Merge branch 'master' of https://github.com/EliasFleckenstein03/dragonfireclient
This commit is contained in:
commit
22f73e9f27
@ -69,7 +69,7 @@ core.register_chatcommand("teleport", {
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core.register_chatcommand("wielded", {
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description = "Print itemstring of wieleded item",
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func = function()
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return true, core.localplayer:get_wielded_item():get_name()
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return true, core.localplayer:get_wielded_item():to_string()
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end
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})
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@ -66,10 +66,10 @@ int LuaLocalPlayer::l_get_velocity(lua_State *L)
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int LuaLocalPlayer::l_set_velocity(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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v3f pos = checkFloatPos(L, 2);
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player->setSpeed(pos);
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return 0;
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}
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@ -89,7 +89,7 @@ int LuaLocalPlayer::l_set_yaw(lua_State *L)
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g_game->cam_view.camera_yaw = yaw;
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g_game->cam_view_target.camera_yaw = yaw;
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}
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return 0;
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}
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@ -109,7 +109,7 @@ int LuaLocalPlayer::l_set_pitch(lua_State *L)
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g_game->cam_view.camera_pitch = pitch;
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g_game->cam_view_target.camera_pitch = pitch;
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}
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return 0;
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}
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@ -144,7 +144,7 @@ int LuaLocalPlayer::l_set_wield_index(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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u32 index = luaL_checkinteger(L, 2) - 1;
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player->setWieldIndex(index);
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g_game->processItemSelection(&g_game->runData.new_playeritem);
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ItemStack selected_item, hand_item;
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@ -226,7 +226,7 @@ int LuaLocalPlayer::l_get_physics_override(lua_State *L)
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LocalPlayer *player = getobject(L, 1);
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push_physics_override(L, player->physics_override_speed, player->physics_override_jump, player->physics_override_gravity, player->physics_override_sneak, player->physics_override_sneak_glitch, player->physics_override_new_move);
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return 1;
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}
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@ -234,7 +234,7 @@ int LuaLocalPlayer::l_get_physics_override(lua_State *L)
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int LuaLocalPlayer::l_set_physics_override(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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player->physics_override_speed = getfloatfield_default(
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L, 2, "speed", player->physics_override_speed);
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player->physics_override_jump = getfloatfield_default(
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@ -331,7 +331,7 @@ int LuaLocalPlayer::l_get_pos(lua_State *L)
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int LuaLocalPlayer::l_set_pos(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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v3f pos = checkFloatPos(L, 2);
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player->setPosition(pos);
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getClient(L)->sendPlayerPos();
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@ -476,6 +476,7 @@ int LuaLocalPlayer::l_hud_get(lua_State *L)
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return 1;
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}
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// get_object(self)
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int LuaLocalPlayer::l_get_object(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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@ -487,6 +488,15 @@ int LuaLocalPlayer::l_get_object(lua_State *L)
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return 1;
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}
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// get_hotbar_size(self)
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int LuaLocalPlayer::l_get_hotbar_size(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushnumber(L, player->hud_hotbar_itemcount);
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return 1;
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}
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LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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@ -585,6 +595,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
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luamethod(LuaLocalPlayer, hud_change),
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luamethod(LuaLocalPlayer, hud_get),
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luamethod(LuaLocalPlayer, get_object),
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luamethod(LuaLocalPlayer, get_hotbar_size),
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{0, 0}
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};
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@ -65,6 +65,9 @@ private:
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// get_wielded_item(self)
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static int l_get_wielded_item(lua_State *L);
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// get_hotbar_size(self)
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static int l_get_hotbar_size(lua_State *L);
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static int l_is_attached(lua_State *L);
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static int l_is_touching_ground(lua_State *L);
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static int l_is_in_liquid(lua_State *L);
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