using water level for mapgen cutoff too
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init.lua
2
init.lua
@ -136,7 +136,7 @@ if springs then
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-- Turn mapgen clay into spring clay
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y >= 0 or maxp.y <= -15 then
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if minp.y >= water_level or maxp.y <= -15 then
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return
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end
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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