8 Commits

Author SHA1 Message Date
Zefram
db20250371 Fix laser discharging
Commit a6dae893d66319739e8dfe962f67285221eb9b91 introduced per-version
charge cost for firing mining lasers, but applies this in addition to
the old fixed cost which it was meant to replace.  Fix by removing the
application of the fixed cost.

The same commit did successfully change the check for a laser having
sufficient charge to fire, so that's based purely on the variable cost.
As a consequence, firing a laser that has just enough charge to cover the
variable cost could cause its charge to go negative.  (For example, by
fully charging a Mk1 laser and then firing it until it empties, resulting
in a charge of -400.)  It turned out that set_RE_wear handled that badly,
producing an over-100% wear value that would wrap to a *low* wear value,
leading to the laser's wear bar looking as if it's fully charged.

To protect against silly wear values, make set_RE_wear clamp the wear
value to avoid wrapping.  Handle specially the case of a fully-discharged
tool, where there was desirable wrapping to zero.
2014-04-22 12:48:55 -04:00
ShadowNinja
7dc21cec40 Fix steel ingot item name in laser Mk1 crafting recipe 2014-04-02 23:03:51 -04:00
Bryant Mairs
a6dae893d6 Modify the cost, range, and cost-per-shot of all 3 lasers. 2014-03-30 17:40:54 -04:00
Bryant Mairs
49052d6f4a Revised recipe for mk1 laser and added mk2 & mk3 laser recipes. 2014-03-30 17:40:54 -04:00
ShadowNinja
bab8517b2a Add protection support to tools
This adds support to the chainsaw, mining drill, mining laser,
sonic screwdriver, and tree tap.
2013-12-17 14:22:10 -05:00
ShadowNinja
5cf765b2f1 Localize most variables 2013-12-17 13:56:37 -05:00
ShadowNinja
2d7c1d7252 Readd craft recipe for the Mk1 mining laser 2013-10-30 15:18:18 -04:00
HybridDog
f90915c408 Add Mk2 and Mk3 mining lasers 2013-10-30 15:09:31 -04:00