ts_furniture = {} -- If true, you can sit on chairs and benches, when right-click them. ts_furniture.enable_sitting = true -- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL). -- Thomas S. modified it, so that it can be used in this mod minetest.register_globalstep(function(dtime) local players = minetest.get_connected_players() for i=1, #players do local name = players[i]:get_player_name() if default.player_attached[name] and not players[i]:get_attach() and (players[i]:get_player_control().up == true or players[i]:get_player_control().down == true or players[i]:get_player_control().left == true or players[i]:get_player_control().right == true or players[i]:get_player_control().jump == true) then players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0}) players[i]:set_physics_override(1, 1, 1) default.player_attached[name] = false default.player_set_animation(players[i], "stand", 30) end end end) ts_furniture.sit = function(name, pos) local player = minetest.get_player_by_name(name) if default.player_attached[name] then player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0}) player:set_physics_override(1, 1, 1) default.player_attached[name] = false default.player_set_animation(player, "stand", 30) else player:moveto(pos) player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0}) player:set_physics_override(0, 0, 0) default.player_attached[name] = true default.player_set_animation(player, "sit", 30) end end -- end of cozy-code local furnitures = { ["chair"] = { description = "Chair", sitting = true, nodebox = { {-0.3,-0.5, 0.2, -0.2, 0.5, 0.3}, -- foot 1 { 0.2,-0.5, 0.2, 0.3, 0.5, 0.3}, -- foot 2 { 0.2,-0.5,-0.3, 0.3,-0.1,-0.2}, -- foot 3 {-0.3,-0.5,-0.3, -0.2,-0.1,-0.2}, -- foot 4 {-0.3,-0.1,-0.3, 0.3, 0 , 0.2}, -- seating {-0.2, 0.1, 0.25, 0.2, 0.4, 0.26} -- conector 1-2 }, craft = function(recipe) return { {"group:stick", "" }, {recipe , recipe }, {"group:stick", "group:stick"} } end }, ["table"] = { description = "Table", nodebox = { {-0.4,-0.5,-0.4, -0.3, 0.4,-0.3}, -- foot 1 { 0.3,-0.5,-0.4, 0.4, 0.4,-0.3}, -- foot 2 {-0.4,-0.5, 0.3, -0.3, 0.4, 0.4}, -- foot 3 { 0.3,-0.5, 0.3, 0.4, 0.4, 0.4}, -- foot 4 {-0.5, 0.4,-0.5, 0.5, 0.5, 0.5}, -- table top }, craft = function(recipe) return { {recipe , recipe, recipe }, {"group:stick", "" , "group:stick"}, {"group:stick", "" , "group:stick"} } end }, ["small_table"] = { description = "Small Table", nodebox = { {-0.4,-0.5,-0.4, -0.3, 0.1,-0.3}, -- foot 1 { 0.3,-0.5,-0.4, 0.4, 0.1,-0.3}, -- foot 2 {-0.4,-0.5, 0.3, -0.3, 0.1, 0.4}, -- foot 3 { 0.3,-0.5, 0.3, 0.4, 0.1, 0.4}, -- foot 4 {-0.5, 0.1,-0.5, 0.5, 0.2, 0.5}, -- table top }, craft = function(recipe) return { {recipe , recipe, recipe }, {"group:stick", "" , "group:stick"} } end }, ["tiny_table"] = { description = "Tiny Table", nodebox = { {-0.5, -0.1, -0.5, 0.5, 0 , 0.5}, -- table top {-0.4, -0.5, -0.5, -0.3,-0.1, 0.5}, -- foot 1 { 0.3, -0.5, -0.5, 0.4,-0.1, 0.5}, -- foot 2 }, craft = function(recipe) local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench" return { {bench_name, bench_name} } end }, ["bench"] = { description = "Bench", sitting = true, nodebox = { {-0.5, -0.1, 0, 0.5, 0 , 0.5}, -- seating {-0.4, -0.5, 0, -0.3,-0.1, 0.5}, -- foot 1 { 0.3, -0.5, 0, 0.4,-0.1, 0.5}, -- foot 2 }, craft = function(recipe) return { {recipe , recipe }, {"group:stick", "group:stick"} } end }, } local ignore_groups = { ["wood"] = true, ["stone"] = true, } function ts_furniture.register_furniture(recipe, description, texture) local recipe_def = minetest.registered_items[recipe] if not recipe_def then return end local groups = {} for k, v in pairs(recipe_def.groups) do if not ignore_groups[k] then groups[k] = v end end for furniture, def in pairs(furnitures) do local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture minetest.register_node(":" .. node_name, { description = description .. " " .. def.description, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, tiles = {texture}, groups = groups, node_box = { type = "fixed", fixed = def.nodebox }, on_rightclick = function(pos, node, player, itemstack, pointed_thing) if def.sitting and ts_furniture.enable_sitting then ts_furniture.sit(player:get_player_name(), pos) end end }) minetest.register_craft({ output = node_name, recipe = def.craft(recipe) }) end end ts_furniture.register_furniture("default:aspen_wood" , "Aspen" , "default_aspen_wood.png" ) ts_furniture.register_furniture("default:pine_wood" , "Pine" , "default_pine_wood.png" ) ts_furniture.register_furniture("default:acacia_wood", "Acacia" , "default_acacia_wood.png") ts_furniture.register_furniture("default:wood" , "Wooden" , "default_wood.png" ) ts_furniture.register_furniture("default:junglewood" , "Jungle Wood", "default_junglewood.png" )