rewrite how CAR01 vehicles are defined

so that all CAR01 vehicles start from the same definiton

fix CAR01 model and related collision box so that box is always centered.
reduce box size so that car can turn without box exeeding model excessively
This commit is contained in:
Vanessa Ezekowitz 2016-08-11 03:44:49 -04:00
parent 222cf8e9f1
commit 6003914bef
21 changed files with 3359 additions and 2608 deletions

View File

@ -1,32 +1,10 @@
local name = "car_black" local name = "car_black"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Black car"
description = "Black car", definition.inventory_image = "inv_car_black.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_black.png"
onplace_position_adj = -0.45, definition.textures = {"car_black.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_black.png",
wield_image = "inv_car_black.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_black.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,32 +1,10 @@
local name = "car_blue" local name = "car_blue"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Blue car"
description = "Blue car", definition.inventory_image = "inv_car_blue.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_blue.png"
onplace_position_adj = -0.45, definition.textures = {"car_blue.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_blue.png",
wield_image = "inv_car_blue.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_blue.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

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@ -1,32 +1,10 @@
local name = "car_brown" local name = "car_brown"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Brown car"
description = "Brown car", definition.inventory_image = "inv_car_brown.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_brown.png"
onplace_position_adj = -0.45, definition.textures = {"car_brown.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_brown.png",
wield_image = "inv_car_brown.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_brown.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

22
car01_def.lua Normal file
View File

@ -0,0 +1,22 @@
vehicle_mash.car01_definition = {
onplace_position_adj = -0.45,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
collisionbox = {-0.6, -0.05, -0.6, 0.6, 1, 0.6},
driver_attach_at = {x=3.5,y=12,z=3.5},
passenger_attach_at = {x=3.5,y=12,z=-3.5},
number_of_passengers = 1,
passenger_eye_offset = {x=8, y=0, z=0},
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}

View File

@ -1,32 +1,10 @@
local name = "car_cyan" local name = "car_cyan"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Cyan car"
description = "Cyan car", definition.inventory_image = "inv_car_cyan.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_cyan.png"
onplace_position_adj = -0.45, definition.textures = {"car_cyan.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_cyan.png",
wield_image = "inv_car_cyan.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_cyan.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,32 +1,10 @@
local name = "car_dark_green" local name = "car_dark_green"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Dark green car"
description = "Dark green car", definition.inventory_image = "inv_car_dark_green.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_dark_green.png"
onplace_position_adj = -0.45, definition.textures = {"car_dark_green.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_dark_green.png",
wield_image = "inv_car_dark_green.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_dark_green.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,32 +1,10 @@
local name = "car_dark_grey" local name = "car_dark_grey"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Dark grey car"
description = "Dark grey car", definition.inventory_image = "inv_car_dark_grey.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_dark_grey.png"
onplace_position_adj = -0.45, definition.textures = {"car_dark_grey.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_dark_grey.png",
wield_image = "inv_car_dark_grey.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_dark_grey.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

View File

@ -316,3 +316,10 @@ function vehicle_mash:register_vehicle(name, def)
-- }) -- })
end end
function vehicle_mash_table_copy(tbl)
local tbl2 = {}
for k,v in pairs(tbl) do
tbl2[k]=v
end
return tbl2
end

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@ -1,32 +1,10 @@
local name = "car_green" local name = "car_green"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Green car"
description = "Green car", definition.inventory_image = "inv_car_green.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_green.png"
onplace_position_adj = -0.45, definition.textures = {"car_green.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_green.png",
wield_image = "inv_car_green.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_green.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,32 +1,10 @@
local name = "car_grey" local name = "car_grey"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Grey car"
description = "Grey car", definition.inventory_image = "inv_car_grey.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_grey.png"
onplace_position_adj = -0.45, definition.textures = {"car_grey.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_grey.png",
wield_image = "inv_car_grey.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_grey.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,32 +1,10 @@
local name = "car_hot_rod" local name = "car_hot_rod"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Hot Rod car"
description = "Hot Rod car", definition.inventory_image = "inv_car_red.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_red.png"
onplace_position_adj = -0.45, definition.textures = {"hot_rod.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_red.png",
wield_image = "inv_car_red.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"hot_rod.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

View File

@ -17,6 +17,7 @@ dofile(mpath.."/framework.lua")
-- Cars -- Cars
dofile(mpath.."/126r.lua") dofile(mpath.."/126r.lua")
dofile(mpath.."/f1.lua") dofile(mpath.."/f1.lua")
dofile(mpath.."/car01_def.lua")
dofile(mpath.."/black.lua") dofile(mpath.."/black.lua")
dofile(mpath.."/blue.lua") dofile(mpath.."/blue.lua")
dofile(mpath.."/brown.lua") dofile(mpath.."/brown.lua")

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@ -1,32 +1,10 @@
local name = "car_magenta" local name = "car_magenta"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Magenta car"
description = "Magenta car", definition.inventory_image = "inv_car_magenta.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_magenta.png"
onplace_position_adj = -0.45, definition.textures = {"car_magenta.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_magenta.png",
wield_image = "inv_car_magenta.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_magenta.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

File diff suppressed because it is too large Load Diff

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@ -1,32 +1,10 @@
local name = "car_orange" local name = "car_orange"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Orange car"
description = "Orange car", definition.inventory_image = "inv_car_orange.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_orange.png"
onplace_position_adj = -0.45, definition.textures = {"car_orange.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_orange.png",
wield_image = "inv_car_orange.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_orange.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

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@ -1,32 +1,10 @@
local name = "car_pink" local name = "car_pink"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Pink car"
description = "Pink car", definition.inventory_image = "inv_car_pink.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_pink.png"
onplace_position_adj = -0.45, definition.textures = {"car_pink.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_pink.png",
wield_image = "inv_car_pink.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_pink.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

32
red.lua
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@ -1,32 +1,10 @@
local name = "car_red" local name = "car_red"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Red car"
description = "Red car", definition.inventory_image = "inv_car_red.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_red.png"
onplace_position_adj = -0.45, definition.textures = {"car_red.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_red.png",
wield_image = "inv_car_red.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_red.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,32 +1,10 @@
local name = "car_road_master" local name = "car_road_master"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Road Master car"
description = "Road Master car", definition.inventory_image = "inv_car_brown.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_brown.png"
onplace_position_adj = -0.45, definition.textures = {"road_master.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_brown.png",
wield_image = "inv_car_brown.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"road_master.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,32 +1,10 @@
local name = "car_violet" local name = "car_violet"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Violet car"
description = "Violet car", definition.inventory_image = "inv_car_violet.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_violet.png"
onplace_position_adj = -0.45, definition.textures = {"car_violet.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_violet.png",
wield_image = "inv_car_violet.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_violet.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

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@ -1,32 +1,10 @@
local name = "car_white" local name = "car_white"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "White car"
description = "White car", definition.inventory_image = "inv_car_white.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_white.png"
onplace_position_adj = -0.45, definition.textures = {"car_white.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_white.png",
wield_image = "inv_car_white.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_white.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)

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@ -1,32 +1,10 @@
local name = "car_yellow" local name = "car_yellow"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = { definition.description = "Yellow car"
description = "Yellow car", definition.inventory_image = "inv_car_yellow.png"
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4}, definition.wield_image = "inv_car_yellow.png"
onplace_position_adj = -0.45, definition.textures = {"car_yellow.png"}
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_yellow.png",
wield_image = "inv_car_yellow.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"car_yellow.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition) vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)