db20250371
Commit a6dae893d66319739e8dfe962f67285221eb9b91 introduced per-version charge cost for firing mining lasers, but applies this in addition to the old fixed cost which it was meant to replace. Fix by removing the application of the fixed cost. The same commit did successfully change the check for a laser having sufficient charge to fire, so that's based purely on the variable cost. As a consequence, firing a laser that has just enough charge to cover the variable cost could cause its charge to go negative. (For example, by fully charging a Mk1 laser and then firing it until it empties, resulting in a charge of -400.) It turned out that set_RE_wear handled that badly, producing an over-100% wear value that would wrap to a *low* wear value, leading to the laser's wear bar looking as if it's fully charged. To protect against silly wear values, make set_RE_wear clamp the wear value to avoid wrapping. Handle specially the case of a fully-discharged tool, where there was desirable wrapping to zero.
189 lines
5.0 KiB
Lua
189 lines
5.0 KiB
Lua
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local r_corr = 0.25 -- Remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing)
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local mining_lasers_list = {
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-- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>},
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{"1", 7, 50000, 1000},
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{"2", 14, 200000, 2000},
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{"3", 21, 650000, 3000},
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}
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local f_1 = 0.5 - r_corr
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local f_2 = 0.5 + r_corr
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local S = technic.getter
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minetest.register_craft({
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output = 'technic:laser_mk1',
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recipe = {
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{'default:diamond', 'default:steel_ingot', 'technic:red_energy_crystal'},
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{'', 'default:steel_ingot', 'default:steel_ingot'},
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{'', '', 'default:copper_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:laser_mk2',
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recipe = {
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{'default:diamond', 'default:steel_ingot', 'technic:laser_mk1'},
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{'', 'default:steel_ingot', 'technic:green_energy_crystal'},
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{'', '', 'default:copper_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:laser_mk3',
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recipe = {
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{'default:diamond', 'default:steel_ingot', 'technic:laser_mk2'},
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{'', 'default:steel_ingot', 'technic:blue_energy_crystal'},
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{'', '', 'default:copper_ingot'},
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}
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})
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local function get_used_dir(dir)
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local abs_dir = {x = math.abs(dir.x),
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y = math.abs(dir.y),
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z = math.abs(dir.z)}
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local dir_max = math.max(abs_dir.x, abs_dir.y, abs_dir.z)
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if dir_max == abs_dir.x then
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local tab = {"x", {x = 1, y = dir.y / dir.x, z = dir.z / dir.x}}
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if dir.x >= 0 then
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tab[3] = "+"
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end
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return tab
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end
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if dir_max == abs_dir.y then
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local tab = {"y", {x = dir.x / dir.y, y = 1, z = dir.z / dir.y}}
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if dir.y >= 0 then
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tab[3] = "+"
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end
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return tab
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end
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local tab = {"z", {x = dir.x / dir.z, y = dir.y / dir.z, z = 1}}
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if dir.z >= 0 then
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tab[3] = "+"
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end
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return tab
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end
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local function node_tab(z, d)
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local n1 = math.floor(z * d + f_1)
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local n2 = math.floor(z * d + f_2)
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if n1 == n2 then
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return {n1}
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end
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return {n1, n2}
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end
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local function laser_node(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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minetest.record_protection_violation(pos, player:get_player_name())
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return
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end
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local node = minetest.get_node(pos)
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if node.name == "air"
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or node.name == "ignore"
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or node.name == "default:lava_source"
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or node.name == "default:lava_flowing" then
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return
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end
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if node.name == "default:water_source"
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or node.name == "default:water_flowing" then
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minetest.remove_node(pos)
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minetest.add_particle(pos,
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{x=0, y=2, z=0},
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{x=0, y=-1, z=0},
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1.5,
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8,
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false,
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"smoke_puff.png")
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return
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end
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if player then
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minetest.node_dig(pos, node, player)
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end
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end
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local function laser_nodes(pos, dir, player, range)
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local t_dir = get_used_dir(dir)
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local dir_typ = t_dir[1]
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if t_dir[3] == "+" then
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f_tab = {0, range}
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else
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f_tab = {-range,0}
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end
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local d_ch = t_dir[2]
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if dir_typ == "x" then
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for d = f_tab[1],f_tab[2],1 do
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local x = d
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local ytab = node_tab(d_ch.y, d)
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local ztab = node_tab(d_ch.z, d)
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for _, y in pairs(ytab) do
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for _, z in pairs(ztab) do
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laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player)
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end
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end
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end
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return
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end
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if dir_typ == "y" then
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for d = f_tab[1], f_tab[2] do
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local xtab = node_tab(d_ch.x, d)
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local y = d
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local ztab = node_tab(d_ch.z, d)
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for _, x in pairs(xtab) do
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for _, z in pairs(ztab) do
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laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player)
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end
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end
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end
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return
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end
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for d = f_tab[1], f_tab[2] do
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local xtab = node_tab(d_ch.x, d)
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local ytab = node_tab(d_ch.y, d)
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local z = d
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for _, x in pairs(xtab) do
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for _, y in pairs(ytab) do
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laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player)
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end
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end
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end
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end
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local function laser_shoot(player, range, particle_texture, sound)
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local playerpos = player:getpos()
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local dir = player:get_look_dir()
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local startpos = {x = playerpos.x, y = playerpos.y + 1.6, z = playerpos.z}
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local mult_dir = vector.multiply(dir, 50)
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minetest.add_particle(startpos, dir, mult_dir, range / 11, 1, false, particle_texture)
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laser_nodes(vector.round(startpos), dir, player, range)
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minetest.sound_play(sound, {pos = playerpos, gain = 1.0, max_hear_distance = range})
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end
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for _, m in pairs(mining_lasers_list) do
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technic.register_power_tool("technic:laser_mk"..m[1], m[3])
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minetest.register_tool("technic:laser_mk"..m[1], {
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description = S("Mining Laser Mk%d"):format(m[1]),
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inventory_image = "technic_mining_laser_mk"..m[1]..".png",
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stack_max = 1,
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on_use = function(itemstack, user)
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local meta = minetest.deserialize(itemstack:get_metadata())
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if not meta or not meta.charge then
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return
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end
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-- If there's enough charge left, fire the laser
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if meta.charge >= m[4] then
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meta.charge = meta.charge - m[4]
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laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1])
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technic.set_RE_wear(itemstack, meta.charge, m[3])
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itemstack:set_metadata(minetest.serialize(meta))
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end
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return itemstack
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end,
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})
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end
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