These green beans are unnaturally green, but there's so many
of them that grow on a vine! Sadly, these beans don't grow beans
unsupported, so you stick some sticks together to make a beanpole,
something like this way:
empty empty empty
stick empty stick
stick empty stick
There, that should help the viney bean plant to grow to 2 meters
high. It has remarkable purple flowers, that pop all over the plant
just before the beans grow.
Sadly, once the beans are picked, this plant turns into an unusable
mess that makes it hard for the next plant to grow on the beanpole,
so you salvage the beanpole's sticks after harvesting in order to
make more beanpoles again. It's a bit of work, but worth it, these
beans are delicious!
The plants themselves don't drop anything. Only if the plant matures
can you dig potatoes from the soil. If you can reach the soil from the
side you can save yourself one dig by digging the soil as that will
remove the plant from the top, but otherwise you need to dig twice:
once to remove the plant, once to dig out the potatoes.
You get 3-5 potatoes. Each potato gives one (set of) "potato eyes"
which are the clones that can grow back to potatoes.
The plant itself is purposedly drawn "low" and not as a full block as
that's how the plant grows without support, mostly close to the ground.
Be careful not to dig the plant when there's flowers! You have to
wait until the soil below shows potatoes. It's fairly easy to see
the difference, though.
- Globally use the same across all veggies
- use a shorter ABM, with lower chance
I don't like the fact that if you have 100 plants, then half of them
will ALL change phase every 90 seconds. It's just very unnatural. By
changing the rate/chance proportionally, plants still grow about as
fast (~1200secs for 90% growth rate to 5 phases), but there will be
less abrupt changes and no massive block updates, just small amounts
at a time. Yes, more ABM's will fire, but that's unlikely a load that
it won't be able to handle.
This adds some nice color and shows a hint to the farmer that
there's going to be harvestable fruit soon. The green tomatoes
are not harvestable, but clearly stand out. They're significantly
smaller than the ripe tomato.
Tomatoes appear to work simple enough, until you harvest them
the first time: The plant stays! However, after the 3rd to 5th
harvest, the plant wilts and needs to be removed, since no more
tomatoes will grow on the plant. Per harvest you can get 1-2
tomatoes only. You can craft the tomatoes to tomato seeds, as
expected.
Melons naturally grow on their side with stems attached, so place
them on their side with stem to the plant. I've modified the
textures to make them visually connect properly, and tuned the
bottom texture a bit more to look like an actual melon bottom.
Yes, I actually had a watermelon at my house and looked at it's
rear end.
Corn plants are 2 blocks high, and yield corn cobs. These can be
cooked to corn-on-the-cob, or processed to make corn seed (corn
kernels, basically).
Digging a mature plant yields the corn cob. A harvested corn plant
"wilts", and needs to be dug away to make the land usable, or can
be left as ornamental 2-block plant. Digging either top or bottom
block works in all cases, although I need to verify that I've
covered every block combo.
This adds a bit more delay in between melon harvests, as
you need to wait for a flower to grow first, and then a melon.
Slightly more realistic, plus the flower doesn't pop up
immediately after harvesting.
This is more realistic: The melon flower turns into a melon
once it's ready, so while a melon is attached, the flower is
gone signifying that it's not ready to grow another melon.
The flower pops back immediately once you remove the melon block.
This should be entirely working now - MELONS!
Work as expected. A seed grows to a plant, plant flowers and an
adjacent melon block grows, and is attached with a stem. Once the
melon block is harvested (which drops 3-5 melon slices), the
stem is lost and the plant will grow a new melon from it's mature
stage.