,19 @@ void read_inventory_list(lua_State *L, int tableindex,
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}
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}
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void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
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{
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InventoryList *invlist = inv->getList(name);
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if(invlist == NULL){
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lua_pushnil(L);
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return;
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}
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std::vector<ItemStack> items;
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for(u32 i=0; i<invlist->getSize(); i++)
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items.push_back(invlist->getItem(i));
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push_items(L, items);
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}
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/******************************************************************************/
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struct TileAnimationParams read_animation_definition(lua_State *L, int index)
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{
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@ -1402,6 +1401,29 @@ struct TileAnimationParams read_animation_definition(lua_State *L, int index)
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return anim;
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}
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void push_animation_definition(lua_State *L, struct TileAnimationParams anim)
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{
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switch (anim.type) {
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case TAT_NONE:
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lua_pushnil(L);
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break;
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case TAT_VERTICAL_FRAMES:
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lua_newtable(L);
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setstringfield(L, -1, "type", "vertical_frames");
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setfloatfield(L, -1, "aspect_w", anim.vertical_frames.aspect_w);
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setfloatfield(L, -1, "aspect_h", anim.vertical_frames.aspect_h);
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setfloatfield(L, -1, "length", anim.vertical_frames.length);
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break;
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case TAT_SHEET_2D:
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lua_newtable(L);
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setstringfield(L, -1, "type", "sheet_2d");
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setintfield(L, -1, "frames_w", anim.sheet_2d.frames_w);
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setintfield(L, -1, "frames_h", anim.sheet_2d.frames_h);
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setintfield(L, -1, "frame_length", anim.sheet_2d.frame_length);
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break;
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}
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}
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/******************************************************************************/
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ToolCapabilities read_tool_capabilities(
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lua_State *L, int table)
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@ -2103,6 +2125,7 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
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/**/
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}
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/******************************************************************************/
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void push_physics_override(lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move)
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{
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lua_createtable(L, 0, 6);
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@ -98,6 +98,7 @@ void push_hit_params (lua_State *L,
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ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
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struct TileAnimationParams read_animation_definition(lua_State *L, int index);
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void push_animation_definition(lua_State *L, struct TileAnimationParams anim);
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ToolCapabilities read_tool_capabilities (lua_State *L, int table);
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void push_tool_capabilities (lua_State *L,
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@ -253,6 +253,43 @@ bool ScriptApiClient::on_play_sound(SimpleSoundSpec spec)
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return readParam<bool>(L, -1);
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}
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bool ScriptApiClient::on_spawn_particle(struct ParticleParameters param)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_play_sound
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_spawn_particle");
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// Push data
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lua_newtable(L);
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push_v3f(L, param.pos);
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lua_setfield(L, -2, "pos");
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push_v3f(L, param.vel);
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lua_setfield(L, -2, "velocity");
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push_v3f(L, param.acc);
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lua_setfield(L, -2, "acceleration");
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setfloatfield(L, -1, "expirationtime", param.expirationtime);
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setboolfield(L, -1, "collisiondetection", param.collisiondetection);
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setboolfield(L, -1, "collision_removal", param.collision_removal);
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setboolfield(L, -1, "object_collision", param.object_collision);
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setboolfield(L, -1, "vertical", param.vertical);
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push_animation_definition(L, param.animation);
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lua_setfield(L, -2, "animation");
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setstringfield(L, -1, "texture", param.texture);
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setintfield(L, -1, "glow", param.glow);
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if (param.node.getContent() != CONTENT_IGNORE) {
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pushnode(L, param.node, getGameDef()->ndef());
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lua_setfield(L, -2, "node");
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}
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setintfield(L, -1, "node_tile", param.node_tile);
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// Call functions
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runCallbacks(1, RUN_CALLBACKS_MODE_OR);
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return readParam<bool>(L, -1);
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}
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bool ScriptApiClient::on_inventory_open(Inventory *inventory)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/string.h"
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#include "util/pointedthing.h"
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#include "lua_api/l_item.h"
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#include "particles.h"
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#ifdef _CRT_MSVCP_CURRENT
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#include <cstdint>
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@ -59,6 +60,7 @@ public:
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bool on_item_use(const ItemStack &item, const PointedThing &pointed);
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bool on_recieve_physics_override(float override_speed, float override_jump, float override_gravity, bool sneak, bool sneak_glitch, bool new_move);
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bool on_play_sound(SimpleSoundSpec spec);
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bool on_spawn_particle(struct ParticleParameters param);
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bool on_inventory_open(Inventory *inventory);
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void open_enderchest();
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