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README.md

Minetest - Autralopithecus

A sub game for Minetest.

The long term goal of Australopithecus is to provide a vast, fun to explore world that is hard to survive in. The player should be dumped into a wild world that does not forgive any mistakes, leaving the camp and going into the wilderness should always be an adventure.

The main sources of inspiration are Minecraft, Dwarf Fortress, Don't Starve, Diggles and similar games.

Australopithecus is an extinct genus of hominids that lived 4 to 2 billion years ago.

Features

  • Custom mapgen with vast biomes, high mountains and deep oceans.
  • Grass spreads slowly.
  • Ramps are placed in the whole world.

Textures

Textures are from the awesome Summerfields texture pack.

Fonts

There is a font that is distributed with the game which is suggested to be used. Here is the configuration that is suggested:

# The font path is relative to the minetest executable, which might need
# to be adjusted.
font_path = ../games/australopithecus/mods/core/fonts/CatV_6x12_9.ttf

# We are using a small shadow.
font_shadow = 1

# Which is slightly transparent.
font_shadow_alpha = 192

# Suggested font sizes are 21 and 27, depending on your display.
font_size = 21

# Last but not least, make sure that freetype fonts are enabled.
freetype = true

Mods

  • base, basic stuff needed for the mods.
  • core, the core of the game.
  • mapgen, the mapgen.
  • player-skins, allows to have different "clothes".
  • torch, torches.
  • trash, provides a trash inventory for each player.

Mods (external)

  • artisanry, a replacement for the default build system.
  • auto-drops, a mod that drops all drops from a dug node.
  • auto-hud-hide, a mod that hides the HUD.
  • auto-pickup, a mod that allos to pick up items by moving over them.
  • death-inventory-drop, a mod which makes the payer drop their inventory on death.
  • player-model, a mod that adds a model for the player.
  • sneak-cam, a mod that lowers the viewpoints of sneaking players.
  • spawn-usher, a system to place the player on spawns.
  • utils, a util collection for Minetest mods.
  • voice, a system that makes the chat behave more like a voice.
  • worldgen, a system for creating mapgens.
  • worldgen-utils, a util collection for mapgens.

Privileges

  • ap_mapgen, allows to manipulate the mapgen and the map.

Debug commands

For the time being there are multiple commands available, mostly for debugging purposes.

  • /delete-map, deletes the current map chunk which is automatically regenerated from scratch. Needs the ap_mapgen privilege.
  • /reload-mapgen, reloads the mapgen system. Only useful if you plan to test changes to the mapgen on the fly. Needs the ap_mapgen privilege.
  • /update-map, updates the liquids and lighting in the current map chunk. Needs the ap_mapgen privilege.

Feedback

I'm open for any feedback, or if you have any questions, either drop an issue here, post in the forum thread or over IRC, I'm idling most of the time in #minetest, #minetest-dev and #minetest-mod channels.