many changes

change how vehicles are registered,
add yellow Mesecar,
many braking/speed/turning tweaks
This commit is contained in:
blert2112 2016-08-11 19:47:09 -04:00
parent 2038dc0d43
commit 824130c78f
56 changed files with 274 additions and 17675 deletions

View File

@ -1,32 +1,25 @@
local name = "car_126r"
local definition = ...
local definition = {
description = "126r car",
collisionbox = {-0.7, -0.5, -0.7, 0.7, 0.7, 0.7},
onplace_position_adj = 0,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=-2,y=10,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
inventory_image = "car_126r_inventory.png",
wield_image = "car_126r_wield.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car_126r.x",
textures = {"car_126r.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 6,
turn_speed = 3,
drop_on_destroy = "",
recipe = {}
}
definition.description = "126r car"
-- adjust to change how vehicle reacts while driving
definition.max_speed_forward = 20
definition.max_speed_reverse = 10
definition.accel = 3
definition.braking = 6
definition.turn_speed = 4
definition.stepheight = 1.1
-- model specific stuff
definition.mesh = "car_126r.x"
definition.collisionbox = {-0.7, -0.5, -0.7, 0.7, 0.7, 0.7}
definition.onplace_position_adj = 0
definition.inventory_image = "car_126r_inventory.png"
definition.wield_image = "car_126r_wield.png"
definition.textures = {"car_126r.png"}
-- player specific stuff
definition.driver_attach_at = {x=-2,y=10,z=0}
-- recipe
definition.recipe = {}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_black"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Black car"
definition.inventory_image = "inv_car_black.png"
definition.wield_image = "inv_car_black.png"
definition.textures = {"car_black.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_blue"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Blue car"
definition.inventory_image = "inv_car_blue.png"
definition.wield_image = "inv_car_blue.png"
definition.textures = {"car_blue.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -29,4 +29,4 @@ local definition = {
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_brown"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Brown car"
definition.inventory_image = "inv_car_brown.png"
definition.wield_image = "inv_car_brown.png"
definition.textures = {"car_brown.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,22 +0,0 @@
vehicle_mash.car01_definition = {
onplace_position_adj = -0.45,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
collisionbox = {-0.6, -0.05, -0.6, 0.6, 1, 0.6},
driver_attach_at = {x=3.5,y=12,z=3.5},
passenger_attach_at = {x=3.5,y=12,z=-3.5},
number_of_passengers = 1,
passenger_eye_offset = {x=8, y=0, z=0},
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}

View File

@ -1,10 +1,10 @@
local name = "car_cyan"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Cyan car"
definition.inventory_image = "inv_car_cyan.png"
definition.wield_image = "inv_car_cyan.png"
definition.textures = {"car_cyan.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_dark_green"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Dark green car"
definition.inventory_image = "inv_car_dark_green.png"
definition.wield_image = "inv_car_dark_green.png"
definition.textures = {"car_dark_green.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_dark_grey"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Dark grey car"
definition.inventory_image = "inv_car_dark_grey.png"
definition.wield_image = "inv_car_dark_grey.png"
definition.textures = {"car_dark_grey.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

49
f1.lua
View File

@ -1,32 +1,25 @@
local name = "car_f1"
local definition = ...
local definition = {
description = "F1 car",
collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.5, 0.5},
onplace_position_adj = -0.1,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=8,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
inventory_image = "car_f1_inventory.png",
wield_image = "car_f1_wield.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car_f1.x",
textures = {"car_f1.png"},
visual_size = {x=1, y=1},
stepheight = 0.6,
max_speed_forward = 25,
max_speed_reverse = 15,
accel = 3,
braking = 6,
turn_speed = 4,
drop_on_destroy = "",
recipe = {}
}
definition.description = "F1 car"
-- adjust to change how vehicle reacts while driving
definition.max_speed_forward = 25
definition.max_speed_reverse = 15
definition.accel = 4
definition.braking = 8
definition.turn_speed = 4
definition.stepheight = 0.6
-- model specific stuff
definition.mesh = "car_f1.x"
definition.collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.5, 0.5}
definition.onplace_position_adj = -0.1
definition.inventory_image = "car_f1_inventory.png"
definition.wield_image = "car_f1_wield.png"
definition.textures = {"car_f1.png"}
-- player specific stuff
definition.driver_attach_at = {x=0,y=8,z=0}
-- recipe
definition.recipe = {}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -63,7 +63,7 @@ local function DetachPlayer(self, clicker, is_driver)
return nil
end
function vehicle_mash:register_vehicle(name, def)
function vehicle_mash.register_vehicle(name, def)
minetest.register_entity(name, {
collisionbox = def.collisionbox,
is_boat = def.is_boat,
@ -315,11 +315,3 @@ function vehicle_mash:register_vehicle(name, def)
-- recipe = def.recipe
-- })
end
function vehicle_mash_table_copy(tbl)
local tbl2 = {}
for k,v in pairs(tbl) do
tbl2[k]=v
end
return tbl2
end

View File

@ -1,10 +1,10 @@
local name = "car_green"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Green car"
definition.inventory_image = "inv_car_green.png"
definition.wield_image = "inv_car_green.png"
definition.textures = {"car_green.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_grey"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Grey car"
definition.inventory_image = "inv_car_grey.png"
definition.wield_image = "inv_car_grey.png"
definition.textures = {"car_grey.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_hot_rod"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Hot Rod car"
definition.inventory_image = "inv_car_red.png"
definition.wield_image = "inv_car_red.png"
definition.textures = {"hot_rod.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -29,4 +29,4 @@ local definition = {
recipe = {}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

155
init.lua
View File

@ -1,45 +1,133 @@
-- settings
-- end settings
-- get mod path
local mpath = minetest.get_modpath("vehicle_mash")
-- load framework
dofile(mpath.."/framework.lua")
-- ***********************
-- load vehicles down here
-- ***********************
-- Cars
dofile(mpath.."/126r.lua")
dofile(mpath.."/f1.lua")
dofile(mpath.."/car01_def.lua")
dofile(mpath.."/black.lua")
dofile(mpath.."/blue.lua")
dofile(mpath.."/brown.lua")
dofile(mpath.."/cyan.lua")
dofile(mpath.."/dark_green.lua")
dofile(mpath.."/dark_grey.lua")
dofile(mpath.."/green.lua")
dofile(mpath.."/grey.lua")
dofile(mpath.."/magenta.lua")
dofile(mpath.."/orange.lua")
dofile(mpath.."/pink.lua")
dofile(mpath.."/red.lua")
dofile(mpath.."/violet.lua")
dofile(mpath.."/white.lua")
dofile(mpath.."/yellow.lua")
dofile(mpath.."/hot_rod.lua")
dofile(mpath.."/nyan_ride.lua")
dofile(mpath.."/oerkki_bliss.lua")
dofile(mpath.."/road_master.lua")
dofile(mpath.."/mese_blue.lua")
dofile(mpath.."/mese_pink.lua")
dofile(mpath.."/mese_purple.lua")
-- ** 126r and F1 **
------------------------------------------------------------------------------
-- create Cars common def
local cars_def = {
--model specific stuff
is_boat = false,
visual = "mesh",
visual_size = {x=1, y=1},
wield_scale = {x=1, y=1, z=1},
--player specific stuff
player_rotation = {x=0,y=90,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
--drop
drop_on_destroy = ""
}
-- change definition values in the following files if
-- you want a specific vehicle to act differently
loadfile(mpath.."/126r.lua")(table.copy(cars_def))
loadfile(mpath.."/f1.lua")(table.copy(cars_def))
-- ** CAR01s **
------------------------------------------------------------------------------
-- create CAR01 common def
local car01_def = {
--adjust to change how vehicle reacts while driving
max_speed_forward = 10,
max_speed_reverse = 5,
accel = 2,
braking = 4,
turn_speed = 2,
stepheight = 1.1,
--model specific stuff
is_boat = false,
visual = "mesh",
mesh = "car.x",
visual_size = {x=1, y=1},
wield_scale = {x=1, y=1, z=1},
collisionbox = {-0.6, -0.05, -0.6, 0.6, 1, 0.6},
onplace_position_adj = -0.45,
--player specific stuff
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=3.5,y=12,z=3.5},
driver_eye_offset = {x=-4, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=3.5,y=12,z=-3.5},
passenger_eye_offset = {x=4, y=0, z=0},
--drop and recipe
drop_on_destroy = "",
recipe = {}
}
-- change definition values in the following files if
-- you want a specific vehicle to act differently
loadfile(mpath.."/black.lua")(table.copy(car01_def))
loadfile(mpath.."/blue.lua")(table.copy(car01_def))
loadfile(mpath.."/brown.lua")(table.copy(car01_def))
loadfile(mpath.."/cyan.lua")(table.copy(car01_def))
loadfile(mpath.."/dark_green.lua")(table.copy(car01_def))
loadfile(mpath.."/dark_grey.lua")(table.copy(car01_def))
loadfile(mpath.."/green.lua")(table.copy(car01_def))
loadfile(mpath.."/grey.lua")(table.copy(car01_def))
loadfile(mpath.."/magenta.lua")(table.copy(car01_def))
loadfile(mpath.."/orange.lua")(table.copy(car01_def))
loadfile(mpath.."/pink.lua")(table.copy(car01_def))
loadfile(mpath.."/red.lua")(table.copy(car01_def))
loadfile(mpath.."/violet.lua")(table.copy(car01_def))
loadfile(mpath.."/white.lua")(table.copy(car01_def))
loadfile(mpath.."/yellow.lua")(table.copy(car01_def))
loadfile(mpath.."/hot_rod.lua")(table.copy(car01_def))
loadfile(mpath.."/nyan_ride.lua")(table.copy(car01_def))
loadfile(mpath.."/oerkki_bliss.lua")(table.copy(car01_def))
loadfile(mpath.."/road_master.lua")(table.copy(car01_def))
-- ** MeseCars **
------------------------------------------------------------------------------
-- create Mesecar common def
local mese_def = {
--adjust to change how vehicle reacts while driving
max_speed_forward = 15,
max_speed_reverse = 7,
accel = 3,
braking = 6,
turn_speed = 4,
stepheight = 0.6,
--model specific stuff
is_boat = false,
visual = "cube",
mesh = "",
visual_size = {x=1.5, y=1.5},
--visual = "mesh",
--mesh = "mesecar.b3d",
--visual_size = {x=0.5, y=0.5},
wield_scale = {x=1, y=1, z=1},
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
onplace_position_adj = 0.2,
--player specific stuff
player_rotation = {x=0,y=0,z=0},
driver_attach_at = {x=0,y=0,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
--drop
drop_on_destroy = ""
}
-- change definition values in the following files if
-- you want a specific vehicle to act differently
loadfile(mpath.."/mese_blue.lua")(table.copy(mese_def))
loadfile(mpath.."/mese_pink.lua")(table.copy(mese_def))
loadfile(mpath.."/mese_purple.lua")(table.copy(mese_def))
loadfile(mpath.."/mese_Yellow.lua")(table.copy(mese_def))
------------------------------------------------------------------------------
-- Boats
dofile(mpath.."/boat.lua")
@ -47,3 +135,8 @@ dofile(mpath.."/rowboat.lua")
-- Hovercraft
--dofile(mpath.."/hover_blue.lua")
-- free unneeded global(s)
core.after(10, function()
vehicle_mash.register_vehicle = nil
end)

View File

@ -1,10 +1,10 @@
local name = "car_magenta"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Magenta car"
definition.inventory_image = "inv_car_magenta.png"
definition.wield_image = "inv_car_magenta.png"
definition.textures = {"car_magenta.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,39 +1,18 @@
local name = "mesecar_blue"
local definition = ...
local definition = {
description = "Mesecar blue",
collisionbox = {-0.75, -0.75, -0.75, 0.75, 0.75, 0.75},
onplace_position_adj = 0.25,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=-2.1,y=3,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
inventory_image = "mesecar_car1front.png",
wield_image = "mesecar_car1front.png",
wield_scale = {x=1, y=1, z=1},
visual = "cube",
mesh = "",
textures = {
"mesecar_car1top.png",
"mesecar_carbase.png",
"mesecar_car1front.png",
"mesecar_car1back.png",
"mesecar_car1leftside.png",
"mesecar_car1rightside.png"
},
visual_size = {x=1, y=1},
stepheight = 0.6,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
definition.description = "Blue Mesecar"
definition.inventory_image = "mesecar_car1front.png"
definition.wield_image = "mesecar_car1front.png"
definition.textures = {
"mesecar_car1top.png",
"mesecar_carbase.png",
"mesecar_car1rightside.png",
"mesecar_car1leftside.png",
"mesecar_car1front.png",
"mesecar_car1back.png"
}
definition.recipe = {}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,39 +1,18 @@
local name = "mesecar_pink"
local definition = ...
local definition = {
description = "Mesecar pink",
collisionbox = {-0.75, -0.75, -0.75, 0.75, 0.75, 0.75},
onplace_position_adj = 0.25,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=-2.1,y=3,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
inventory_image = "mesecar_car3front.png",
wield_image = "mesecar_car3front.png",
wield_scale = {x=1, y=1, z=1},
visual = "cube",
mesh = "",
textures = {
"mesecar_car3top.png",
"mesecar_carbase.png",
"mesecar_car3front.png",
"mesecar_car3back.png",
"mesecar_car3leftside.png",
"mesecar_car3rightside.png"
},
visual_size = {x=1, y=1},
stepheight = 0.6,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
definition.description = "Pink Mesecar"
definition.inventory_image = "mesecar_car3front.png"
definition.wield_image = "mesecar_car3front.png"
definition.textures = {
"mesecar_car3top.png",
"mesecar_carbase.png",
"mesecar_car3rightside.png",
"mesecar_car3leftside.png",
"mesecar_car3front.png",
"mesecar_car3back.png"
}
definition.recipe = {}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,39 +1,18 @@
local name = "mesecar_purple"
local definition = ...
local definition = {
description = "Mesecar purple",
collisionbox = {-0.75, -0.75, -0.75, 0.75, 0.75, 0.75},
onplace_position_adj = 0.25,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=-2.1,y=3,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
inventory_image = "mesecar_car2front.png",
wield_image = "mesecar_car2front.png",
wield_scale = {x=1, y=1, z=1},
visual = "cube",
mesh = "",
textures = {
"mesecar_car2top.png",
"mesecar_carbase.png",
"mesecar_car2front.png",
"mesecar_car2back.png",
"mesecar_car2leftside.png",
"mesecar_car2rightside.png"
},
visual_size = {x=1, y=1},
stepheight = 0.6,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
definition.description = "Purple Mesecar"
definition.inventory_image = "mesecar_car2front.png"
definition.wield_image = "mesecar_car2front.png"
definition.textures = {
"mesecar_car2top.png",
"mesecar_carbase.png",
"mesecar_car2rightside.png",
"mesecar_car2leftside.png",
"mesecar_car2front.png",
"mesecar_car2back.png"
}
definition.recipe = {}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

18
mese_yellow.lua Normal file
View File

@ -0,0 +1,18 @@
local name = "mesecar_yellow"
local definition = ...
definition.description = "Yellow Mesecar"
definition.inventory_image = "mesecar_car4front.png"
definition.wield_image = "mesecar_car4front.png"
definition.textures = {
"mesecar_car4top.png",
"mesecar_carbase.png",
"mesecar_car4rightside.png",
"mesecar_car4leftside.png",
"mesecar_car4front.png",
"mesecar_car4back.png"
}
definition.recipe = {}
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 139 KiB

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 125 KiB

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,32 +1,10 @@
local name = "car_nyan_ride"
local definition = ...
local definition = {
description = "Nyan Ride car",
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4},
onplace_position_adj = -0.45,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_pink.png",
wield_image = "inv_car_pink.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"nyan_ride.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
definition.description = "Nyan Ride car"
definition.inventory_image = "inv_car_pink.png"
definition.wield_image = "inv_car_pink.png"
definition.textures = {"nyan_ride.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,32 +1,10 @@
local name = "car_oerkki_bliss"
local definition = ...
local definition = {
description = "Oerkki Bliss car",
collisionbox = {-0.4, -0.05, -0.4, 0.4, 1.5, 0.4},
onplace_position_adj = -0.45,
is_boat = false,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=0,y=12,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 1,
passenger_attach_at = {x=0,y=12,z=-8},
passenger_eye_offset = {x=8, y=0, z=0},
inventory_image = "inv_car_black.png",
wield_image = "inv_car_black.png",
wield_scale = {x=1, y=1, z=1},
visual = "mesh",
mesh = "car.x",
textures = {"oerkki_bliss.png"},
visual_size = {x=1, y=1},
stepheight = 1.1,
max_speed_forward = 20,
max_speed_reverse = 10,
accel = 2,
braking = 4,
turn_speed = 2,
drop_on_destroy = "",
recipe = {}
}
definition.description = "Oerkki Bliss car"
definition.inventory_image = "inv_car_black.png"
definition.wield_image = "inv_car_black.png"
definition.textures = {"oerkki_bliss.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_orange"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Orange car"
definition.inventory_image = "inv_car_orange.png"
definition.wield_image = "inv_car_orange.png"
definition.textures = {"car_orange.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_pink"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Pink car"
definition.inventory_image = "inv_car_pink.png"
definition.wield_image = "inv_car_pink.png"
definition.textures = {"car_pink.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_red"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Red car"
definition.inventory_image = "inv_car_red.png"
definition.wield_image = "inv_car_red.png"
definition.textures = {"car_red.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_road_master"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Road Master car"
definition.inventory_image = "inv_car_brown.png"
definition.wield_image = "inv_car_brown.png"
definition.textures = {"road_master.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -33,4 +33,4 @@ local definition = {
}
}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -29,4 +29,4 @@ local definition = {
}
-- nothing to change down here
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 201 B

After

Width:  |  Height:  |  Size: 183 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 230 B

After

Width:  |  Height:  |  Size: 193 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 271 B

After

Width:  |  Height:  |  Size: 246 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 267 B

After

Width:  |  Height:  |  Size: 245 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 145 B

After

Width:  |  Height:  |  Size: 141 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 193 B

After

Width:  |  Height:  |  Size: 194 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 268 B

After

Width:  |  Height:  |  Size: 285 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 266 B

After

Width:  |  Height:  |  Size: 283 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 209 B

After

Width:  |  Height:  |  Size: 241 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 232 B

After

Width:  |  Height:  |  Size: 248 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 268 B

After

Width:  |  Height:  |  Size: 267 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 264 B

After

Width:  |  Height:  |  Size: 265 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 145 B

After

Width:  |  Height:  |  Size: 167 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 202 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 212 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 259 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 258 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 160 B

BIN
textures/mesetest.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

View File

@ -1,10 +1,10 @@
local name = "car_violet"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Violet car"
definition.inventory_image = "inv_car_violet.png"
definition.wield_image = "inv_car_violet.png"
definition.textures = {"car_violet.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_white"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "White car"
definition.inventory_image = "inv_car_white.png"
definition.wield_image = "inv_car_white.png"
definition.textures = {"car_white.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)

View File

@ -1,10 +1,10 @@
local name = "car_yellow"
local definition = vehicle_mash_table_copy(vehicle_mash.car01_definition)
local definition = ...
definition.description = "Yellow car"
definition.inventory_image = "inv_car_yellow.png"
definition.wield_image = "inv_car_yellow.png"
definition.textures = {"car_yellow.png"}
vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)