using an itemframe-like entity to display workpiece
parent
a3999bf338
commit
c8fc033efa
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@ -1 +1,3 @@
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default
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default
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doc?
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intllib?
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387
init.lua
387
init.lua
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@ -11,200 +11,225 @@ minetest.register_alias("castle:anvil", "anvil:anvil")
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local item_displacement = 7/16
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-- the hammer for the anvil
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minetest.register_tool("anvil:hammer", {
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description = S("Steel hammer for repairing tools on the anvil"),
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image = "anvil_tool_steelhammer.png",
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inventory_image = "anvil_tool_steelhammer.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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groupcaps={
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-- about equal to a stone pick (it's not intended as a tool)
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cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1},
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},
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damage_groups = {fleshy=6},
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}
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description = S("Steel blacksmithing hammer"),
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_doc_items_longdesc = S("A tool for repairing other tools at a blacksmith's anvil."),
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_doc_items_usagehelp = S("Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task."),
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image = "anvil_tool_steelhammer.png",
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inventory_image = "anvil_tool_steelhammer.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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groupcaps={
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-- about equal to a stone pick (it's not intended as a tool)
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cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1},
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},
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damage_groups = {fleshy=6},
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}
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})
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local tmp = {}
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local anvil_formspec =
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"size[8,8]"..
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"image[7,3;1,1;anvil_tool_steelhammer.png]"..
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-- "list[current_name;sample;0,0.5;1,1;]"..
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"list[current_name;input;2.5,1.5;1,1;]"..
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-- "list[current_name;material;5,0;3,3;]"..
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"list[current_name;hammer;5,3;1,1;]"..
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-- "label[0.0,0.0;Sample:]"..
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-- "label[0.0,1.0;(Receipe)]"..
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"label[2.5,1.0;"..S("Workpiece:").."]"..
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-- "label[6.0,-0.5;Materials:]"..
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"label[6.0,2.7;"..S("Optional").."]"..
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"label[6.0,3.0;"..S("storage for").."]"..
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"label[6.0,3.3;"..S("your hammer").."]"..
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minetest.register_entity("anvil:item",{
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hp_max = 1,
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visual="wielditem",
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visual_size={x=.33,y=.33},
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collisionbox = {0,0,0,0,0,0},
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physical=false,
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textures={"air"},
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on_activate = function(self, staticdata)
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if tmp.nodename ~= nil and tmp.texture ~= nil then
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self.nodename = tmp.nodename
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tmp.nodename = nil
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self.texture = tmp.texture
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tmp.texture = nil
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else
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if staticdata ~= nil and staticdata ~= "" then
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local data = staticdata:split(';')
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.texture = data[2]
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end
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end
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end
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if self.texture ~= nil then
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self.object:set_properties({textures={self.texture}})
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end
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end,
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get_staticdata = function(self)
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if self.nodename ~= nil and self.texture ~= nil then
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return self.nodename .. ';' .. self.texture
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end
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return ""
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end,
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})
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"label[0,-0.5;"..S("Anvil").."]"..
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"label[0,3.0;"..S("Punch anvil with hammer to").."]"..
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"label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
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"list[current_player;main;0,4;8,4;]";
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local remove_item = function(pos, node)
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local objs = minetest.env:get_objects_inside_radius({x = pos.x, y = pos.y + item_displacement, z = pos.z}, .5)
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "anvil:item" then
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obj:remove()
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end
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end
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end
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end
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local update_item = function(pos, node)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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if not inv:is_empty("input") then
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pos.y = pos.y + item_displacement
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tmp.nodename = node.name
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tmp.texture = inv:get_stack("input", 1):get_name()
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local e = minetest.env:add_entity(pos,"anvil:item")
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local yaw = math.pi*2 - node.param2 * math.pi/2
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e:setyaw(yaw)
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end
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end
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minetest.register_node("anvil:anvil", {
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drawtype = "nodebox",
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description = S("anvil"),
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description = S("Anvil"),
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_doc_items_longdesc = S("A tool for repairing other tools in conjunction with a blacksmith's hammer."),
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_doc_items_usagehelp = S("Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand."),
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tiles = {"default_stone.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {cracky=2},
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-- the nodebox model comes from realtest
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
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{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
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{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
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{-0.35,-0.1,-0.2,0.35,0.1,0.2},
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},
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{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
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{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
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{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
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{-0.35,-0.1,-0.2,0.35,0.1,0.2},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
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{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
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{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
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{-0.35,-0.1,-0.2,0.35,0.1,0.2},
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}
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{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
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{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
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{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
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{-0.35,-0.1,-0.2,0.35,0.1,0.2},
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}
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext", S("Anvil"));
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local inv = meta:get_inventory();
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inv:set_size("input", 1);
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-- inv:set_size("material", 9);
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-- inv:set_size("sample", 1);
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inv:set_size("hammer", 1);
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meta:set_string("formspec", anvil_formspec );
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("owner", placer:get_player_name() or "");
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meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or "")));
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meta:set_string("formspec",
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anvil_formspec,
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"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory();
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local owner = meta:get_string('owner');
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if( not( inv:is_empty("input"))
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-- or not( inv:is_empty("material"))
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-- or not( inv:is_empty("sample"))
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or not( inv:is_empty("hammer"))
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or not( player )
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or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
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return false;
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end
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return true;
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if( player and player:get_player_name() ~= meta:get_string('owner' ) and from_list~="input") then
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return 0
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end
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return count;
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local inv = meta:get_inventory()
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inv:set_size("input", 1)
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if not inv:is_empty("input") then
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return false
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end
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return true
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
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return 0;
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end
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if( listname=='hammer' and stack and stack:get_name() ~= 'anvil:hammer') then
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if listname~="input" then
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return 0;
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end
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if( listname=='input'
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and( stack:get_wear() == 0
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or stack:get_name() == "technic:water_can"
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or stack:get_name() == "technic:lava_can" )) then
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minetest.chat_send_player( player:get_player_name(),
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S('The workpiece slot is for damaged tools only.'));
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return 0;
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if (listname=='input'
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and(stack:get_wear() == 0
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or stack:get_name() == "technic:water_can"
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or stack:get_name() == "technic:lava_can" )) then
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minetest.chat_send_player( player:get_player_name(), S('This anvil is for damaged tools only.'));
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return 0
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end
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return stack:get_count()
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if meta:get_inventory():room_for_item("input", stack) then
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return stack:get_count()
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end
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return 0
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
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return 0
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if listname~="input" then
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return 0
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end
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return stack:get_count()
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if itemstack:get_count() == 0 then
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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if not inv:is_empty("input") then
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local return_stack = inv:get_stack("input", 1)
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inv:set_stack("input", 1, nil)
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clicker:get_inventory():add_item("main", return_stack)
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remove_item(pos, node)
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return return_stack
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end
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end
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local this_def = minetest.registered_nodes[node.name]
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if this_def.allow_metadata_inventory_put(pos, "input", 1, itemstack:peek_item(), clicker) > 0 then
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local s = itemstack:take_item()
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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inv:add_item("input", s)
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update_item(pos,node)
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end
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return itemstack
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end,
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on_punch = function(pos, node, puncher)
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if( not( pos ) or not( node ) or not( puncher )) then
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return;
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end
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-- only punching with the hammer is supposed to work
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local wielded = puncher:get_wielded_item();
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if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'anvil:hammer') then
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return;
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end
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local name = puncher:get_player_name();
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local wielded = puncher:get_wielded_item();
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory();
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local input = inv:get_stack('input',1);
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-- only tools can be repaired
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if( not( input )
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or input:is_empty()
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or input:get_name() == "technic:water_can"
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or input:get_name() == "technic:lava_can" ) then
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meta:set_string("formspec",
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anvil_formspec,
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"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
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if wielded:get_count() == 0 then
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if not inv:is_empty("input") then
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local return_stack = inv:get_stack("input", 1)
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inv:set_stack("input", 1, nil)
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puncher:get_inventory():add_item("main", return_stack)
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remove_item(pos, node)
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end
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end
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-- only punching with the hammer is supposed to work
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if wielded:get_name() ~= 'anvil:hammer' then
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return;
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end
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local input = inv:get_stack('input',1);
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-- only tools can be repaired
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if( not( input )
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or input:is_empty()
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or input:get_name() == "technic:water_can"
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or input:get_name() == "technic:lava_can" ) then
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return;
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end
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-- 65535 is max damage
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local damage_state = 40-math.floor(input:get_wear()/1638);
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local tool_name = input:get_name();
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local hud_image = "";
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if( tool_name
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and minetest.registered_items[ tool_name ] ) then
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if( minetest.registered_items[ tool_name ].inventory_image ) then
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hud_image = minetest.registered_items[ tool_name ].inventory_image;
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elseif( minetest.registered_items[ tool_name ].textures
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and type(minetest.registered_items[ tool_name ].textures)=='table') then
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hud_image = minetest.registered_items[ tool_name ].textures[1];
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elseif( minetest.registered_items[ tool_name ].textures
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and type(minetest.registered_items[ tool_name ].textures)=='string') then
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hud_image = minetest.registered_items[ tool_name ].textures;
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end
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end
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local hud1 = puncher:hud_add({
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hud_elem_type = "image",
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scale = {x = 15, y = 15},
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text = hud_image,
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position = {x = 0.5, y = 0.5},
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alignment = {x = 0, y = 0}
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});
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local hud2 = nil;
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local hud3 = nil;
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if( input:get_wear()>0 ) then
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@ -231,37 +256,60 @@ minetest.register_node("anvil:anvil", {
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end
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minetest.after(2, function()
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if( puncher ) then
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puncher:hud_remove(hud1);
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puncher:hud_remove(hud2);
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puncher:hud_remove(hud3);
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end
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end)
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-- tell the player when the job is done
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if( input:get_wear() == 0 ) then
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-- minetest.chat_send_player( puncher:get_player_name(),
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-- S('Your tool has been repaired successfully.'));
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minetest.chat_send_player( puncher:get_player_name(),
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S('Your @1 has been repaired successfully.', tool_name));
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return;
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end
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-- do the actual repair
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input:add_wear( -5000 ); -- equals to what technic toolshop does in 5 seconds
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inv:set_stack("input", 1, input)
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-- damage the hammer slightly
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wielded:add_wear( 100 );
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puncher:set_wielded_item( wielded );
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-- do not spam too much
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-- if( math.random( 1,5 )==1 ) then
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-- minetest.chat_send_player( puncher:get_player_name(),
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-- S('Your workpiece improves.'));
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-- end
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end,
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is_ground_content = false,
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})
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-- automatically restore entities lost due to /clearobjects or similar
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minetest.register_abm({
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nodenames = { "anvil:anvil" },
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interval = 15,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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pos.y = pos.y + item_displacement
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if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then return end
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update_item(pos, node)
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end
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})
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-- Transfer the hammer from the old hammer storage slot to the main slot, or else drop it in world
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minetest.register_lbm({
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name = "anvil:hammer_ejection",
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nodenames = "anvil:anvil",
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
if not inv:is_empty("hammer") then
|
||||
local hammer = inv:get_stack("hammer", 1)
|
||||
inv:set_stack("hammer", 1, nil)
|
||||
inv:set_size("hammer", 0)
|
||||
if inv:is_empty("input") then
|
||||
inv:set_stack("input", 1, hammer) -- the abm will ensure there's an entity showing the hammer is here
|
||||
else
|
||||
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, hammer)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- crafting receipes
|
||||
|
@ -274,27 +322,6 @@ minetest.register_craft({
|
|||
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"} },
|
||||
})
|
||||
|
||||
|
||||
-- the castle-mod has an anvil as well - with the same receipe. convert the two into each other
|
||||
if ( minetest.get_modpath("castle") ~= nil ) then
|
||||
|
||||
minetest.register_craft({
|
||||
output = "anvil:anvil",
|
||||
recipe = {
|
||||
{'castle:anvil'},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "castle:anvil",
|
||||
recipe = {
|
||||
{'anvil:anvil'},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "anvil:hammer",
|
||||
recipe = {
|
||||
|
|
107
locale/de.po
107
locale/de.po
|
@ -8,61 +8,80 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-02-27 22:39-0700\n"
|
||||
"POT-Creation-Date: 2017-03-07 22:17-0700\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: Xanthin"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Last-Translator: XanthinLanguage-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: init.lua:14
|
||||
msgid "Steel hammer for repairing tools on the anvil"
|
||||
#: init.lua:19
|
||||
msgid "Steel blacksmithing hammer"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:20
|
||||
#, fuzzy
|
||||
msgid "A tool for repairing other tools at a blacksmith's anvil."
|
||||
msgstr "Stahlhammer um Werkzeuge auf dem Amboss zu reparieren"
|
||||
|
||||
#: init.lua:39
|
||||
msgid "Workpiece:"
|
||||
msgstr "Werkstueck:"
|
||||
#: init.lua:21
|
||||
msgid ""
|
||||
"Use this hammer to strike blows upon an anvil bearing a damaged tool and you "
|
||||
"can repair it. It can also be used for smashing stone, but it is not well "
|
||||
"suited to this task."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:41
|
||||
msgid "Optional"
|
||||
msgstr "Moegliche"
|
||||
|
||||
#: init.lua:42
|
||||
msgid "storage for"
|
||||
msgstr "Aufbewahrung fuer"
|
||||
|
||||
#: init.lua:43
|
||||
msgid "your hammer"
|
||||
msgstr "deinen Hammer"
|
||||
|
||||
#: init.lua:45 init.lua:80
|
||||
#: init.lua:98
|
||||
msgid "Anvil"
|
||||
msgstr "Amboss"
|
||||
|
||||
#: init.lua:46
|
||||
msgid "Punch anvil with hammer to"
|
||||
msgstr "Schlage mit dem Hammer auf den Amboss um"
|
||||
#: init.lua:99
|
||||
msgid ""
|
||||
"A tool for repairing other tools in conjunction with a blacksmith's hammer."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:47
|
||||
msgid "repair tool in workpiece-slot."
|
||||
msgstr "das Werkzeug im Werkstueckfeld zu reparieren."
|
||||
#: init.lua:100
|
||||
msgid ""
|
||||
"Right-click on this anvil with a damaged tool to place the damaged tool upon "
|
||||
"it. You can then repair the damaged tool by striking it with a blacksmith's "
|
||||
"hammer. Repeated blows may be necessary to fully repair a badly worn tool. "
|
||||
"To retrieve the tool either punch or right-click the anvil with an empty "
|
||||
"hand."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:53
|
||||
msgid "anvil"
|
||||
msgstr "Amboss"
|
||||
|
||||
#: init.lua:92
|
||||
#, lua-format
|
||||
msgid "Anvil (owned by %s)"
|
||||
msgstr "Amboss (gehoert %s)"
|
||||
|
||||
#: init.lua:95 init.lua:177
|
||||
#, lua-format
|
||||
msgid "Owner: %s"
|
||||
msgstr "Besitzer: %s"
|
||||
|
||||
#: init.lua:138
|
||||
msgid "The workpiece slot is for damaged tools only."
|
||||
#: init.lua:155
|
||||
#, fuzzy
|
||||
msgid "This anvil is for damaged tools only."
|
||||
msgstr "Das Werkstueckfeld gilt nur fuer beschaedigtes Werkzeug."
|
||||
|
||||
#: init.lua:267
|
||||
msgid "Your @1 has been repaired successfully."
|
||||
msgstr ""
|
||||
|
||||
#~ msgid "Workpiece:"
|
||||
#~ msgstr "Werkstueck:"
|
||||
|
||||
#~ msgid "Optional"
|
||||
#~ msgstr "Moegliche"
|
||||
|
||||
#~ msgid "storage for"
|
||||
#~ msgstr "Aufbewahrung fuer"
|
||||
|
||||
#~ msgid "your hammer"
|
||||
#~ msgstr "deinen Hammer"
|
||||
|
||||
#~ msgid "Punch anvil with hammer to"
|
||||
#~ msgstr "Schlage mit dem Hammer auf den Amboss um"
|
||||
|
||||
#~ msgid "repair tool in workpiece-slot."
|
||||
#~ msgstr "das Werkzeug im Werkstueckfeld zu reparieren."
|
||||
|
||||
#~ msgid "anvil"
|
||||
#~ msgstr "Amboss"
|
||||
|
||||
#~ msgid "Anvil (owned by %s)"
|
||||
#~ msgstr "Amboss (gehoert %s)"
|
||||
|
||||
#~ msgid "Owner: %s"
|
||||
#~ msgstr "Besitzer: %s"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-02-27 22:39-0700\n"
|
||||
"POT-Creation-Date: 2017-03-07 22:17-0700\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -17,52 +17,43 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: init.lua:14
|
||||
msgid "Steel hammer for repairing tools on the anvil"
|
||||
#: init.lua:19
|
||||
msgid "Steel blacksmithing hammer"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:39
|
||||
msgid "Workpiece:"
|
||||
#: init.lua:20
|
||||
msgid "A tool for repairing other tools at a blacksmith's anvil."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:41
|
||||
msgid "Optional"
|
||||
#: init.lua:21
|
||||
msgid ""
|
||||
"Use this hammer to strike blows upon an anvil bearing a damaged tool and you "
|
||||
"can repair it. It can also be used for smashing stone, but it is not well "
|
||||
"suited to this task."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:42
|
||||
msgid "storage for"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:43
|
||||
msgid "your hammer"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:45 init.lua:80
|
||||
#: init.lua:98
|
||||
msgid "Anvil"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:46
|
||||
msgid "Punch anvil with hammer to"
|
||||
#: init.lua:99
|
||||
msgid ""
|
||||
"A tool for repairing other tools in conjunction with a blacksmith's hammer."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:47
|
||||
msgid "repair tool in workpiece-slot."
|
||||
#: init.lua:100
|
||||
msgid ""
|
||||
"Right-click on this anvil with a damaged tool to place the damaged tool upon "
|
||||
"it. You can then repair the damaged tool by striking it with a blacksmith's "
|
||||
"hammer. Repeated blows may be necessary to fully repair a badly worn tool. "
|
||||
"To retrieve the tool either punch or right-click the anvil with an empty "
|
||||
"hand."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:53
|
||||
msgid "anvil"
|
||||
#: init.lua:155
|
||||
msgid "This anvil is for damaged tools only."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:92
|
||||
#, lua-format
|
||||
msgid "Anvil (owned by %s)"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:95 init.lua:177
|
||||
#, lua-format
|
||||
msgid "Owner: %s"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:138
|
||||
msgid "The workpiece slot is for damaged tools only."
|
||||
#: init.lua:267
|
||||
msgid "Your @1 has been repaired successfully."
|
||||
msgstr ""
|
||||
|
|
Loading…
Reference in New Issue