Thomas--S 1e02721d70 Add possibility to sit on chairs and benches
NOTE: This feature is still in development.
2016-04-12 20:50:01 +02:00

183 lines
5.5 KiB
Lua
Executable File

ts_furniture = {}
-- If true, you can sit on chairs and benches, when right-click them.
ts_furniture.enable_sitting = true
-- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL).
-- Thomas S. modified it, so that it can be used in this mod
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i=1, #players do
local name = players[i]:get_player_name()
if default.player_attached[name] and not players[i]:get_attach() and
(players[i]:get_player_control().up == true or
players[i]:get_player_control().down == true or
players[i]:get_player_control().left == true or
players[i]:get_player_control().right == true or
players[i]:get_player_control().jump == true) then
players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
players[i]:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(players[i], "stand", 30)
end
end
end)
ts_furniture.sit = function(name, pos)
local player = minetest.get_player_by_name(name)
if default.player_attached[name] then
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
player:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
else
player:moveto(pos)
player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
player:set_physics_override(0, 0, 0)
default.player_attached[name] = true
default.player_set_animation(player, "sit", 30)
end
end
-- end of cozy-code
local furnitures = {
["chair"] = {
description = "Chair",
sitting = true,
nodebox = {
{-0.3,-0.5, 0.2, -0.2, 0.5, 0.3}, -- foot 1
{ 0.2,-0.5, 0.2, 0.3, 0.5, 0.3}, -- foot 2
{ 0.2,-0.5,-0.3, 0.3,-0.1,-0.2}, -- foot 3
{-0.3,-0.5,-0.3, -0.2,-0.1,-0.2}, -- foot 4
{-0.3,-0.1,-0.3, 0.3, 0 , 0.2}, -- seating
{-0.2, 0.1, 0.25, 0.2, 0.4, 0.26} -- conector 1-2
},
craft = function(recipe)
return {
{"group:stick", "" },
{recipe , recipe },
{"group:stick", "group:stick"}
}
end
},
["table"] = {
description = "Table",
nodebox = {
{-0.4,-0.5,-0.4, -0.3, 0.4,-0.3}, -- foot 1
{ 0.3,-0.5,-0.4, 0.4, 0.4,-0.3}, -- foot 2
{-0.4,-0.5, 0.3, -0.3, 0.4, 0.4}, -- foot 3
{ 0.3,-0.5, 0.3, 0.4, 0.4, 0.4}, -- foot 4
{-0.5, 0.4,-0.5, 0.5, 0.5, 0.5}, -- table top
},
craft = function(recipe)
return {
{recipe , recipe, recipe },
{"group:stick", "" , "group:stick"},
{"group:stick", "" , "group:stick"}
}
end
},
["small_table"] = {
description = "Small Table",
nodebox = {
{-0.4,-0.5,-0.4, -0.3, 0.1,-0.3}, -- foot 1
{ 0.3,-0.5,-0.4, 0.4, 0.1,-0.3}, -- foot 2
{-0.4,-0.5, 0.3, -0.3, 0.1, 0.4}, -- foot 3
{ 0.3,-0.5, 0.3, 0.4, 0.1, 0.4}, -- foot 4
{-0.5, 0.1,-0.5, 0.5, 0.2, 0.5}, -- table top
},
craft = function(recipe)
return {
{recipe , recipe, recipe },
{"group:stick", "" , "group:stick"}
}
end
},
["tiny_table"] = {
description = "Tiny Table",
nodebox = {
{-0.5, -0.1, -0.5, 0.5, 0 , 0.5}, -- table top
{-0.4, -0.5, -0.5, -0.3,-0.1, 0.5}, -- foot 1
{ 0.3, -0.5, -0.5, 0.4,-0.1, 0.5}, -- foot 2
},
craft = function(recipe)
local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench"
return {
{bench_name, bench_name}
}
end
},
["bench"] = {
description = "Bench",
sitting = true,
nodebox = {
{-0.5, -0.1, 0, 0.5, 0 , 0.5}, -- seating
{-0.4, -0.5, 0, -0.3,-0.1, 0.5}, -- foot 1
{ 0.3, -0.5, 0, 0.4,-0.1, 0.5}, -- foot 2
},
craft = function(recipe)
return {
{recipe , recipe },
{"group:stick", "group:stick"}
}
end
},
}
local ignore_groups = {
["wood"] = true,
["stone"] = true,
}
function ts_furniture.register_furniture(recipe, description, texture)
local recipe_def = minetest.registered_items[recipe]
if not recipe_def then
return
end
local groups = {}
for k, v in pairs(recipe_def.groups) do
if not ignore_groups[k] then
groups[k] = v
end
end
for furniture, def in pairs(furnitures) do
local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture
minetest.register_node(":" .. node_name, {
description = description .. " " .. def.description,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
tiles = {texture},
groups = groups,
node_box = {
type = "fixed",
fixed = def.nodebox
},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if def.sitting and ts_furniture.enable_sitting then
ts_furniture.sit(player:get_player_name(), pos)
end
end
})
minetest.register_craft({
output = node_name,
recipe = def.craft(recipe)
})
end
end
ts_furniture.register_furniture("default:aspen_wood" , "Aspen" , "default_aspen_wood.png" )
ts_furniture.register_furniture("default:pine_wood" , "Pine" , "default_pine_wood.png" )
ts_furniture.register_furniture("default:acacia_wood", "Acacia" , "default_acacia_wood.png")
ts_furniture.register_furniture("default:wood" , "Wooden" , "default_wood.png" )
ts_furniture.register_furniture("default:junglewood" , "Jungle Wood", "default_junglewood.png" )