Fixed a possible endless loop.
parent
28f494b69b
commit
47c3d23da0
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@ -185,7 +185,18 @@ function spawnusher.move_player(player)
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-- The node beneath is neither air nor ignore and there is no
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-- air bubble big enough, lets go upwards and see if that
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-- helps.
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pos.y = pos.y + 2
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while mathutil.in_range(pos.y, -31000, 31000) do
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pos.y = pos.y + 1
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local upward_node = minetest.get_node(pos).name
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if upward_node == "ignore" then
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spawnusher.move_later(player, pos)
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return
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elseif upward_node ~= "air" then
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break
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end
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end
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end
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elseif current == "ignore" then
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-- The current node is ignore, which means we need to retry later.
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