Fixed crash by adding legacy stuff to defaultsettings (for now)
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@ -83,7 +83,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("freecam", "false");
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settings->setDefault("prevent_natural_damage", "true");
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settings->setDefault("freecam", "false");
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settings->setDefault("killaura", "false");
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settings->setDefault("no_hurt_cam", "false");
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settings->setDefault("reach", "true");
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settings->setDefault("hud_flags_bypass", "true");
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@ -117,6 +116,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("entity_esp_color", "(255, 255, 255)");
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settings->setDefault("player_esp_color", "(0, 255, 0)");
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settings->setDefault("tool_range", "2");
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settings->setDefault("scaffold", "false");
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settings->setDefault("killaura", "false");
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// Keymap
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settings->setDefault("remote_port", "30000");
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