local name = "car_f1" local definition = { description = "F1 car", collisionbox = {-0.7, -0.25, -0.4, 0.7, 0.25, 0.4}, onplace_position_adj = -0.25, is_boat = false, player_rotation = {x=0,y=90,z=0}, driver_attach_at = {x=-5,y=11,z=0}, number_of_passengers = 0, passenger_attach_at = {x=0,y=0,z=0}, passenger_eye_offset = {x=0, y=0, z=0}, inventory_image = "car_f1_inventory.png", wield_image = "car_f1_wield.png", wield_scale = {x=1, y=1, z=1}, visual = "mesh", mesh = "car_f1.x", textures = {"car_f1.png"}, visual_size = {x=1, y=1}, stepheight = 0.6, max_speed_forward = 25, max_speed_reverse = 15, accel = 3, braking = 4, turn_speed = 4, drop_on_destroy = "", recipe = {} } vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)