Commit Graph

99 Commits (master)

Author SHA1 Message Date
Muhammad Rifqi Priyo Susanto 0b91a837a8 Add Indonesian translations (#2693) 2020-06-29 18:41:50 +02:00
IFRFSX ad4a3b708b Update Chinese Translation, Add Traditional Chinese Translation (#2596) 2020-03-02 21:53:12 +01:00
Zaoqi aab3867d67 Add zh_CN translation 2020-01-22 19:09:38 +01:00
Paramat 21a5be694f Remove Mapgen V7 floatland biome code
In preparation for a new Mapgen V7 floatland implementation.
2019-12-18 23:59:45 +00:00
Muhammad Nur Hidayat Yasuyoshi (MNH48) db6127c74b Add Malay translation 2019-11-30 17:31:40 +01:00
Aresiel 999361b34d Add Swedish translation 2019-11-30 17:31:29 +01:00
Andrey2470T e3d52946dc Add Russian translation (#2525) 2019-10-24 21:54:20 +02:00
Hamlet adfab8027d Italian translation (#2491) 2019-10-12 14:30:37 +02:00
JDiaz 2d1d07ed8c Spanish Translation (#2505) 2019-10-10 21:19:20 +02:00
DrHackberry 3087d917d9 French translation (#2514) 2019-10-10 21:18:25 +02:00
Wuzzy c2a45f16fe Add translation templates and German translation 2019-09-22 13:42:40 +02:00
Yves Quemener 40c39fdbaa Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
sfan5 257695124a Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
t0ny2 9bc1a7d7bd Make waterlily wave when placed on waving water 2019-06-16 22:09:36 +01:00
An0n3m0us a55cf771ad Add groups for tools and mushrooms (#2378) 2019-06-01 21:10:30 +02:00
HybridDog b6a42f612b flowers: Light check optimisation in mushroom spread 2019-03-31 22:20:28 +01:00
acmgit 062b5f6bb7 Flowers: Remove stack max definition (#2324) 2019-03-05 11:59:23 +01:00
Paramat 6da833e81b Flora spread: Reduce maximum density
Previously, maximum flora density was chosen based on the extremely rare
occurrence of all 8 flowers being at high density at one location. This
caused flora everywhere to spread to an unacceptably high density.

Revert the threshold to 3, which in testing results in a more acceptable
maximum density of 7 flora per 9x9 area.
2018-07-17 05:04:46 +01:00
tenplus1 6b7a9b64b6 Add food_* groups to default edibles (#2089) 2018-04-04 10:59:15 +02:00
Ezhh a3e0cd870e Add names for register_decoration 2018-03-18 00:25:16 +00:00
paramat 8d1e6f095e Waterlily: Place as Y-offset simple decoration 2018-02-27 01:16:48 +00:00
paramat 0fab7f30d1 Floatland biomes: Add forest, tune beach height 2018-02-27 01:16:43 +00:00
Ezhh f351810cbf Put y_max above y_min in mapgen registrations (#2051)
Switch y_max and y_min for flowers, fireflies and default
2018-02-25 12:25:34 +01:00
paramat 3aeecd1e2b Flower spread: Only spread to the same surface node 2018-02-17 09:37:27 +00:00
paramat e61446c285 Flower spread ABM: Optimise
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-02-04 02:34:36 +00:00
paramat 9a08c6ae3a Ferns: Add 3 sizes for coniferous forest biome
Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
paramat 011d646ebc Biomes: Add 'dirt with coniferous litter' node for coniferous forest 2017-12-24 00:33:21 +00:00
paramat 9f190f2050 Flowers: Add black tulip, green chrysanthemum
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.

Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
DTA7 df0efa739b Add nil checks for placer 2017-11-15 23:16:28 +00:00
tenplus1 12577e15ff Flowers: Add waterlily right-click checks
Check for on_rightclick functions of nodes when holding a waterlily.
2017-09-25 15:58:59 +01:00
tenplus1 90f210f11e Mushroom spread: Optimise and make overridable
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-08-25 23:07:19 +01:00
paramat 1e7289c5fc Floatland biomes: Simplify to grassland
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
2017-08-06 01:54:47 +01:00
Ezhh a0c92857b3 Improve node descriptions (#1834) 2017-07-23 10:26:10 +02:00
paramat c8d06c9ffa Floatland biomes: Update due to mgv7 biomerepeat option
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
2017-07-22 01:07:06 +01:00
paramat fba1a9adc9 Flowers: More flowers 2017-07-01 04:29:49 +01:00
Ezhh e150a26101 Make sapling, leaves and fence descriptions consistent (#1795) 2017-06-25 11:19:12 +02:00
paramat 6700e45902 Flowers: New texture for yellow dandelion
Derived from the white dandelion texture.
Uses the flower head colours of the previous yellow dandelion.
2017-06-08 15:52:00 +01:00
zaoqi 60ad6dbc7a Use creative.is_enabled_for for creative mode if possible (#1558) 2017-03-29 21:02:26 +02:00
paramat bf493b2047 Flora spread: Re-enable dry shrub replacing flora in desert sand
Flora is converted to dry shrub in desert sand and silver sand.
No conversion in sand to preserve sand dune grasses.
Dry shrubs do not spread so this conversion, used by players, is the
only way to generate them.
2017-03-26 03:06:37 +01:00
paramat 89f2757deb Flora spread: Do not replace flora with dry shrub, only 'return'
If there is no group:soil node found below, do not replace flora with
dry shrub, this was breaking flower pots and other mods.
Originally, flora would only turn to dry shrub if in desert sand.
2017-03-22 22:30:35 +00:00
paramat a270facaed Flora spread: Allow spread on rainforest litter. Other improvements
Use the soil group more instead of checking for multiple node names.
Remove 'neighbors' from ABM.
Turn any flora to dry shrub if on a non-soil, except when on default:sand
to avoid dune grasses being replaced.
Search for "group:soil" when searching for a position for the new flora
node, instead of searching for multiple node names, however do not spread
flora onto desert sand, which is in the soil group.

Remove default:dirt_with_snow from the soil group as it would be frozen
soil. It can be dug and placed to turn it into dirt (consider this some
extra work needed to make it cultivatable).
2017-03-20 00:14:56 +00:00
paramat 87fb2d5bb0 Biomes: Add and auto-select mgv7 floatland biomes
A simple set of biomes for now: Ocean, coniferous forest, grassland,
sandstone desert.
Update biome lists for blob ores and decorations.

Make sandstone desert filler 1 node deeper to match other deserts.
2017-03-17 05:49:57 +00:00
octacian 35821174af Waterlily: Avoid z-fighting of base texture with water surface
Avoid z-fighting visible from below.
Raise the nodebox base 1/64th of a node.
2017-02-12 01:23:53 +00:00
Martin Doege f38042021c Textures: Strip color profiles from some textures
Removes the "iCCP: known incorrect sRGB profile" error messages on the
console when starting minetest_game by stripping offending color profiles.
2017-01-22 07:43:12 +00:00
paramat 0052ea27f8 Default/flowers: Improve papyrus and waterlily schematics
Papyrus:
Make base node dirt instead of dirt_with_grass. Formerly the exposed
dirt would change to grass but the new grass spread ABM now prevents that.

Waterlily:
Don't specify a water_source node in the schematic, as it may be used in
river water. It was not force-placed but should really be "air" prob = 0.
2016-12-04 06:36:05 +00:00
paramat ca0221d394 Default / flowers: New biomes. Limit dirt blobs. Add corals, bushes
Biomes:
Add 'sandstone desert', 'cold desert', 'snowy grassland'.
Rename 'glacier' biome to 'icesheet' biome.
Rename non-swamp 'swamp' biomes to 'shore' biomes.
Remove 'sandstone grassland' biome.
Rename 'stone grassland' biome to 'grassland' biome.
Edit biome points for improved similarity to Whittaker classification.
Change 'tundra' to bare stone with snowblocks.
Make dirt 'swamp' / 'shore' less deep.

Ores:
Make dirt blob ore biome-specific, limit to dirt biomes.

Decorations:
Make mushroom noise spread match that of appletrees as originally intended,
to have mushrooms spawn in darker thicker forest areas.
Add coral reefs in warm oceans.
Add bushes and acacia bushes.
Jungletrees in deeper water for larger swamps.

Register flower mod decorations in singlenode mapgen for use by
minetest.generate_registered_decorations, as in default/mapgen.lua.
2016-12-03 02:18:06 +00:00
paramat be3a23d757 Textures: Revert many back to RGBA to fix visual bug
With mip-mapping enabled, some GPUs cause a visual bug with indexed
textures that use alpha. This bug has been present for a while but
not noticed before. All indexed alpha textures must now be converted
to RGBA, to start this process we revert some textures converted to
indexed in the recent commit af3c918.
2016-11-19 23:45:08 +00:00
Auke Kok fb5b29d1e4 Convert many textures to indexed color
This fixes all cases where the color profile was broken, and
libpng warns about. It also makes almost all textures indexed
instead of RGB where possible (textures that don't have
semi-transparent pixels).
2016-11-18 05:37:02 +00:00
paramat eb9af0dc5b Default, flowers: Improve plant selection boxes
Selection box width is limited to 14 / 16 node to visually
distinguish box from any neighbouring cubic nodes.
2016-11-05 09:14:10 +00:00
Fernando Carmona Varo 40a2dc5cd5 Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00