2015-05-21 19:56:20 -04:00

32 lines
769 B
Lua
Executable File

local name = "car_f1"
local definition = {
description = "F1 car",
collisionbox = {-0.7, -0.25, -0.4, 0.7, 0.25, 0.4},
onplace_position_adj = -0.25,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=-5,y=11,z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
inventory_image = "car_f1_inventory.png",
wield_image = "car_f1_wield.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car_f1.x",
textures = {"car_f1.png"},
visual_size = {x=1, y=1},
stepheight = 0.6,
max_speed_forward = 25,
max_speed_reverse = 15,
accel = 3,
braking = 4,
turn_speed = 4,
drop_on_destroy = "",
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)