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.PHONY: doc
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doc:
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luadoc -d $(doc) mods/spawn_usher
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ldoc --dir=$(doc) mods/spawn_usher
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@ -1,94 +0,0 @@
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<!-- File list -->
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<h1>Files</h1>
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<ul>
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<li><strong>mods/spawn_usher/init.lua</strong></li>
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<li>
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<a href="../../../files/mods/spawn_usher/spawnusher.html">mods/spawn_usher/spawnusher.lua</a>
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<div id="content">
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<h1>File <code>mods/spawn_usher/init.lua</code></h1>
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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<!-- Module list -->
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<!-- File list -->
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<h1>Files</h1>
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<ul>
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<li>
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<a href="../../../files/mods/spawn_usher/init.html">mods/spawn_usher/init.lua</a>
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</li>
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<li><strong>mods/spawn_usher/spawnusher.lua</strong></li>
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</ul>
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</div> <!-- id="navigation" -->
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<div id="content">
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<h1>File <code>mods/spawn_usher/spawnusher.lua</code></h1>
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<h2>Functions</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#spawnusher.activate">spawnusher.activate</a> (random_placement_radius, required_bubble_size, retry_time)</td>
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<td class="summary">Activates the spawn usher system.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#spawnusher.is_air_bubble">spawnusher.is_air_bubble</a> (start_pos)</td>
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<td class="summary">Tests if the given position is an air bubble big enough.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#spawnusher.move_later">spawnusher.move_later</a> (player, current_pos)</td>
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<td class="summary">Schedules the player to be moved later.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#spawnusher.move_player">spawnusher.move_player</a> (player)</td>
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<td class="summary">Moves the player to a safe location.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#spawnusher.move_players">spawnusher.move_players</a> ()</td>
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<td class="summary">Move all players that could not be placed so far.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#spawnusher.move_random">spawnusher.move_random</a> (player)</td>
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<td class="summary">Moves the player randomly on the x and z plane.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#spawnusher.on_spawn_player">spawnusher.on_spawn_player</a> (player)</td>
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<td class="summary">Callback for if a player spawns.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2><a name="functions"></a>Functions</h2>
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<dl class="function">
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<dt><a name="spawnusher.activate"></a><strong>spawnusher.activate</strong> (random_placement_radius, required_bubble_size, retry_time)</dt>
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<dd>
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Activates the spawn usher system.
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<h3>Parameters</h3>
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<ul>
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<li>
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random_placement_radius: Optional. The player will be respawned in the given radius around the spawn point.
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</li>
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<li>
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required_bubble_size: Optional. The size/height of the bubble of air that is required for the player to spawn. Defaults to 2.
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</li>
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<li>
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retry_time: Optional. This is the time that passes between tries to place to the player.
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</li>
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</ul>
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</dd>
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<dt><a name="spawnusher.is_air_bubble"></a><strong>spawnusher.is_air_bubble</strong> (start_pos)</dt>
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<dd>
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Tests if the given position is an air bubble big enough.
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<h3>Parameters</h3>
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<ul>
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<li>
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start_pos: The position at which to check.
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</li>
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</ul>
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<h3>Return value:</h3>
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true if at the given position is an air bubble big enough.
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</dd>
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<dt><a name="spawnusher.move_later"></a><strong>spawnusher.move_later</strong> (player, current_pos)</dt>
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<dd>
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Schedules the player to be moved later. Also moves the player to the given position.
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<h3>Parameters</h3>
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<ul>
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<li>
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player: The player object.
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</li>
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<li>
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current_pos: The current position to which the player will be moved.
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</li>
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</ul>
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</dd>
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<dt><a name="spawnusher.move_player"></a><strong>spawnusher.move_player</strong> (player)</dt>
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<dd>
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Moves the player to a safe location.
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<h3>Parameters</h3>
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<ul>
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<li>
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player: The player object.
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</li>
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</ul>
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</dd>
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<dt><a name="spawnusher.move_players"></a><strong>spawnusher.move_players</strong> ()</dt>
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<dd>
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Move all players that could not be placed so far.
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</dd>
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<dt><a name="spawnusher.move_random"></a><strong>spawnusher.move_random</strong> (player)</dt>
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<dd>
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Moves the player randomly on the x and z plane.
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<h3>Parameters</h3>
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<ul>
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<li>
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player: The Player object to move.
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</li>
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</ul>
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</dd>
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<dt><a name="spawnusher.on_spawn_player"></a><strong>spawnusher.on_spawn_player</strong> (player)</dt>
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<dd>
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Callback for if a player spawns.
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<h3>Parameters</h3>
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<ul>
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<li>
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player: The Player that spawned.
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</li>
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</ul>
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<h3>Return value:</h3>
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true, to disable default placement.
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</dd>
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</dl>
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284
doc/index.html
284
doc/index.html
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@ -1,94 +1,264 @@
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<h2>Contents</h2>
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<ul>
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<li><strong>Index</strong></li>
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||||
<li><a href="#Functions">Functions</a></li>
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<h1>Files</h1>
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||||
<ul>
|
||||
|
||||
<li>
|
||||
<a href="files/mods/spawn_usher/init.html">mods/spawn_usher/init.lua</a>
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</li>
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||||
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||||
<li>
|
||||
<a href="files/mods/spawn_usher/spawnusher.html">mods/spawn_usher/spawnusher.lua</a>
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</li>
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<h2>Modules</h2>
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<ul class="$(kind=='Topics' and '' or 'nowrap'">
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<li><strong>spawnusher</strong></li>
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</ul>
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</div> <!-- id="navigation" -->
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</div>
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||||
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||||
<div id="content">
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||||
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||||
<h1>Module <code>spawnusher</code></h1>
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<p>Spawn usher is a system that allows to correct the spawn position of players
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without knowing anything about the mapgen.</p>
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<p>
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<p> The system will register callbacks for newplayer and respawnplayer and will
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try to find an air bubble, either upwards or downwards, which the player can
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fit into. If an air bubble is found, the player will be moved there. If
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the block is not loaded, it will be tried again after a certain amount of
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time.
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<p> The only function that should be called from clients is activate.</p>
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<h2>Files</h2>
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||||
<table class="file_list">
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||||
<!--<tr><td colspan="2">Files</td></tr>-->
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||||
<tr>
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||||
<td class="name"><a href="files/mods/spawn_usher/init.html">mods/spawn_usher/init.lua</a></td>
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<td class="summary"></td>
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||||
</tr>
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||||
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<tr>
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||||
<td class="name"><a href="files/mods/spawn_usher/spawnusher.html">mods/spawn_usher/spawnusher.lua</a></td>
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<td class="summary"></td>
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||||
</tr>
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||||
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#activate">activate (random_placement_radius, required_bubble_size, retry_time)</a></td>
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<td class="summary">Activates the spawn usher system.</td>
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</tr>
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<tr>
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||||
<td class="name" nowrap><a href="#is_air_bubble">is_air_bubble (start_pos)</a></td>
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<td class="summary">Tests if the given position is an air bubble big enough.</td>
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||||
</tr>
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||||
<tr>
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||||
<td class="name" nowrap><a href="#move_later">move_later (player, current_pos)</a></td>
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||||
<td class="summary">Schedules the player to be moved later.</td>
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||||
</tr>
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||||
<tr>
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||||
<td class="name" nowrap><a href="#move_random">move_random (player)</a></td>
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||||
<td class="summary">Moves the player randomly on the x and z plane.</td>
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</tr>
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||||
<tr>
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||||
<td class="name" nowrap><a href="#move_player">move_player (player)</a></td>
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<td class="summary">Moves the player to a safe location.</td>
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</tr>
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<tr>
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||||
<td class="name" nowrap><a href="#move_players">move_players ()</a></td>
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<td class="summary">Move all players that could not be placed so far.</td>
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||||
</tr>
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||||
<tr>
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||||
<td class="name" nowrap><a href="#on_spawn_player">on_spawn_player (player)</a></td>
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||||
<td class="summary">Callback for if a player spawns.</td>
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</tr>
|
||||
</table>
|
||||
|
||||
<br/>
|
||||
<br/>
|
||||
|
||||
|
||||
<h2><a name="Functions"></a>Functions</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
<a name = "activate"></a>
|
||||
<strong>activate (random_placement_radius, required_bubble_size, retry_time)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Activates the spawn usher system.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">random_placement_radius</span>
|
||||
Optional. The player will be respawned in
|
||||
the given radius around the spawn point.
|
||||
</li>
|
||||
<li><span class="parameter">required_bubble_size</span>
|
||||
Optional. The size/height of the bubble of
|
||||
air that is required for the player to spawn.
|
||||
Defaults to 2.
|
||||
</li>
|
||||
<li><span class="parameter">retry_time</span>
|
||||
Optional. This is the time that passes between tries to
|
||||
place to the player.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "is_air_bubble"></a>
|
||||
<strong>is_air_bubble (start_pos)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Tests if the given position is an air bubble big enough.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">start_pos</span>
|
||||
The position at which to check.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
true if at the given position is an air bubble big enough.
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "move_later"></a>
|
||||
<strong>move_later (player, current_pos)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Schedules the player to be moved later. Also moves the player to the given
|
||||
position.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">player</span>
|
||||
The player object.
|
||||
</li>
|
||||
<li><span class="parameter">current_pos</span>
|
||||
The current position to which the player will be moved.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "move_random"></a>
|
||||
<strong>move_random (player)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Moves the player randomly on the x and z plane.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">player</span>
|
||||
The Player object to move.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "move_player"></a>
|
||||
<strong>move_player (player)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Moves the player to a safe location.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">player</span>
|
||||
The player object.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "move_players"></a>
|
||||
<strong>move_players ()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Move all players that could not be placed so far.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "on_spawn_player"></a>
|
||||
<strong>on_spawn_player (player)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Callback for if a player spawns.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">player</span>
|
||||
The Player that spawned.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
true, to disable default placement.
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
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|
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|
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|
|
|
@ -0,0 +1,302 @@
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Copyright (c) 2010, Yahoo! Inc. All rights reserved.
|
||||
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|
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http://developer.yahoo.com/yui/license.html
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286
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}
|
||||
|
||||
|
||||
hr {
|
||||
margin-left: 0em;
|
||||
background: #00007f;
|
||||
border: 0px;
|
||||
height: 1px;
|
||||
}
|
||||
|
||||
ul { list-style-type: disc; }
|
||||
|
||||
table.index { border: 1px #00007f; }
|
||||
table.index td { text-align: left; vertical-align: top; }
|
||||
table.index ul { padding-top: 0em; margin-top: 0em; }
|
||||
|
||||
table {
|
||||
border: 1px solid black;
|
||||
border-collapse: collapse;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
th {
|
||||
border: 1px solid black;
|
||||
padding: 0.5em;
|
||||
}
|
||||
td {
|
||||
border: 1px solid black;
|
||||
padding: 0.5em;
|
||||
}
|
||||
div.header, div.footer { margin-left: 0em; }
|
||||
|
||||
#container
|
||||
{
|
||||
margin-left: 1em;
|
||||
margin-right: 1em;
|
||||
background-color: #f0f0f0;
|
||||
}
|
||||
|
||||
#product
|
||||
{
|
||||
text-align: center;
|
||||
border-bottom: 1px solid #cccccc;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#product big {
|
||||
font-size: 2em;
|
||||
}
|
||||
|
||||
#product_logo
|
||||
{
|
||||
}
|
||||
|
||||
#product_name
|
||||
{
|
||||
}
|
||||
|
||||
#product_description
|
||||
{
|
||||
}
|
||||
|
||||
#main
|
||||
{
|
||||
background-color: #f0f0f0;
|
||||
border-left: 2px solid #cccccc;
|
||||
}
|
||||
|
||||
#navigation
|
||||
{
|
||||
float: left;
|
||||
width: 18em;
|
||||
margin: 0;
|
||||
vertical-align: top;
|
||||
background-color: #f0f0f0;
|
||||
overflow:visible;
|
||||
}
|
||||
|
||||
#navigation h1 {
|
||||
background-color:#e7e7e7;
|
||||
font-size:1.1em;
|
||||
color:#000000;
|
||||
text-align:left;
|
||||
margin:0px;
|
||||
padding:0.2em;
|
||||
border-top:1px solid #dddddd;
|
||||
border-bottom:1px solid #dddddd;
|
||||
}
|
||||
|
||||
#navigation ul
|
||||
{
|
||||
font-size:1em;
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 1px;
|
||||
}
|
||||
|
||||
#navigation li
|
||||
{
|
||||
text-indent: -1em;
|
||||
margin: 0em 0em 0em 0.5em;
|
||||
display: block;
|
||||
padding: 3px 0px 0px 12px;
|
||||
}
|
||||
|
||||
#navigation li li a
|
||||
{
|
||||
padding: 0px 3px 0px -1em;
|
||||
}
|
||||
|
||||
#content
|
||||
{
|
||||
margin-left: 18em;
|
||||
padding: 1em;
|
||||
border-left: 2px solid #cccccc;
|
||||
border-right: 2px solid #cccccc;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#about
|
||||
{
|
||||
clear: both;
|
||||
margin: 0;
|
||||
padding: 5px;
|
||||
border-top: 2px solid #cccccc;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
@media print {
|
||||
body {
|
||||
font: 12pt "Times New Roman", "TimeNR", Times, serif;
|
||||
}
|
||||
a { font-weight:bold; color: #004080; text-decoration: underline; }
|
||||
|
||||
#main
{
background-color: #ffffff;
border-left: 0px;
}
|
||||
#container
{
margin-left: 2%;
margin-right: 2%;
background-color: #ffffff;
}
|
||||
|
||||
#content
{
margin-left: 0px;
padding: 1em;
border-left: 0px;
border-right: 0px;
background-color: #ffffff;
}
|
||||
|
||||
#navigation
{
display: none;
|
||||
}
|
||||
pre.example {
|
||||
font-family: "Andale Mono", monospace;
|
||||
font-size: 10pt;
|
||||
page-break-inside: avoid;
|
||||
}
|
||||
}
|
||||
|
||||
table.module_list td
|
||||
{
|
||||
border-width: 1px;
|
||||
padding: 3px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
}
|
||||
table.module_list td.name { background-color: #f0f0f0; }
|
||||
table.module_list td.summary { width: 100%; }
|
||||
|
||||
table.file_list
|
||||
{
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
table.file_list td
|
||||
{
|
||||
border-width: 1px;
|
||||
padding: 3px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
}
|
||||
table.file_list td.name { background-color: #f0f0f0; }
|
||||
table.file_list td.summary { width: 100%; }
|
||||
|
||||
|
||||
table.function_list
|
||||
{
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
table.function_list td
|
||||
{
|
||||
border-width: 1px;
|
||||
padding: 3px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
}
|
||||
table.function_list td.name { background-color: #f0f0f0; }
|
||||
table.function_list td.summary { width: 100%; }
|
||||
|
||||
|
||||
table.table_list
|
||||
{
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
table.table_list td
|
||||
{
|
||||
border-width: 1px;
|
||||
padding: 3px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
}
|
||||
table.table_list td.name { background-color: #f0f0f0; }
|
||||
table.table_list td.summary { width: 100%; }
|
||||
|
||||
dl.function dt {border-top: 1px solid #ccc; padding-top: 1em;}
|
||||
dl.function dd {padding-bottom: 1em;}
|
||||
dl.function h3 {padding: 0; margin: 0; font-size: medium;}
|
||||
|
||||
dl.table dt {border-top: 1px solid #ccc; padding-top: 1em;}
|
||||
dl.table dd {padding-bottom: 1em;}
|
||||
dl.table h3 {padding: 0; margin: 0; font-size: medium;}
|
||||
|
||||
#TODO: make module_list, file_list, function_list, table_list inherit from a list
|
||||
|
Loading…
Reference in New Issue