droplift/README.md
Auke Kok 125e0974c2 Cleanups, standard mod files.
I've removed all tunables and reduced the code to it's effective
working code. Going forward, This means less confusion for others
to contribute and understand the concepts and less likely to
introduce new errors.
2016-04-15 22:29:01 -07:00

1.2 KiB

==== Droplift ====

Droplift lifts drops out of walkable nodes. ("drop" = "__builtin:item") This mod adds no in-world items or blocks, just additional physics.

Droplift also prevents "entombed" drops from sinking below the floor when the game reloads, even if they are defined as non-liftable (see "Options" below). (If you don't know what I mean: In the default game, drop something on a glass block, put another block on top, reload, and the drop will fall below the top of the glass block.)

Goals:

  • Controlled item elevation through blocks, so it can be used reliably in plans and contraptions.
  • As computationally 'nice' as possible.
  • In balance with game play and physics. Generally handy and fun, but not excessive or distracting.

Design choices:

  • Moves by whole nodes only.
  • Treats all nodes as whole cubes.
  • Lifts at about 1 m/s.

Copyright (C) 2016 Aftermoth, Zolan Davis

This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) version 3 of the License.

http://www.gnu.org/licenses/lgpl-2.1.html