Add noise to client CSM API
This commit is contained in:
parent
1309066be8
commit
5c06763e87
@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "lua_api/l_util.h"
|
#include "lua_api/l_util.h"
|
||||||
#include "lua_api/l_item.h"
|
#include "lua_api/l_item.h"
|
||||||
#include "lua_api/l_nodemeta.h"
|
#include "lua_api/l_nodemeta.h"
|
||||||
|
#include "lua_api/l_noise.h"
|
||||||
#include "lua_api/l_localplayer.h"
|
#include "lua_api/l_localplayer.h"
|
||||||
#include "lua_api/l_camera.h"
|
#include "lua_api/l_camera.h"
|
||||||
#include "lua_api/l_settings.h"
|
#include "lua_api/l_settings.h"
|
||||||
@ -71,6 +72,11 @@ ClientScripting::ClientScripting(Client *client):
|
|||||||
void ClientScripting::InitializeModApi(lua_State *L, int top)
|
void ClientScripting::InitializeModApi(lua_State *L, int top)
|
||||||
{
|
{
|
||||||
LuaItemStack::Register(L);
|
LuaItemStack::Register(L);
|
||||||
|
LuaPerlinNoise::Register(L);
|
||||||
|
LuaPerlinNoiseMap::Register(L);
|
||||||
|
LuaPseudoRandom::Register(L);
|
||||||
|
LuaPcgRandom::Register(L);
|
||||||
|
LuaSecureRandom::Register(L);
|
||||||
ItemStackMetaRef::Register(L);
|
ItemStackMetaRef::Register(L);
|
||||||
LuaRaycast::Register(L);
|
LuaRaycast::Register(L);
|
||||||
StorageRef::Register(L);
|
StorageRef::Register(L);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user