74 lines
2.2 KiB
Lua
74 lines
2.2 KiB
Lua
minetest.register_node("mg:savannatree", {
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description = "Savanna Tree",
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tiles = {"mg_dry_tree_top.png", "mg_dry_tree_top.png", "mg_dry_tree.png"},
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groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("mg:savannaleaves", {
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description = "Savanna Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"mg_dry_leaves.png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {'mg:savannasapling'},
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rarity = 20,
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},
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{
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items = {'mg:savannaleaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("mg:savannasapling", {
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description = "Jungle Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"mg_dry_sapling.png"},
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inventory_image = "mg_dry_sapling.png",
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wield_image = "mg_dry_sapling.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_abm({
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nodenames = {"mg:savannasapling"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map({x=pos.x-10, y=pos.y, z=pos.z-10}, {x=pos.x+10, y=pos.y+20, z=pos.z+10})
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local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
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local data = vm:get_data()
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local c_tree = minetest.get_content_id("mg:savannatree")
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local c_leaves = minetest.get_content_id("mg:savannaleaves")
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add_savannatree(data, a, pos.x, pos.y, pos.z, minp, maxp, c_tree, c_leaves, PseudoRandom(math.random(1,100000)))
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vm:set_data(data)
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vm:write_to_map(data)
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end
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})
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minetest.register_node("mg:dirt_with_dry_grass", {
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description = "Dry Grass",
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tiles = {"mg_dry_grass.png", "default_dirt.png", "default_dirt.png^mg_dry_grass_side.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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