9 Commits

Author SHA1 Message Date
Auke Kok
b2a494a260 Tweak textures a bit more to remove rough edging and odd pixels. 2015-04-08 14:34:42 -07:00
Auke Kok
70ddf360c9 Tweak melon plant hitbox, remove unneeded texture. 2015-04-08 14:29:08 -07:00
Auke Kok
ea42b966ff After removing the melon, return to pre-flower stage
This adds a bit more delay in between melon harvests, as
you need to wait for a flower to grow first, and then a melon.

Slightly more realistic, plus the flower doesn't pop up
immediately after harvesting.
2015-04-08 14:17:17 -07:00
Auke Kok
ca0126dd7c Remove the flower from the melon plant if it's attached.
This is more realistic: The melon flower turns into a melon
once it's ready, so while a melon is attached, the flower is
gone signifying that it's not ready to grow another melon.

The flower pops back immediately once you remove the melon block.
2015-04-08 14:01:42 -07:00
Auke Kok
11d5c23240 Add README.md 2015-04-08 13:57:26 -07:00
Auke Kok
39ce87a2c6 Add License file to cover artwork/models 2015-04-08 13:53:22 -07:00
Auke Kok
6df5f0fdf5 Add license headers to code (lgpl2+) 2015-04-08 13:53:05 -07:00
Auke Kok
04e0d57891 Don't show the attached plant in creative inventory. 2015-04-08 01:11:39 -07:00
Auke Kok
1fa945bf6b Initial commit.
This should be entirely working now - MELONS!

Work as expected. A seed grows to a plant, plant flowers and an
adjacent melon block grows, and is attached with a stem. Once the
melon block is harvested (which drops 3-5 melon slices), the
stem is lost and the plant will grow a new melon from it's mature
stage.
2015-04-08 01:03:54 -07:00