Muhammad Rifqi Priyo Susanto
8f67012a1c
Add Indonesian translations ( #2693 )
2020-06-29 18:41:50 +02:00
Hamlet
7f735a9d31
doors: Update Italian translation ( #2670 )
2020-05-11 23:13:00 +02:00
sfan5
47003c49d4
doors: Remove unnecessary nodebox and empty texture ( #2662 )
2020-05-04 19:20:01 +02:00
An0n3m0us
b6a6a219dc
Fix door model UV for open and close ( #2372 )
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Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
2020-04-24 21:04:00 +02:00
An0n3m0us
21a8895629
Sort items into correct categories ( #2612 )
2020-04-06 15:15:50 +02:00
IFRFSX
8bcd97402d
Update Chinese Translation, Add Traditional Chinese Translation ( #2596 )
2020-03-02 21:53:12 +01:00
sfan5
b293dafcd7
Convert minetest.sound_play uses to ephemeral
2020-02-05 22:24:23 +01:00
Zaoqi
f0d2b9646b
Add zh_CN translation
2020-01-22 19:09:38 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48)
f06f12d436
Add Malay translation
2019-11-30 17:31:40 +01:00
Aresiel
b943e048ed
Add Swedish translation
2019-11-30 17:31:29 +01:00
Andrey2470T
3f2c5d6732
Add Russian translation ( #2525 )
2019-10-24 21:54:20 +02:00
Hamlet
2fe30a3f70
Italian translation ( #2491 )
2019-10-12 14:30:37 +02:00
JDiaz
6578b08cbf
Spanish Translation ( #2505 )
2019-10-10 21:19:20 +02:00
DrHackberry
f7b941fe16
French translation ( #2514 )
2019-10-10 21:18:25 +02:00
Wuzzy
b25beb84a4
Add translation templates and German translation
2019-09-22 13:42:40 +02:00
sfan5
2877d49f43
Fix trapdoor infotext to correctly describe the type of trapdoor
2019-09-20 20:56:20 +02:00
sfan5
7fce8a74a8
Fix door infotext to correctly describe the type of door
2019-09-20 20:10:58 +02:00
mbartlett21
f01916dfa4
Add option for non-jumpable fences and walls
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Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
An0n3m0us
e27d38ff94
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
Yves Quemener
9ef596664f
Add support for MT 5 game translation (rebasing ) ( #2466 )
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rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
4abe7657b0
Various mods: Use " " instead of ' ' for item names
2019-08-01 02:40:39 +01:00
sfan5
34168de6f0
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
Paramat
b2835df6b0
Fix trapdoor side textures and orientations
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Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00
SmallJoker
646e3f7eef
Use group:stick in recipes ( fixes #2306 )
2019-03-24 10:59:34 +01:00
Paramat
04a299a1c4
Doors: New handle and hinges for glass door
2018-12-22 00:33:37 +00:00
Ryan Nolan
ec1143ff43
Doors: Allow on_rightclick to be overidden
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Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
2018-12-20 22:45:24 +00:00
sofar
90c42347fc
Prevent crash if some mod inadvertently allowed doors to rotate
2018-12-06 23:29:43 +00:00
SmallJoker
da4d5def4a
New glass, glass stair/slab, and glass door textures
2018-11-02 17:22:54 +00:00
paramat
2c61080cfc
Doors: Avoid crash on nil player in 'can dig door'
2018-02-03 03:54:03 +00:00
DTA7
dd32f2d71a
Add nil checks for placer
2017-11-15 23:16:28 +00:00
sfan5
5fe267ac7b
Doors: Same prediction change for trapdoors
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Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
sfan5
2e1fd6e272
Doors: Disable client dig prediction for protected doors
2017-09-11 21:35:28 +02:00
Ezhh
cdca768022
Improve node descriptions ( #1834 )
2017-07-23 10:26:10 +02:00
DS-Minetest
61ac8b0f9e
Add backface_culling to open chests and fencegates
2017-07-02 11:32:34 +01:00
Ezhh
c89b8c7677
Make sapling, leaves and fence descriptions consistent ( #1795 )
2017-06-25 11:19:12 +02:00
DS-Minetest
e69fae7c0b
Doors: Avoid white particles when digging wooden trapdoor
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Alter the wooden trapdoor side texture, replacing the white area with a
repetition of the wood pixels.
It is now consistent with the steel trapdoor side texture.
2017-06-08 15:52:31 +01:00
MrIbby
5d096621b2
Change "Junglewood" to "Jungle Wood"
2017-06-03 11:55:13 -04:00
Auke Kok
218d0a1c10
Doors: place sound when placing a door.
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Due to door items being the thing that's placed, we need to
explicitly play a sound when placing a door.
Fixes #1363
2017-04-28 21:52:59 -07:00
upsilon
2bf5fd9375
Doors: Ignore permission check if player parameter is omitted
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As written in game_api.txt.
2017-04-20 19:54:27 +01:00
Thomas--S
f3b4661d3a
nodebox -> node_box
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Seems like this was a typo
2017-04-12 18:39:42 -07:00
SmallJoker
4f70794d3f
doors: Fix craftitem not listed in inventory ( #1683 )
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Fixes bug caused by b847888
2017-04-02 10:01:01 +02:00
zaoqi
c80811a49d
Use creative.is_enabled_for for creative mode if possible ( #1558 )
2017-03-29 21:02:26 +02:00
cx384
1eb7606bd1
doors: add groups to the door craftitem
2017-03-29 20:40:56 +02:00
upsilon
fd38a456f0
doors: record protection violation if it cannot be dug
2017-03-26 03:06:44 +01:00
Thomas--S
201880e098
Change doors to default.can_interact_with_node()
2017-03-16 09:11:20 -07:00
SmallJoker
8f85cff817
Keys: Update default.can_interact_with_node to new item meta
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Completes a forgotten update in 9d3a526
2017-03-12 12:20:31 -07:00
octacian
f2b9384eb1
Keys: Show owner in description
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Utilizes several new features allowing the description of an item to be changed using the `description` meta key. This also moves keys from using the old single-value itemstack metadata system to the new node-like metadata system.
2017-02-27 19:00:14 -08:00
Martin Doege
babe49de8d
Textures: Strip color profiles from some textures
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Removes the "iCCP: known incorrect sRGB profile" error messages on the
console when starting minetest_game by stripping offending color profiles.
2017-01-22 07:43:12 +00:00
Auke Kok
480ed11001
Revert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..."
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This reverts commit 5e4a6e8ac68b92c7394b80bb67839b71b4a4a00b, and
commit 60cf3f85b6e661482ec2705cadbdc1b04e388d19.
The original door API rewrite I posted had all rotation disabled using
the correct on_rotate() handler returning `false`. Two subsequent
changes attempting first to enable simple rotation and second disabling
that again changed the callback handler to a boolean `false`, which
is incorrect use in the screwdriver API, and actually allows rotation.
The proper way to disable rotation for facedir nodes it to use a full
callback handler that does `return false`.
2017-01-15 17:43:17 -08:00
rubenwardy
b902ccf841
Make doors place when shift is held instead of calling on_rightclick
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Fixes #1364
2017-01-03 16:54:01 +00:00