Go to file
flux a401a3e66f simplify logic (a little); check hud name 2022-06-19 16:29:39 +02:00
locale update translations for shared anvil 2020-12-11 16:30:31 -07:00
sounds add clang and sparks 2017-03-09 20:27:01 -07:00
textures add clang and sparks 2017-03-09 20:27:01 -07:00
.gitattributes Initial commit 2017-02-27 23:34:35 -07:00
.gitignore Initial commit 2017-02-27 23:34:35 -07:00
LICENSE Initial commit 2017-02-27 23:34:35 -07:00
README.md expose make_unrepairable 2020-02-16 22:02:48 -07:00
depends.txt Add technic to optional depends (#24) 2020-11-21 21:07:26 +01:00
description.txt Initial commit 2017-02-27 23:34:35 -07:00
i18n.py update i18n script 2020-11-01 23:26:05 -07:00
init.lua simplify logic (a little); check hud name 2022-06-19 16:29:39 +02:00
mod.conf Add technic to optional depends (#24) 2020-11-21 21:07:26 +01:00
screenshot.png alphaed screenshot background 2017-02-28 19:53:22 -07:00
settingtypes.txt add setting to allow hammer repair to be disabled 2019-04-14 21:21:31 -06:00

README.md

Anvil mod by Sokomine, originally a part of the Cottages mod but extracted to stand alone.

This anvil (and its associated hammer) allows a player to repair worn tools. Place the worn tool in the anvil's inventory and strike it with the hammer to improve its condition.

By default, a hammer can be repaired on the anvil just like any other tool, allowing for infinite recycling of worn tools. Set "anvil_hammer_is_repairable false" to prevent this.

Any tool belonging to the group "not_repaired_by_anvil" can't be repaired at an anvil.

The API function anvil.make_unrepairable(item_name) can be used as a convenience function to add this group to an already-registered tool.