Fix legit_speed
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22f73e9f27
commit
63f7c96ec2
@ -172,7 +172,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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{
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if (m_cao && m_cao->m_waiting_for_reattach > 0)
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m_cao->m_waiting_for_reattach -= dtime;
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// Node at feet position, update each ClientEnvironment::step()
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if (!collision_info || collision_info->empty())
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m_standing_node = floatToInt(m_position, BS);
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@ -461,8 +461,6 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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m_speed.Y += jumpspeed;
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}
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setSpeed(m_speed);
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if (! m_freecam)
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m_legit_speed = m_speed;
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m_can_jump = false;
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}
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@ -140,8 +140,8 @@ public:
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v3f getPosition() const { return m_position; }
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v3f getLegitPosition() const { return m_legit_position; }
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v3f getLegitSpeed() const { return m_legit_speed; }
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v3f getLegitSpeed() const { return m_freecam ? m_legit_speed : m_speed; }
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inline void setLegitPosition(const v3f &position)
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{
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@ -151,18 +151,18 @@ public:
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setPosition(position);
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}
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inline void freecamEnable()
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inline void freecamEnable()
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{
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m_freecam = true;
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}
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inline void freecamDisable()
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inline void freecamDisable()
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{
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m_freecam = false;
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setPosition(m_legit_position);
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setSpeed(m_legit_speed);
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}
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// Non-transformed eye offset getters
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// For accurate positions, use the Camera functions
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v3f getEyePosition() const { return m_position + getEyeOffset(); }
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@ -184,13 +184,13 @@ public:
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{
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added_velocity += vel;
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}
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void tryReattach(int id);
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bool isWaitingForReattach() const;
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bool canWalkOn(const ContentFeatures &f);
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private:
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void accelerate(const v3f &target_speed, const f32 max_increase_H,
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const f32 max_increase_V, const bool use_pitch);
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