Merge branch 'master' into master
This commit is contained in:
commit
fc8c8f01ca
@ -155,7 +155,7 @@ core.register_chatcommand("place", {
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func = function(param)
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local success, pos = core.parse_relative_pos(param)
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if success then
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cores.place_node(pos)
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core.place_node(pos)
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return true, "Node placed at " .. core.pos_to_string(pos)
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end
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return false, pos
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@ -6,3 +6,38 @@ core.register_on_receiving_chat_message(function(message)
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return true
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end
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end)
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function core.send_colorized(message)
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local starts_with = message:sub(1, 1)
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if starts_with == "/" or starts_with == "." then return end
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local reverse = core.settings:get_bool("chat_reverse")
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if reverse then
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local msg = ""
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for i = 1, #message do
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msg = message:sub(i, i) .. msg
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end
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message = msg
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end
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local use_chat_color = core.settings:get_bool("use_chat_color")
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local color = core.settings:get("chat_color")
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if use_chat_color and color then
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local msg
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if color == "rainbow" then
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msg = core.rainbow(message)
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else
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msg = core.colorize(color, message)
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end
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message = msg
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end
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core.send_chat_message(message)
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return true
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end
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core.register_on_sending_chat_message(core.send_colorized)
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@ -2,7 +2,9 @@ local placed_crystal
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local switched_to_totem = 0
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local used_sneak = true
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local totem_move_action = InventoryAction("move")
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totem_move_action:to("current_player", "main", 8)
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totem_move_action:to("current_player", "main", 9)
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core.register_list_command("friend", "Configure Friend List (friends dont get attacked by Killaura or Forcefield)", "friendlist")
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core.register_globalstep(function(dtime)
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local player = core.localplayer
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@ -10,7 +12,25 @@ core.register_globalstep(function(dtime)
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local control = player:get_control()
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local pointed = core.get_pointed_thing()
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local item = player:get_wielded_item():get_name()
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if core.settings:get_bool("crystal_pvp") then
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if core.settings:get_bool("killaura") or core.settings:get_bool("forcefield") and control.LMB then
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local friendlist = core.settings:get("friendlist"):split(",")
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for _, obj in ipairs(core.get_objects_inside_radius(player:get_pos(), 5)) do
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local do_attack = true
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if obj:is_local_player() then
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do_attack = false
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else
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for _, friend in ipairs(friendlist) do
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if obj:get_name() == friend or obj:get_nametag() == friend then
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do_attack = false
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break
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end
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end
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end
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if do_attack then
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obj:punch()
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end
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end
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elseif core.settings:get_bool("crystal_pvp") then
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if placed_crystal then
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if core.switch_to_item("mobs_mc:totem") then
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switched_to_totem = 5
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@ -48,9 +68,9 @@ core.register_globalstep(function(dtime)
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if totem_stack and totem_stack:get_name() ~= "mobs_mc:totem" then
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local totem_index = core.find_item("mobs_mc:totem")
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if totem_index then
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totem_move_action:from("current_player", "main", totem_index - 1)
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totem_move_action:from("current_player", "main", totem_index)
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totem_move_action:apply()
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player:set_wield_index(8)
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player:set_wield_index(9)
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end
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end
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end
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@ -1,6 +1,7 @@
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core.cheats = {
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["Combat"] = {
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["Killaura"] = "killaura",
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["Forcefield"] = "forcefield",
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["AntiKnockback"] = "antiknockback",
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["FastHit"] = "spamclick",
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["AttachmentFloat"] = "float_above_parent",
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@ -26,6 +27,7 @@ core.cheats = {
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["Coords"] = "coords",
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["Tracers"] = "enable_tracers",
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["ESP"] = "enable_esp",
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["CheatHUD"] = "cheat_hud",
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},
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["World"] = {
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["FastDig"] = "fastdig",
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@ -37,7 +39,8 @@ core.cheats = {
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["ScaffoldPlus"] = "scaffold_plus",
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["BlockWater"] = "block_water",
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["PlaceOnTop"] = "autotnt",
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["Replace"] = "replace"
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["Replace"] = "replace",
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["Nuke"] = "nuke",
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},
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["Exploit"] = {
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["EntitySpeed"] = "entity_speed",
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@ -54,7 +57,9 @@ core.cheats = {
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},
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["Chat"] = {
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["IgnoreStatus"] = "ignore_status_messages",
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["Deathmessages"] = "mark_deathmessages"
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["Deathmessages"] = "mark_deathmessages",
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["ColoredChat"] = "use_chat_color",
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["ReversedChat"] = "chat_reverse",
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},
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["Inventory"] = {
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["AutoEject"] = "autoeject",
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@ -62,6 +67,8 @@ core.cheats = {
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["Enderchest"] = function() core.open_enderchest() end,
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["HandSlot"] = function() core.open_handslot() end,
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["NextItem"] = "next_item",
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["Strip"] = "strip",
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["AutoRefill"] = "autorefill",
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}
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}
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@ -2,15 +2,48 @@ local elapsed_time = 0
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local tick_time = 0.05
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local drop_action = InventoryAction("drop")
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local strip_move_act = InventoryAction("move")
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strip_move_act:to("current_player", "craft", 1)
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local strip_craft_act = InventoryAction("craft")
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strip_craft_act:craft("current_player")
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local strip_move_back_act = InventoryAction("move")
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strip_move_back_act:from("current_player", "craftresult", 1)
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core.register_globalstep(function(dtime)
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local player = core.localplayer
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if not player then return end
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local item = player:get_wielded_item()
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local itemdef = core.get_item_def(item:get_name())
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local wieldindex = player:get_wield_index()
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-- AutoRefill
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if core.settings:get_bool("autorefill") and itemdef then
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local space = item:get_free_space()
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local i = core.find_item(item:get_name(), wieldindex + 1)
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if i and space > 0 then
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local move_act = InventoryAction("move")
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move_act:to("current_player", "main", wieldindex)
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move_act:from("current_player", "main", i)
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move_act:set_count(space)
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move_act:apply()
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end
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end
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-- Strip
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if core.settings:get_bool("strip") then
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if itemdef and itemdef.groups.tree and player:get_control().RMB then
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strip_move_act:from("current_player", "main", wieldindex)
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strip_move_back_act:to("current_player", "main", wieldindex)
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strip_move_act:apply()
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strip_craft_act:apply()
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strip_move_back_act:apply()
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end
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end
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-- AutoEject
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if core.settings:get_bool("autoeject") then
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local player = core.localplayer
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local list = (core.settings:get("eject_items") or ""):split(",")
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local inventory = core.get_inventory("current_player")
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for index, stack in pairs(inventory.main) do
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if table.indexof(list, stack:get_name()) ~= -1 then
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drop_action:from("current_player", "main", index - 1)
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drop_action:from("current_player", "main", index)
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drop_action:apply()
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end
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end
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@ -19,12 +52,8 @@ core.register_globalstep(function(dtime)
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if core.settings:get_bool("next_item") then
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elapsed_time = elapsed_time + dtime
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if elapsed_time < tick_time then return end
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local player = minetest.localplayer
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if not player then return end
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local item = player:get_wielded_item()
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if item:get_count() == 0 then
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local index = player:get_wield_index()
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player:set_wield_index(index + 1)
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player:set_wield_index(wieldindex + 1)
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end
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elapsed_time = 0
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end
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@ -62,7 +91,7 @@ core.register_on_punchnode(function(pos, node)
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for index, stack in pairs(inventory.main) do
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is_better, best_time = check_tool(stack, node_groups, best_time)
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if is_better then
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new_index = index - 1
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new_index = index
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end
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end
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player:set_wield_index(new_index)
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@ -113,3 +142,6 @@ local hand_formspec = "size[9,8.75]"..
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function core.open_handslot()
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minetest.show_formspec("__builtin__:hand", hand_formspec)
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end
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@ -48,6 +48,23 @@ core.register_globalstep(function(dtime)
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end
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end
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end
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if core.settings:get_bool("nuke") then
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local i = 0
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for x = pos.x - 5, pos.x + 5 do
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for y = pos.y - 5, pos.y + 5 do
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for z = pos.z - 5, pos.z + 5 do
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local p = vector.new(x, y, z)
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local node = core.get_node_or_nil(p)
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local def = node and core.get_node_def(node.name)
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if def and def.diggable then
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if i > nodes_per_tick then return end
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core.dig_node(p)
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i = i + 1
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end
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end
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end
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end
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end
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end)
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@ -21,9 +21,9 @@ function core.parse_relative_pos(param)
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return success, pos
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end
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function core.find_item(item)
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function core.find_item(item, mini, maxi)
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for index, stack in ipairs(core.get_inventory("current_player").main) do
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if stack:get_name() == item then
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if (not mini or index >= mini) and (not maxi or index <= maxi) and stack:get_name() == item then
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return index
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end
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end
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@ -32,7 +32,7 @@ end
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function core.switch_to_item(item)
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local i = core.find_item(item)
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if i then
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core.localplayer:set_wield_index(i - 1)
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core.localplayer:set_wield_index(i)
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return true
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else
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return false
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@ -42,6 +42,11 @@ end
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function core.get_pointed_thing()
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local pos = core.camera:get_pos()
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local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 5))
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local ray = core.raycast(pos, pos2, true, core.settings:get_bool("point_liquids") or core.get_item_def(core.localplayer:get_wielded_item():get_name()).liquids_pointable)
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return ray:next()
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local player = core.localplayer
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if not player then return end
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local item = player:get_wielded_item()
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if not item then return end
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local def = core.get_item_def(item:get_name())
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local ray = core.raycast(pos, pos2, true, core.settings:get_bool("point_liquids") or def and def.liquids_pointable)
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return ray and ray:next()
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end
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|
@ -2213,6 +2213,31 @@ contentdb_url (ContentDB URL) string https://content.minetest.net
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# so see a full list at https://content.minetest.net/help/content_flags/
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contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
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[Cheat Menu]
|
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# Font to use for cheat menu
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cheat_menu_font (MenuFont) enum FM_Standard, FM_Mono, FM_Fallback, FM_Simple, FM_SimpleMono, FM_MaxMode, FM_Unspecified
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# (RGB value)
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m_bg_color (Cell background color) v3f 45 45 68
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m_bg_color_alpha (Cell background color alpha) int 173
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# (RGB value)
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m_active_bg_color (Active cell background color) v3f 0 0 0
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m_active_bg_color_alpha (Active cell background color alpha) int 210
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# (RGB value)
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m_font_color (Font color) v3f 255 255 255
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m_font_color_alpha (Font color alpha) int 195
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# (RGB value)
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m_selected_font_color (Selected font color) v3f 255 255 255
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m_selected_font_color_alpha (Selected font color alpha) int 235
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[Cheats]
|
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|
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fullbright (Fullbright) bool false
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@ -2299,27 +2324,24 @@ replace (Replace) bool false
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|
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crystal_pvp (CrystalPvP) bool false
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|
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[Cheat Menu]
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autototem (AutoTotem) bool false
|
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|
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# Font to use for cheat menu
|
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cheat_menu_font (MenuFont) enum FM_Standard, FM_Mono, FM_Fallback, FM_Simple, FM_SimpleMono, FM_MaxMode, FM_Unspecified
|
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dont_point_nodes (ThroughWalls) bool false
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|
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# (RGB value)
|
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m_bg_color (Cell background color) v3f 45 45 68
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strip (Strip) bool false
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|
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m_bg_color_alpha (Cell background color alpha) int 173
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autorefill (AutoRefill) bool false
|
||||
|
||||
# (RGB value)
|
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m_active_bg_color (Active cell background color) v3f 0 0 0
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nuke (Nuke) bool false
|
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|
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m_active_bg_color_alpha (Active cell background color alpha) int 210
|
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chat_color (Chat Color) string rainbow
|
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|
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# (RGB value)
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m_font_color (Font color) v3f 255 255 255
|
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use_chat_color (ColoredChat) bool false
|
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|
||||
m_font_color_alpha (Font color alpha) int 195
|
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chat_reverse (ReversedChat) bool false
|
||||
|
||||
# (RGB value)
|
||||
m_selected_font_color (Selected font color) v3f 255 255 255
|
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forcefield (Forcefield) bool false
|
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|
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m_selected_font_color_alpha (Selected font color alpha) int 235
|
||||
friendlist (Killaura / Forcefield Friendlist) string
|
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|
||||
cheat_hud (CheatHUD) bool true
|
@ -1184,9 +1184,9 @@ Methods:
|
||||
* `get_name()`
|
||||
* returns player name
|
||||
* `get_wield_index()`
|
||||
* returns the index of the wielded item
|
||||
* returns the index of the wielded item (starts at 1)
|
||||
* `set_wield_index()`
|
||||
* sets the index
|
||||
* sets the index (starts at 1)
|
||||
* `get_wielded_item()`
|
||||
* returns the itemstack the player is holding
|
||||
* `is_attached()`
|
||||
@ -1296,6 +1296,8 @@ Methods:
|
||||
* change a value of a previously added HUD element
|
||||
* element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
|
||||
* Returns `true` on success, otherwise returns `nil`
|
||||
* `get_object()`
|
||||
* Returns the ClientObjectRef for the player
|
||||
|
||||
### Settings
|
||||
An interface to read config files in the format of `minetest.conf`.
|
||||
@ -1336,6 +1338,7 @@ This is basically a reference to a C++ `GenericCAO`.
|
||||
* `get_acceleration()`: returns the acceleration, a vector
|
||||
* `get_rotation()`: returns the rotation, a vector (radians)
|
||||
* `is_player()`: returns true if the object is a player
|
||||
* `is_local_player()`: returns true if the object is the local player
|
||||
* `get_attach()`: returns parent or nil if it isn't attached.
|
||||
* `get_nametag()`: returns the nametag (string)
|
||||
* `get_item_textures()`: returns the textures
|
||||
@ -1717,6 +1720,7 @@ A reference to a C++ InventoryAction. You can move, drop and craft items in all
|
||||
* `InventoryAction(type)`:
|
||||
* creates a new InventoryAction
|
||||
* type is on of "move", "drop", or "craft", else returns nil
|
||||
* indexing starts at 1
|
||||
* `apply()`:
|
||||
* applies the InventoryAction (InventoryActions can be applied multible times)
|
||||
* `from(inventorylocation, listname, stack)`
|
||||
@ -1736,13 +1740,13 @@ A reference to a C++ InventoryAction. You can move, drop and craft items in all
|
||||
|
||||
#### example
|
||||
`local move_act = InventoryAction("move")
|
||||
move_act:from("current_player", "main", 0)
|
||||
move_act:to("current_player", "craft", 0)
|
||||
move_act:from("current_player", "main", 1)
|
||||
move_act:to("current_player", "craft", 1)
|
||||
move_act:set_count(1)
|
||||
local craft_act = InventoryAction("craft")
|
||||
craft_act:craft("current_player")
|
||||
local drop_act = InventoryAction("drop")
|
||||
drop_act:from("current_player", "craft", 0)
|
||||
drop_act:from("current_player", "craft_result",10)
|
||||
move_act:apply()
|
||||
craft_act:apply()
|
||||
drop_act:apply()
|
||||
|
@ -2453,9 +2453,6 @@ PointedThing Game::updatePointedThing(
|
||||
ClientMap &map = env.getClientMap();
|
||||
const NodeDefManager *nodedef = map.getNodeDefManager();
|
||||
|
||||
if (g_settings->getBool("killaura"))
|
||||
handleKillaura(shootline.start, shootline.getLength());
|
||||
|
||||
runData.selected_object = NULL;
|
||||
hud->pointing_at_object = false;
|
||||
RaycastState s(shootline, look_for_object, liquids_pointable, ! g_settings->getBool("dont_point_nodes"));
|
||||
@ -2532,22 +2529,6 @@ PointedThing Game::updatePointedThing(
|
||||
return result;
|
||||
}
|
||||
|
||||
void Game::handleKillaura(v3f origin, f32 max_d)
|
||||
{
|
||||
ClientEnvironment &env = client->getEnv();
|
||||
std::vector<DistanceSortedActiveObject> allObjects;
|
||||
env.getActiveObjects(origin, max_d, allObjects);
|
||||
for (const auto &allObject : allObjects) {
|
||||
ClientActiveObject *obj = allObject.obj;
|
||||
s16 id = obj->getId();
|
||||
aabb3f selection_box;
|
||||
if (! obj->getSelectionBox(&selection_box))
|
||||
continue;
|
||||
PointedThing pointed(id, v3f(0,0,0), v3s16(0,0,0), 0);
|
||||
client->interact(INTERACT_START_DIGGING, pointed);
|
||||
}
|
||||
}
|
||||
|
||||
void Game::handlePointingAtNothing(const ItemStack &playerItem)
|
||||
{
|
||||
infostream << "Right Clicked in Air" << std::endl;
|
||||
@ -3225,9 +3206,12 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
||||
Cheat menu
|
||||
*/
|
||||
|
||||
if (m_game_ui->m_flags.show_cheat_menu && ! gui_chat_console->isOpen())
|
||||
m_cheat_menu->draw(driver, m_game_ui->m_flags.show_debug);
|
||||
|
||||
if (! gui_chat_console->isOpen()) {
|
||||
if (m_game_ui->m_flags.show_cheat_menu)
|
||||
m_cheat_menu->draw(driver, m_game_ui->m_flags.show_debug);
|
||||
if (g_settings->getBool("cheat_hud"))
|
||||
m_cheat_menu->drawHUD(driver, dtime);
|
||||
}
|
||||
/*
|
||||
Damage flash
|
||||
*/
|
||||
|
@ -773,7 +773,6 @@ public:
|
||||
PointedThing updatePointedThing(
|
||||
const core::line3d<f32> &shootline, bool liquids_pointable,
|
||||
bool look_for_object, const v3s16 &camera_offset);
|
||||
void handleKillaura(v3f origin, f32 max_d);
|
||||
void handlePointingAtNothing(const ItemStack &playerItem);
|
||||
void handlePointingAtNode(const PointedThing &pointed,
|
||||
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
|
||||
|
@ -118,6 +118,15 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("crystal_pvp", "false");
|
||||
settings->setDefault("autototem", "false");
|
||||
settings->setDefault("dont_point_nodes", "false");
|
||||
settings->setDefault("strip", "false");
|
||||
settings->setDefault("autorefill", "false");
|
||||
settings->setDefault("nuke", "false");
|
||||
settings->setDefault("chat_color", "rainbow");
|
||||
settings->setDefault("use_chat_color", "false");
|
||||
settings->setDefault("chat_reverse", "false");
|
||||
settings->setDefault("forcefield", "false");
|
||||
settings->setDefault("friendlist", "");
|
||||
settings->setDefault("cheat_hud", "true");
|
||||
|
||||
// Keymap
|
||||
settings->setDefault("remote_port", "30000");
|
||||
|
@ -151,6 +151,72 @@ void CheatMenu::draw(video::IVideoDriver *driver, bool show_debug)
|
||||
}
|
||||
}
|
||||
|
||||
void CheatMenu::drawHUD(video::IVideoDriver *driver, double dtime)
|
||||
{
|
||||
CHEAT_MENU_GET_SCRIPTPTR
|
||||
|
||||
m_rainbow_offset += dtime;
|
||||
|
||||
m_rainbow_offset = fmod(m_rainbow_offset, 6.0f);
|
||||
|
||||
std::vector<std::string> enabled_cheats;
|
||||
|
||||
int cheat_count = 0;
|
||||
|
||||
for (auto category = script->m_cheat_categories.begin(); category != script->m_cheat_categories.end(); category++) {
|
||||
for (auto cheat = (*category)->m_cheats.begin(); cheat != (*category)->m_cheats.end(); cheat++) {
|
||||
if ((*cheat)->is_enabled()) {
|
||||
enabled_cheats.push_back((*cheat)->m_name);
|
||||
cheat_count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (enabled_cheats.empty())
|
||||
return;
|
||||
|
||||
std::vector<video::SColor> colors;
|
||||
|
||||
for (int i = 0; i < cheat_count; i++) {
|
||||
video::SColor color;
|
||||
f32 h = (f32)i * 2.0f / (f32)cheat_count - m_rainbow_offset;
|
||||
if (h < 0)
|
||||
h = 6.0f + h;
|
||||
f32 x = (1 - fabs(fmod(h, 2.0f) - 1.0f)) * 255.0f;
|
||||
switch((int)h) {
|
||||
case 0:
|
||||
color = video::SColor(255, 255, x, 0); break;
|
||||
case 1:
|
||||
color = video::SColor(255, x, 255, 0); break;
|
||||
case 2:
|
||||
color = video::SColor(255, 0, 255, x); break;
|
||||
case 3:
|
||||
color = video::SColor(255, 0, x, 255); break;
|
||||
case 4:
|
||||
color = video::SColor(255, x, 0, 255); break;
|
||||
case 5:
|
||||
color = video::SColor(255, 255, 0, x); break;
|
||||
}
|
||||
colors.push_back(color);
|
||||
}
|
||||
|
||||
core::dimension2d<u32> screensize = driver->getScreenSize();
|
||||
|
||||
u32 y = 5;
|
||||
|
||||
int i = 0;
|
||||
for (std::string cheat : enabled_cheats) {
|
||||
core::dimension2d<u32> dim = m_font->getDimension(utf8_to_wide(cheat).c_str());
|
||||
u32 x = screensize.Width - 5 - dim.Width;
|
||||
|
||||
core::rect<s32> fontbounds(x, y, x + dim.Width, y + dim.Height);
|
||||
m_font->draw(cheat.c_str(), fontbounds, colors[i], false, false);
|
||||
|
||||
y += dim.Height;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void CheatMenu::selectLeft()
|
||||
{
|
||||
CHEAT_MENU_GET_SCRIPTPTR
|
||||
|
@ -48,6 +48,8 @@ public:
|
||||
}
|
||||
|
||||
void draw(video::IVideoDriver *driver, bool show_debug);
|
||||
|
||||
void drawHUD(video::IVideoDriver *driver, double dtime);
|
||||
|
||||
void drawEntry(video::IVideoDriver *driver, std::string name,
|
||||
std::size_t column_align_index, std::size_t cheat_entry_index,
|
||||
@ -81,4 +83,6 @@ private:
|
||||
|
||||
gui::IGUIFont *m_font = nullptr;
|
||||
v2u32 m_fontsize;
|
||||
|
||||
float m_rainbow_offset = 0.0;
|
||||
};
|
||||
|
@ -87,6 +87,14 @@ int ClientObjectRef::l_is_player(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ClientObjectRef::l_is_local_player(lua_State *L)
|
||||
{
|
||||
ClientObjectRef *ref = checkobject(L, 1);
|
||||
GenericCAO *gcao = get_generic_cao(ref, L);
|
||||
lua_pushboolean(L, gcao->isLocalPlayer());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ClientObjectRef::l_get_name(lua_State *L)
|
||||
{
|
||||
ClientObjectRef *ref = checkobject(L, 1);
|
||||
@ -210,6 +218,7 @@ luaL_Reg ClientObjectRef::methods[] = {luamethod(ClientObjectRef, get_pos),
|
||||
luamethod(ClientObjectRef, get_acceleration),
|
||||
luamethod(ClientObjectRef, get_rotation),
|
||||
luamethod(ClientObjectRef, is_player),
|
||||
luamethod(ClientObjectRef, is_local_player),
|
||||
luamethod(ClientObjectRef, get_name),
|
||||
luamethod(ClientObjectRef, get_attach),
|
||||
luamethod(ClientObjectRef, get_nametag),
|
||||
|
@ -60,6 +60,9 @@ private:
|
||||
|
||||
// is_player(self)
|
||||
static int l_is_player(lua_State *L);
|
||||
|
||||
// is_local_player(self)
|
||||
static int l_is_local_player(lua_State *L);
|
||||
|
||||
// get_name(self)
|
||||
static int l_get_name(lua_State *L);
|
||||
|
@ -133,7 +133,7 @@ void LuaInventoryAction::readFullInventoryLocationInto(lua_State *L, InventoryLo
|
||||
loc->deSerialize(readParam<std::string>(L, 2));
|
||||
std::string l = readParam<std::string>(L, 3);
|
||||
*list = l;
|
||||
*index = luaL_checkinteger(L, 4);
|
||||
*index = luaL_checkinteger(L, 4) - 1;
|
||||
} catch (SerializationError &) {}
|
||||
}
|
||||
|
||||
|
@ -116,7 +116,7 @@ int LuaLocalPlayer::l_get_wield_index(lua_State *L)
|
||||
{
|
||||
LocalPlayer *player = getobject(L, 1);
|
||||
|
||||
lua_pushinteger(L, player->getWieldIndex());
|
||||
lua_pushinteger(L, player->getWieldIndex() + 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -124,7 +124,7 @@ int LuaLocalPlayer::l_get_wield_index(lua_State *L)
|
||||
int LuaLocalPlayer::l_set_wield_index(lua_State *L)
|
||||
{
|
||||
LocalPlayer *player = getobject(L, 1);
|
||||
u32 index = luaL_checkinteger(L, 2);
|
||||
u32 index = luaL_checkinteger(L, 2) - 1;
|
||||
|
||||
player->setWieldIndex(index);
|
||||
g_game->processItemSelection(&g_game->runData.new_playeritem);
|
||||
|
Loading…
x
Reference in New Issue
Block a user