12 Commits

Author SHA1 Message Date
Auke Kok
1c84b1badf Stack grass, and only return one variant of grass.
This works like the normal grass nodes, you'll only get
one type, but each can appear in a pot randomly.
2017-02-10 21:27:20 -08:00
Auke Kok
82921a6730 Fix crash when inserting e.g. a door. 2017-02-10 20:50:40 -08:00
Auke Kok
ba2220faa4 Flowerpot: wield_image.
pots dropped as item use this image as well.
2017-02-10 20:35:52 -08:00
Auke Kok
550a47f791 Make pots drop separately from the plants within.
This makes them attached nodes. This also makes digging a
pot with plant drop the plant as item and leave an empty pot
in the ground.
2017-02-10 20:34:14 -08:00
Auke Kok
cb7770dac0 Make the plantlike mesh part slightly larger
it's now *just* under 1m tall.
2017-02-10 20:32:50 -08:00
Auke Kok
5988c745cb Flowerpot inventory image.
It's derived, but this makes it easier to theme/skin.
2017-02-10 18:26:52 -08:00
Auke Kok
8d7073d5a6 Support cactus in flowerpot. 2017-02-10 18:08:32 -08:00
Auke Kok
d018f699db Make empty pot dig immediately. 2017-02-05 14:35:19 -08:00
Auke Kok
f92cee9904 Omit 2x2 bottom corners from UVmap.
This makes large ground plants like wheat not "drape" over the
pot model, and look slightly cleaner.
2017-02-03 21:14:30 -08:00
Auke Kok
32c2327b48 Adjust selection boxes to better fit. 2017-02-02 15:45:29 -08:00
Auke Kok
6fcb17c547 Add crops. (wheat, cotton). 2017-02-02 15:37:37 -08:00
Auke Kok
1bc76c862b Initial commit. 2017-02-02 14:45:53 -08:00