7ce992363bswitch to the MIT license
FaceDeer
2017-04-03 18:30:10 -06:00
0cb1f2684aadd an update_liquids call
FaceDeer
2017-03-17 18:05:28 -06:00
eff43b5993add mapgen prefill feature for water
FaceDeer
2017-03-17 15:20:19 -06:00
67fed9944fMerge pull request #1 from kaeza/i18n
FaceDeer
2017-02-23 20:45:31 -07:00
e53a7663abUpdate spanish translation.
Diego Martínez
2017-02-24 00:19:55 -03:00
d608cf0500fix another global/local issue
FaceDeer
2017-02-20 15:08:41 -07:00
16f389a18afix undeclared global assignment
FaceDeer
2017-02-20 14:01:16 -07:00
ee8d50991dadd the "flow-through" feature
FaceDeer
2017-02-17 22:28:52 -07:00
ab3ff81b86simpler method of overriding water node renewability
FaceDeer
2017-02-13 23:50:07 -07:00
218d925e14added documentation to the spring block
FaceDeer
2017-02-12 12:58:16 -07:00
9623aec62eNot much to translate here, but why not. Internationalization library support.
FaceDeer
2017-02-02 20:27:54 -07:00
cf90db8544disable river water dynamicism by default, it makes a mess on valleys mapgen.
FaceDeer
2017-02-02 11:26:51 -07:00
58348b9b4cRemoving strict dependency on the default mod
FaceDeer
2017-01-29 15:28:48 -07:00
dbd14626ebremove old comment
FaceDeer
2017-01-27 22:55:59 -07:00
c77a858bc0update readme description of the algorithm
FaceDeer
2017-01-27 22:49:17 -07:00
4f9c1ab678add a screenshot. Ironically, I had to disable the mod to make this screenshot.
FaceDeer
2017-01-27 21:54:11 -07:00
230b4dda5dAdd settings for water flow probabilities too
FaceDeer
2017-01-27 20:47:22 -07:00
572329cfc6apparently this helps Lua's garbage collection, it was possible to blow Lua's memory budget by flying very fast but this fixes that.
FaceDeer
2017-01-26 23:12:06 -07:00
151d2e034busing water level for mapgen cutoff too
FaceDeer
2017-01-26 23:03:27 -07:00
32b11a29d1get water level from mapgen params
FaceDeer
2017-01-26 22:07:09 -07:00
2fd5ed6892bump version for API change
FaceDeer
2017-01-26 14:13:15 -07:00
4bccd44d6eexposing API so that other mods can use this abm.
FaceDeer
2017-01-26 14:12:13 -07:00
e537155d25no need to wait for flowing liquid to appear, allow liquid to flow directly into air as well.
FaceDeer
2017-01-25 12:10:48 -07:00
698b0e5883Remove unnecessary emphasis on a comment
FaceDeer
2017-01-24 20:04:28 -07:00
96fdd6dd43update readme, fix missing local declarators
FaceDeer
2017-01-24 15:20:46 -07:00
de43421ba7add a "spring" node for creative mode that's more generic (and less vigorous) than the damp clay
FaceDeer
2017-01-24 15:11:29 -07:00
63e76bf5f8fold horiz_add function directly into the ABM, eliminate a few more redundant table lookups
FaceDeer
2017-01-24 09:34:30 -07:00
5d4ea4b55dSave some table lookups in the spring ABM too
FaceDeer
2017-01-24 01:27:18 -07:00
61315b761dsqueeze a few more table lookups out of the code
FaceDeer
2017-01-24 01:20:45 -07:00
978519f510Bump version number
FaceDeer
2017-01-24 01:02:59 -07:00
0a550c5c98greatly boost the speed of horizontal flow
FaceDeer
2017-01-24 01:02:33 -07:00
480139e2e1bump version number, the spring change is significant enough I think
FaceDeer
2017-01-23 18:09:17 -07:00
319ebfd53eMake springs much more vigorous about replacing missing water above them
FaceDeer
2017-01-23 16:53:50 -07:00
3ce11db25aremove a leftover debug call
FaceDeer
2017-01-23 10:49:12 -07:00
87281bb755tweak wording of description for clay spring setting
FaceDeer
2017-01-23 00:03:09 -07:00