1e02721d70
NOTE: This feature is still in development.
183 lines
5.5 KiB
Lua
Executable File
183 lines
5.5 KiB
Lua
Executable File
ts_furniture = {}
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-- If true, you can sit on chairs and benches, when right-click them.
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ts_furniture.enable_sitting = true
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-- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL).
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-- Thomas S. modified it, so that it can be used in this mod
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i=1, #players do
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local name = players[i]:get_player_name()
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if default.player_attached[name] and not players[i]:get_attach() and
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(players[i]:get_player_control().up == true or
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players[i]:get_player_control().down == true or
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players[i]:get_player_control().left == true or
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players[i]:get_player_control().right == true or
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players[i]:get_player_control().jump == true) then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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players[i]:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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default.player_set_animation(players[i], "stand", 30)
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end
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end
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end)
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ts_furniture.sit = function(name, pos)
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local player = minetest.get_player_by_name(name)
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if default.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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default.player_set_animation(player, "stand", 30)
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else
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player:moveto(pos)
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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player:set_physics_override(0, 0, 0)
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default.player_attached[name] = true
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default.player_set_animation(player, "sit", 30)
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end
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end
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-- end of cozy-code
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local furnitures = {
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["chair"] = {
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description = "Chair",
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sitting = true,
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nodebox = {
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{-0.3,-0.5, 0.2, -0.2, 0.5, 0.3}, -- foot 1
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{ 0.2,-0.5, 0.2, 0.3, 0.5, 0.3}, -- foot 2
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{ 0.2,-0.5,-0.3, 0.3,-0.1,-0.2}, -- foot 3
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{-0.3,-0.5,-0.3, -0.2,-0.1,-0.2}, -- foot 4
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{-0.3,-0.1,-0.3, 0.3, 0 , 0.2}, -- seating
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{-0.2, 0.1, 0.25, 0.2, 0.4, 0.26} -- conector 1-2
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},
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craft = function(recipe)
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return {
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{"group:stick", "" },
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{recipe , recipe },
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{"group:stick", "group:stick"}
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}
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end
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},
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["table"] = {
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description = "Table",
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nodebox = {
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{-0.4,-0.5,-0.4, -0.3, 0.4,-0.3}, -- foot 1
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{ 0.3,-0.5,-0.4, 0.4, 0.4,-0.3}, -- foot 2
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{-0.4,-0.5, 0.3, -0.3, 0.4, 0.4}, -- foot 3
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{ 0.3,-0.5, 0.3, 0.4, 0.4, 0.4}, -- foot 4
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{-0.5, 0.4,-0.5, 0.5, 0.5, 0.5}, -- table top
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},
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craft = function(recipe)
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return {
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{recipe , recipe, recipe },
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{"group:stick", "" , "group:stick"},
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{"group:stick", "" , "group:stick"}
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}
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end
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},
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["small_table"] = {
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description = "Small Table",
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nodebox = {
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{-0.4,-0.5,-0.4, -0.3, 0.1,-0.3}, -- foot 1
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{ 0.3,-0.5,-0.4, 0.4, 0.1,-0.3}, -- foot 2
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{-0.4,-0.5, 0.3, -0.3, 0.1, 0.4}, -- foot 3
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{ 0.3,-0.5, 0.3, 0.4, 0.1, 0.4}, -- foot 4
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{-0.5, 0.1,-0.5, 0.5, 0.2, 0.5}, -- table top
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},
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craft = function(recipe)
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return {
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{recipe , recipe, recipe },
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{"group:stick", "" , "group:stick"}
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}
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end
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},
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["tiny_table"] = {
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description = "Tiny Table",
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nodebox = {
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{-0.5, -0.1, -0.5, 0.5, 0 , 0.5}, -- table top
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{-0.4, -0.5, -0.5, -0.3,-0.1, 0.5}, -- foot 1
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{ 0.3, -0.5, -0.5, 0.4,-0.1, 0.5}, -- foot 2
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},
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craft = function(recipe)
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local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench"
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return {
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{bench_name, bench_name}
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}
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end
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},
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["bench"] = {
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description = "Bench",
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sitting = true,
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nodebox = {
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{-0.5, -0.1, 0, 0.5, 0 , 0.5}, -- seating
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{-0.4, -0.5, 0, -0.3,-0.1, 0.5}, -- foot 1
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{ 0.3, -0.5, 0, 0.4,-0.1, 0.5}, -- foot 2
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},
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craft = function(recipe)
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return {
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{recipe , recipe },
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{"group:stick", "group:stick"}
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}
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end
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},
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}
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local ignore_groups = {
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["wood"] = true,
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["stone"] = true,
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}
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function ts_furniture.register_furniture(recipe, description, texture)
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local recipe_def = minetest.registered_items[recipe]
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if not recipe_def then
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return
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end
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local groups = {}
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for k, v in pairs(recipe_def.groups) do
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if not ignore_groups[k] then
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groups[k] = v
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end
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end
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for furniture, def in pairs(furnitures) do
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local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture
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minetest.register_node(":" .. node_name, {
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description = description .. " " .. def.description,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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tiles = {texture},
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = def.nodebox
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},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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if def.sitting and ts_furniture.enable_sitting then
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ts_furniture.sit(player:get_player_name(), pos)
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end
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end
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})
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minetest.register_craft({
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output = node_name,
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recipe = def.craft(recipe)
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})
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end
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end
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ts_furniture.register_furniture("default:aspen_wood" , "Aspen" , "default_aspen_wood.png" )
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ts_furniture.register_furniture("default:pine_wood" , "Pine" , "default_pine_wood.png" )
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ts_furniture.register_furniture("default:acacia_wood", "Acacia" , "default_acacia_wood.png")
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ts_furniture.register_furniture("default:wood" , "Wooden" , "default_wood.png" )
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ts_furniture.register_furniture("default:junglewood" , "Jungle Wood", "default_junglewood.png" )
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