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core.cheats = {
["Combat"] = {
["Killaura"] = "killaura",
["AntiKnockback"] = "antiknockback",
["NoFallDamage"] = "prevent_natural_damage",
},
["Movement"] = {
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["GodMode"] = "entity_speed",
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["Freecam"] = "freecam",
["PrivBypass"] = "priv_bypass",
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["AutoForward"] = "continuous_forward",
["PitchMove"] = "pitch_move",
["AutoJump"] = "autojump",
["Jesus"] = "jesus",
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},
["Render"] = {
["Xray"] = "xray",
["Fullbright"] = "fullbright",
["HUDBypass"] = "hud_flags_bypass",
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["NoHurtCam"] = "no_hurt_cam",
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["BrightNight"] = "no_night",
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["Coords"] = "coords",
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["Clouds"] = "enable_clouds",
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},
["World"] = {
["FastDig"] = "fastdig",
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["FastPlace"] = "fastplace",
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["AutoDig"] = "autodig",
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["AutoPlace"] = "autoplace",
["InstantBreak"] = "instant_break",
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["IncreasedRange"] = "increase_tool_range",
["UnlimitedRange"] = "increase_tool_range_plus",
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["PointLiquids"] = "point_liquids",
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},
}
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function core.register_cheat(cheatname, category, func)
core.cheats[category] = core.cheats[category] or {}
core.cheats[category][cheatname] = func
end