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core.cheats = {
["Combat"] = {
["AntiKnockback"] = "antiknockback",
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["AttachmentFloat"] = "float_above_parent",
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},
["Movement"] = {
["Freecam"] = "freecam",
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["AutoForward"] = "continuous_forward",
["PitchMove"] = "pitch_move",
["AutoJump"] = "autojump",
["Jesus"] = "jesus",
["NoSlow"] = "no_slow",
["JetPack"] = "jetpack",
["AntiSlip"] = "antislip",
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},
["Render"] = {
["Xray"] = "xray",
["Fullbright"] = "fullbright",
["HUDBypass"] = "hud_flags_bypass",
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["NoHurtCam"] = "no_hurt_cam",
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["BrightNight"] = "no_night",
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["Coords"] = "coords",
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["CheatHUD"] = "cheat_hud",
["EntityESP"] = "enable_entity_esp",
["EntityTracers"] = "enable_entity_tracers",
["PlayerESP"] = "enable_player_esp",
["PlayerTracers"] = "enable_player_tracers",
["NodeESP"] = "enable_node_esp",
["NodeTracers"] = "enable_node_tracers",
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},
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["Interact"] = {
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["FastDig"] = "fastdig",
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["FastPlace"] = "fastplace",
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["AutoDig"] = "autodig",
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["AutoPlace"] = "autoplace",
["InstantBreak"] = "instant_break",
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["FastHit"] = "spamclick",
["AutoHit"] = "autohit",
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},
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["Exploit"] = {
["EntitySpeed"] = "entity_speed",
},
["Player"] = {
["NoFallDamage"] = "prevent_natural_damage",
["NoForceRotate"] = "no_force_rotate",
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["Reach"] = "reach",
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["PointLiquids"] = "point_liquids",
["PrivBypass"] = "priv_bypass",
["AutoRespawn"] = "autorespawn",
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["ThroughWalls"] = "dont_point_nodes",
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},
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}
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function core.register_cheat(cheatname, category, func)
core.cheats[category] = core.cheats[category] or {}
core.cheats[category][cheatname] = func
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end