6402 Commits

Author SHA1 Message Date
Elias Fleckenstein
0a285dd338 Remove NextItem 2020-11-29 19:15:41 +01:00
Elias Fleckenstein
5bead7daaf Added minetest.close_formspec 2020-11-28 20:13:20 +01:00
Elias Fleckenstein
f825cf0e35 Fixed Minimap position 2020-11-28 19:40:26 +01:00
Elias Fleckenstein
eaa8a51323 Fixed FastPlace and AutoPlace 2020-11-28 16:22:30 +01:00
Elias Fleckenstein
9633ad122b Improved Freecam 2020-11-28 15:58:19 +01:00
Elias Fleckenstein
b4e475726b Added configureable Colors for PlayerESP and EntityESP 2020-11-28 14:37:26 +01:00
Elias Fleckenstein
549025f6a1 EntityESP, EntityTracers, PlayerESP, PlayerTracers 2020-11-28 14:23:29 +01:00
Elias Fleckenstein
eb6aca8b4a Merged Minetest 2020-11-28 13:48:33 +01:00
Elias Fleckenstein
8de51dae97 Fixed crash when attempting to access nonexistant inventory from Lua API 2020-11-28 12:08:53 +01:00
Lars
f1d72d212a Avoid generating the same chunk more than once with multiple emerge threads. 2020-11-26 20:31:20 -08:00
sfan5
9bb381ebd3 Change typedef to normal definitions in GUI code 2020-11-26 22:42:19 +01:00
sfan5
868749b4f8 Return star color calculation to what it previously was 2020-11-26 22:17:11 +01:00
numzero
8689e00fca Fix style 2020-11-26 12:49:10 -08:00
numzero
c158e20e5b Provide fallback star color for GLES 2 with MT shaders disabled 2020-11-26 12:49:10 -08:00
numzero
cdcf7dca7c Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero
be59668f47 Allow missing shaders 2020-11-26 12:49:10 -08:00
numzero
d7cf40a0ce Replace TriangleFan as poorly supported 2020-11-26 12:49:10 -08:00
numzero
560627eef8 Reuse seed when updating stars
The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero
3077afc0a2 Store stars in a single static mesh buffer 2020-11-26 12:49:10 -08:00
numzero
89cc5bf537 Don't evaluate things many times 2020-11-26 12:49:10 -08:00
numzero
095f82692d Batch cloud drawing 2020-11-26 12:49:10 -08:00
Lars
f1349be542 Avoid marking map blocks dirty upon deserialization. 2020-11-26 11:41:55 -08:00
Elias Fleckenstein
a65251a7a8 Fixed glowing GenericCAOs being rendered completely back when Fullbright is enabled 2020-11-26 18:46:34 +01:00
Elias Fleckenstein
eaec3645b0 Added ClientObjectRef:get_hp() 2020-11-26 18:44:29 +01:00
Lars
8dc70ebb93 Fix camera panning glitches (partially revert 10489.) 2020-11-25 14:22:36 -08:00
Elias Fleckenstein
fb4d54ee30 Added minetest.register_on_play_sound 2020-11-24 15:01:52 +01:00
Elias Fleckenstein
50629cc6a1 Improved Scaffold 2020-11-24 14:24:32 +01:00
Elias Fleckenstein
3d74e17cc2 Added AutoSlip (-> Credit to Code-Sploit) 2020-11-24 13:54:57 +01:00
Elias Fleckenstein
f9c6324666 Added JetPack and AutoHit (-> Credits to Code-Sploit and cora) 2020-11-24 13:38:11 +01:00
Elias Fleckenstein
843239c0ba Added Speed/Jump/Gravity Override 2020-11-24 13:20:30 +01:00
Pierre-Yves Rollo
78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
Elias Fleckenstein
82216e1476 LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_override 2020-11-23 19:10:56 +01:00
Elias Fleckenstein
4dd5ecfc55 Added setpitch & setyaw commands; AutoSprint 2020-11-23 13:26:51 +01:00
Elias Fleckenstein
128ac35a91 Merge branch 'master' of https://github.com/EliasFleckenstein03/dragonfireclient 2020-11-21 10:19:52 +01:00
Paramat
872dce5020
Move Mapgen V7 river generation into the main generation loop (#10639)
All terrain generation now occurs in one loop, instead of rivers being
carved afterwards in a separate loop.
Fixes the removal of nodes added by mods in 'register on generated'.
Avoids other problems and reduces the chance of future bugs.
Mapchunk generation time is reduced.

Also fixes a code mistake which resulted in river channel generation
being disabled at floatland altitudes even when floatlands were disabled.
2020-11-20 16:11:19 +00:00
Elias Fleckenstein
b65db98bd5 Added OnlyTracePlayers 2020-11-20 12:04:41 +01:00
Lars
2f6393f49d Increase limit for simultaneous blocks sent per client and the meshgen cache. 2020-11-16 10:30:52 -08:00
corarona
1780adeea6 lua-api: fix get/set_pitch 2020-11-15 01:09:31 +01:00
sfan5
ad58ece180 serverpackethandler: Minor log message fixes
closes #10434
2020-11-12 21:08:26 +01:00
sfan5
b504a1aa4b Fix player sprite visibility in first person
closes #10525
2020-11-12 21:08:26 +01:00
sfan5
c441baa91b Fix overloaded virtual warnings with get/setAttachment() 2020-11-12 21:08:26 +01:00
red-001
8eb2cbac61
Fix warnings about an unused variables and implicit conversion (#10586) 2020-11-12 21:05:47 +01:00
SmallJoker
68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.
2020-11-12 19:16:02 +01:00
SmallJoker
adffef2b94
PlayerSAO: Run on_player_hpchange raw change values (#10478)
The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
 * Dead player damaged further
 * Healing full-health player
 * Change of 0 HP
2020-11-12 19:15:41 +01:00
Lars
be8d1d2d99 Increase default emerge queue limits and limit enqueue requests for active blocks. 2020-11-12 09:04:10 -08:00
SmallJoker
fca4db4184
ObjectRef: Re-add legacy code for set_physics_override (#10585)
These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
2020-11-10 21:02:53 +01:00
sfan5
97aefe9b81 Mark additional locales as broken 2020-11-10 10:30:42 +01:00
sfan5
b6e47a30bb Update fallback font to newer version 2020-11-10 10:30:42 +01:00
Markus Koch
e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
rubenwardy
7589cbe086
Fix object interaction distance not being checked (#10547) 2020-11-09 11:55:15 +01:00
Elias Fleckenstein
3e7c5d7203 Possibility to use cheat menu while pressing other keys 2020-11-08 14:08:55 +01:00
SmallJoker
c940a57a38 ContentCAO: Fix segfault when minimap is disabled 2020-11-08 11:30:16 +01:00
Lars
8c1871fa2c Revert #10495 and simplify. 2020-11-07 08:51:10 -08:00
Elias Fleckenstein
0aa63aafce Fixed warning 2020-11-06 13:44:54 +01:00
sfan5
627c22c36e Fix integer-string conversion for shaders
closes #10605
2020-11-05 19:34:40 +01:00
Elias Fleckenstein
9db80fc6f0 Run Lint Script 2020-11-05 14:16:19 +01:00
Elias Fleckenstein
91ad0d0497
Merge pull request #10 from corarona/master
lua api: set_pitch and make_screenshot
2020-11-05 14:08:25 +01:00
Elias Fleckenstein
6bda686c04 MapBlockMesh Performance Improvement 2020-11-05 14:08:19 +01:00
corarona
1bab49049b add LUA_FCT 2020-11-05 12:31:03 +01:00
Elias Fleckenstein
46237330d2 Several Enhancements 2020-11-05 11:59:26 +01:00
corarona
60a9ff6fff api-screenshot: change function name to make_screenshot 2020-11-05 11:54:23 +01:00
Elias Fleckenstein
1f56317d5f Added NodeESP 2020-11-05 10:57:31 +01:00
SmallJoker
3356da0151
Add model[] formspec element (#10320)
Formspec element to display models, written by @kilbith, rebased and tweaked.

Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
Lars Müller
e3bd6704a0
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" (#10534)
This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557.
2020-11-04 21:43:32 +01:00
Zughy
72b93ec0d7
Fix ObjectRef errors due to lua_isnil() (#10564)
Treat 'none' values as 'nil'
2020-11-04 21:43:18 +01:00
Elias Fleckenstein
75ecaa2173 Fix and run the Lint autocorrect script 2020-11-04 17:25:42 +01:00
Elias Fleckenstein
3e16c3a78f
Merge branch 'master' into master 2020-11-04 16:57:47 +01:00
Elias Fleckenstein
6ccb5835ff Revert "Make Lint Happy"
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4.
2020-11-04 16:57:41 +01:00
Elias Fleckenstein
07e61e1155 Fix github build problems #3 2020-11-04 16:48:20 +01:00
Elias Fleckenstein
5d9ae5a91c
Merge branch 'master' into master 2020-11-04 16:44:42 +01:00
Elias Fleckenstein
3af10766fd Fix github build problems #2 2020-11-04 16:41:49 +01:00
Elias Fleckenstein
16d302c9a1 Fix github build problems 2020-11-04 16:27:14 +01:00
Elias Fleckenstein
ad148587dc Make Lint Happy 2020-11-04 16:19:54 +01:00
Elias Fleckenstein
c9221730dd Updated Cheat Menu Color Design 2020-11-04 15:48:00 +01:00
Elias Fleckenstein
1799d5aa9a Cheat Menu Improvements Change 2020-11-04 15:33:48 +01:00
Elias Fleckenstein
fc8c8f01ca
Merge branch 'master' into master 2020-11-04 14:40:00 +01:00
Elias Fleckenstein
61e2b3a331
Re-add empty lines 2020-11-04 14:34:03 +01:00
Elias Fleckenstein
3c57074150
Re-add empty lines 2020-11-04 14:33:27 +01:00
Elias Fleckenstein
a7dc1135e9 Added CheatHUD 2020-11-04 14:19:15 +01:00
Elias Fleckenstein
f1d9ac014e Moved Killaura to Lua; Added ForceField; Added Friendlist; Added ClientObjectRef:is_local_player(); Documented LocalPlayer:get_object() 2020-11-04 12:28:00 +01:00
Lars
39213bd00a Slight simplification and optimization of RemoteClient. 2020-11-03 16:23:47 -08:00
Lars
aa4d3cb148 Increase defaults for viewing_range, active_object_range and related settings #10597 2020-11-03 15:55:53 -08:00
red-001
0abb3e89fa
Block attempts to connect to the client (#10589)
A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
2020-11-02 22:21:03 +01:00
Elias Fleckenstein
62958bd603 Reverted accidental commit in wrong repo
This reverts commit 00d51fbd56743a4ee091d2956a70d6d5e6e1fda3.
2020-11-02 17:18:04 +01:00
Elias Fleckenstein
00d51fbd56 Armor textures support 2020-11-02 17:15:46 +01:00
Elias Fleckenstein
7cbe42b1dd Re-Added Chat Effects 2020-11-02 11:57:16 +01:00
SmallJoker
9c9344ceb3 Fix incorrect deprecation hints
"good" and "bad" were swapped in the process, resulting in wrong deprecation messages
2020-11-01 12:52:14 +01:00
rubenwardy
89dd05fdf3
Fix segfault in deprecation logging due to tail call, log by default (#10174) 2020-10-31 18:19:23 +00:00
Lars Müller
2dff3dd03f
Player physics: Ensure larger dtime simulation steps (#10563) 2020-10-29 20:15:46 +01:00
Oblomov
a701d24a00
Show RTT in ms with 2 digits of precision (#10573)
If your ping is in seconds, you probably have other problems.
2020-10-29 20:09:59 +01:00
Lars
68cd93b865 Avoid resending near blocks unnecessarily. 2020-10-27 12:08:44 -07:00
corarona
28f6a79706 lua api: add set/get_pitch 2020-10-27 15:36:07 +01:00
cora
4f9797b6e8 lua api: add core.take_screenshot() 2020-10-27 15:20:32 +01:00
luk3yx
61a196378f
Fix CSMs on arm64 (#10553) 2020-10-25 18:01:39 +01:00
Vitaliy
707c8c1e95
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
realOneplustwo
8e9e76a507 Revert "Add Block Formspec Hack"
This reverts commit 6652d7ac2a463581aa53c1599b7b93762422ff0f.
2020-10-23 08:34:58 -07:00
realOneplustwo
6652d7ac2a Add Block Formspec Hack 2020-10-22 17:36:31 -07:00
Elias Fleckenstein
8bc7d49b32 Added Nuke 2020-10-22 20:05:18 +02:00
Zughy
33b2c5f5b1
Clean up l_object.cpp (#10512)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-22 16:18:01 +01:00
realOneplustwo
62cf9b4660 Fix compile error 2020-10-21 19:33:31 -07:00
realOneplustwo
3bdb843f2c Make cheat menu color and font configurable via settings 2020-10-21 18:00:43 -07:00
realOneplustwo
19143bedf4 Make cheat menu color and font configurable via settings 2020-10-21 17:58:16 -07:00
realOneplustwo
b29d6bc196 Make cheat menu color and font configurable via settings 2020-10-21 17:49:17 -07:00
Josiah VanderZee
f236476af9 Fix errors in cheatMenu. 2020-10-21 18:53:38 -05:00
realOneplustwo
7af3dee31c
Merge pull request #2 from JosiahWI/ui_revamp
Prepare CheatMenu::draw function for easier UI changes.
2020-10-21 13:23:44 -07:00
Maksim
5c0a57f606
Fix Media... 0% on loading screen (#9478) 2020-10-21 20:42:40 +01:00
Elias Fleckenstein
ea88dde4be Added Strip, AutoRefill, indexing for InventoryActions and Wield Index starts at 1 now 2020-10-21 18:51:57 +02:00
Josiah
7aff09ab23 Fix overindent! 2020-10-21 11:47:38 -05:00
realOneplustwo
aea9b36ef7 Improved Colours 2020-10-21 09:43:26 -07:00
Josiah
1ef72ad9cc Fix indentation style. 2020-10-21 09:57:08 -05:00
Josiah
5862410083 Add missing return. 2020-10-21 09:27:39 -05:00
Josiah
b211e90ffc Prepare cheatMenu::draw function for easier UI changes. 2020-10-21 09:16:32 -05:00
Josiah VanderZee
f605308ee3 Improve drawEntry. 2020-10-20 18:28:25 -05:00
realOneplustwo
130d476f6a Changed Cheat Menu UI 2020-10-20 14:22:56 -07:00
sfan5
c7aa92aaed Fix show_on_minimap default value for local player
fixes #10526
2020-10-20 16:36:05 +02:00
sfan5
4f2303849e
Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
sfan5
660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Lars
b826e39730 Minor clientmap improvements.
- Avoid calculating isBlockInSight for blocks without meshes.
- Add metric for how many blocks the client has currently loaded.
- Make some variables constant.
2020-10-19 09:31:09 -07:00
Elias Fleckenstein
f1ff05bf59 Added ThroughWalls, InventoryActions API and AutoTotem 2020-10-19 13:09:38 +02:00
Elias Fleckenstein
1a7d3d8188 Extended ClientObjectRef; Improved CrystalPvP 2020-10-18 16:18:07 +02:00
Elias Fleckenstein
1e4f354929 This is the last try for lint... 2020-10-18 14:36:20 +02:00
Elias Fleckenstein
7e0f8fba02 Another Lint commit 2020-10-18 14:33:13 +02:00
Elias Fleckenstein
151e5782e1 Lint is still not happy... 2020-10-18 14:28:17 +02:00
Elias Fleckenstein
7ed2236860 Replaced spaces with tabs 2020-10-18 14:21:24 +02:00
Elias Fleckenstein
f8777a4fa6 Replaced spaces with tabs 2020-10-18 14:20:49 +02:00
Elias Fleckenstein
28a560684b Added the API additions from waspsaliva 2020-10-18 14:16:18 +02:00
Elias Fleckenstein
c1aea404b8 Lint is bitch 2020-10-18 13:16:09 +02:00
Elias Fleckenstein
3a718f12b4 Make lint happy; Remove stupid redirector 2020-10-18 12:54:08 +02:00
Elias Fleckenstein
3b596a96e0 Fixed Github build problems 2020-10-18 12:18:22 +02:00
Elias Fleckenstein
847198edb6 Edited .gitignore properly; fixed armor invulnarability in the server code. 2020-10-18 12:06:11 +02:00
Lars
738f624218 Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. 2020-10-17 13:22:30 -07:00
Lars
ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Elias Fleckenstein
bbcd249544 New Mod System 2020-10-17 11:11:22 +02:00
Lars
f43d1cfa81 Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the client. 2020-10-13 19:39:43 -07:00
Zughy
7499ebe46a
Fix float argument check in minetest.set_timeofday() (#10483)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:28:53 +01:00
Zughy
2341a4aff1
Add ObjectRef:get_children() (#10480)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:27:52 +01:00
Lars
521a04222a Avoid drawing invisible blocks on the client. 2020-10-13 09:30:59 -07:00
JosiahWI
11f3deb9c4
Pass ContentFeatures as reference to read_content_features (#10464) 2020-10-13 16:36:01 +01:00
Elias Fleckenstein
80f416d514 Added AttachmentFloat 2020-10-12 18:12:04 +02:00
Zughy
272b72361a
Add missing type check to InvRef:set_lists() (#10476) 2020-10-11 13:36:13 +02:00
DS
f3ae45b2b2
Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
DS
b2f3f66385
Fix box[]es not being clipped (#10473)
Fixes a regression of #8676.
2020-10-08 19:44:47 +02:00
Zughy
a37e96eefc
-Wmem-access only called when GCC > 7 (#10453) 2020-10-06 20:51:27 +02:00
HybridDog
2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
rubenwardy
e80fc22dd9
Prevent games from setting secure settings (#10460) 2020-10-06 12:10:37 +01:00
Elias Fleckenstein
cb1915efa7 Added minetest.drop_selected_item(), Improved AutoEject 2020-10-05 22:33:32 +02:00
Elias Fleckenstein
43ee069dbf Improved X-Ray, added AutoEject 2020-10-05 22:25:36 +02:00
Elias Fleckenstein
faa32610e3 Added ESP, fixed Tracers, improved Jesus 2020-10-05 18:41:10 +02:00
SmallJoker
f46509d5e2
Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
Elias Fleckenstein
ee88f4b94f Improved Tracers 2020-10-04 22:59:43 +02:00
Elias Fleckenstein
c36ff3edb1 Added AutoSneak and improved X-Ray MapBlock updating 2020-10-04 22:22:55 +02:00
Elias Fleckenstein
0a2c90f4cf Only draw tracers to objects that are not attached (that fixes tracers to armor) 2020-10-04 18:04:31 +02:00
Elias Fleckenstein
044a12666e Added Tracers, NoSlow and NoForceRotate; GUI Colors changed 2020-10-04 17:43:37 +02:00
Pierre-Yves Rollo
81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Jordan Snelling
3068853e8a
Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
Lars Müller
0f98b54aa4
Fix short 180 degree rotation when using set_bone_position (#10405) 2020-10-04 15:09:12 +02:00
Elias Fleckenstein
b9f8f0a232 The Robot Update 2020-10-04 10:50:07 +02:00
rubenwardy
3250b37e32
Deprecate get_player_velocity and add_player_velocity (#10173) 2020-10-04 00:33:45 +01:00
random-geek
0750047919
Fix scroll bar overlapping text (again) (#9058) 2020-10-03 17:34:34 +01:00
HybridDog
9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
SmallJoker
947466ab28 (se)SerializeString: Include max length in the name
This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
2020-10-01 09:52:59 +02:00
SmallJoker
ca5c2dbefa Clean up serialization
This reverts 1a5b4b3 and further functions in serialize.cpp that are unused

The intend for a sane NetworkPacket/stream replacement was good, but a wrapper
class around i/ostream might be more versatile than introducing a new
vector-based serialization class.
2020-10-01 09:52:59 +02:00
SmallJoker
79414aa3e5 Settings: Remove unused functions
Make Settings-internal functions private
2020-10-01 09:52:59 +02:00
k.h.lai
995d405261
Improve MSVC cmake and update vcpkg instruction (#10407)
Remove unnecessary compiler flag for clang-cl
Update vcpkg instruction in README.md
2020-09-29 19:39:53 +02:00
Elias Fleckenstein
65c15e137f
Patch fast/teleport vulnerability when attached to an entity (#10340) 2020-09-26 18:41:44 +02:00
Tyler Schwend
917e357bca
Log server announce on updates and deletes too (#10177) 2020-09-26 18:41:16 +02:00
luk3yx
09af0c5946
Remove null bytes from TOCLIENT_BLOCKDATA (#10433) 2020-09-26 15:31:54 +02:00
Buckaroo Banzai
c6e3050357
Correct erroneous reported max lag with prometheus (#10427)
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2020-09-25 18:52:42 +02:00
Paramat
9bff154cba
Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
Previously, the param2-controlled horizontal/vertical merge feature
(which was undocumented and forgotten) was always active, causing
uses of param2 other than "glasslikeliquidlevel" to affect H/V
merging.

Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel".
H/V merge bits and liquid level bits are designed to be used
simultaneously.
2020-09-24 00:10:50 +01:00
Vincent Robinson
787561b29a
Replace MyEventReceiver KeyList with std::unordered_set (#10419) 2020-09-23 19:12:20 +02:00
SmallJoker
add68369a5 Settings: Fix unittest memory leak, change input types 2020-09-22 19:05:04 +02:00
Wuzzy
55e2dd911b
Fix chat/infotext overlap if many chat lines (#10399)
Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
2020-09-22 18:38:33 +02:00
SmallJoker
e7f33ee2f1 Settings: Fix crash on exit due to group double-free 2020-09-21 19:29:02 +02:00
Lars
49117de476 Record player existence in dymmy database. 2020-09-20 19:16:14 -07:00
rubenwardy
9ec75d7765
Clean up server-side translations, remove global variable (#10075) 2020-09-16 14:51:11 +01:00
hecks
fcff9f2911
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
Sebastien Marie
3fb1f45301
Remove Thread::kill() and related unittest (#10317)
Closes: #6065
2020-09-10 12:19:18 +02:00
David CARLIER
0683bea283
Add NetBSD cpu affinity support code (#10378) 2020-09-09 19:12:58 +02:00
David CARLIER
62913b872e
Darwin platform build fix (#10376)
the event header seemingly being generic with libevent thus renaming it.
openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
2020-09-09 19:12:03 +02:00
SmallJoker
0d128ab344
Inventory: Protect Craft and Drop actions (#10353)
Change dangerous pointer to unique_ptr for automated deletion.
2020-09-07 21:19:38 +02:00
Lejo
6dcc9e6331
Prevent interacting with items out of the hotbar (#10359) 2020-09-04 20:50:33 +02:00
Wuzzy
b3ace8f197
Scale inventory image for scaled allfaces nodes (#10225)
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
2020-09-04 20:49:50 +02:00
Lars Müller
050964bed6
Fix inventory swapping not calling all callbacks (#9923)
"Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties.

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-09-04 20:49:07 +02:00
Paramat
4ba5046308
Add 'ores' global mapgen flag (#10276) 2020-09-03 01:28:40 +01:00
sfan5
74e22b72e1
Change default ambient occlusion gamma to 1.8 (#10185) 2020-09-01 20:18:32 +02:00
HybridDog
f5df70764d
[2] Code cleanup in serverpackethandler (#9349)
* Code cleanup in serverpackethandler

* do not define p_under unless a node is pointed
* use switch-case and reduce indentation
2020-09-01 08:08:18 +02:00
EvidenceB
5c4b560b68
Add compass HUD element (#9312)
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29 20:13:30 +02:00
Hugues Ross
9976f36b18
Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
Lars Müller
3693b6871e
Prevent players accessing inventories of other players (#10341) 2020-08-29 16:41:03 +01:00
SmallJoker
d28f1b0170
Mapgen: Fix on-by-default flags broken since eca6ee9 (#10318) 2020-08-29 00:14:38 +02:00
karamel59
d052593c7a
Lua API: Register missing get_texture_mod function (#10338) 2020-08-27 21:47:38 +02:00
Maksim
788f297595
Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
David CARLIER
b262184acf
NetBSD build fix proposal. (#10308)
Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
2020-08-25 20:50:41 +02:00
mntmn
44c98089cf
shaders: Fix transparency on GC7000L (#10036)
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2020-08-25 20:49:51 +02:00
Desour
f27cf47779 Properly handle mod-errors in on_shutdown 2020-08-24 19:55:25 +03:00
Kezi
3e5bce2251
darken tabheader background color (#10299) 2020-08-23 22:50:45 +02:00
EvidenceB
287f3fb2e3
Avoid drawing clipped out formspec elements (#10095) 2020-08-23 22:50:14 +02:00
adrido
3c2890692b
Fix MSVC compiler warnings (#10197) 2020-08-23 15:41:04 +02:00
BenjaminRi
f5a203fbcd
Fix light overflow of u8 if light is saturated at 255 (#10305) 2020-08-23 15:39:55 +02:00
David CARLIER
cf5547227d
Complete Haiku platform support. (#10311)
Fixing linkage/libraries missing issue.
Implements missing platform specifics.
2020-08-23 15:39:32 +02:00