minetest.register_node("mg:savannatree", { description = "Savanna Tree", tiles = {"mg_dry_tree_top.png", "mg_dry_tree_top.png", "mg_dry_tree.png"}, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("mg:savannaleaves", { description = "Savanna Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"mg_dry_leaves.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { items = {'mg:savannasapling'}, rarity = 20, }, { items = {'mg:savannaleaves'}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("mg:savannasapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"mg_dry_sapling.png"}, inventory_image = "mg_dry_sapling.png", wield_image = "mg_dry_sapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_abm({ nodenames = {"mg:savannasapling"}, interval = 10, chance = 50, action = function(pos, node) local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map({x=pos.x-10, y=pos.y, z=pos.z-10}, {x=pos.x+10, y=pos.y+20, z=pos.z+10}) local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} local data = vm:get_data() local c_tree = minetest.get_content_id("mg:savannatree") local c_leaves = minetest.get_content_id("mg:savannaleaves") add_savannatree(data, a, pos.x, pos.y, pos.z, minp, maxp, c_tree, c_leaves, PseudoRandom(math.random(1,100000))) vm:set_data(data) vm:write_to_map(data) end }) minetest.register_node("mg:dirt_with_dry_grass", { description = "Dry Grass", tiles = {"mg_dry_grass.png", "default_dirt.png", "default_dirt.png^mg_dry_grass_side.png"}, is_ground_content = true, groups = {crumbly=3,soil=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), })