minetest-mod-xdecor/src/workbench.lua

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local workbench = {}
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local nodes = {}
screwdriver = screwdriver or {}
local min, ceil = math.min, math.ceil
local S = xdecor.S
local FS = function(...) return minetest.formspec_escape(S(...)) end
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-- Nodes allowed to be cut
-- Only the regular, solid blocks without metas or explosivity can be cut
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for node, def in pairs(minetest.registered_nodes) do
if xdecor.stairs_valid_def(def) then
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nodes[#nodes + 1] = node
end
end
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-- Nodeboxes definitions
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workbench.defs = {
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-- Name YieldX YZ WH L
{"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
{"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
{"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
{"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
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{ 0, 15, 8, 16, 1, 8 }},
{"cube", 4, { 0, 0, 0, 8, 8, 8 }},
{"panel", 4, { 0, 0, 0, 16, 8, 8 }},
{"slab", 2, nil },
{"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
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{ 0, 8, 8, 16, 8, 8 }},
{"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
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{ 0, 8, 8, 8, 8, 8 }},
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{"stair_outer", 1, nil },
{"stair", 1, nil },
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{"stair_inner", 1, nil }
}
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local repairable_tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
local custom_repairable = {}
function xdecor:register_repairable(item)
custom_repairable[item] = true
end
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-- Tools allowed to be repaired
function workbench:repairable(stack)
if custom_repairable[stack] then return true end
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for _, t in ipairs(repairable_tools) do
if stack:find(t) then
return true
end
end
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end
-- method to allow other mods to check if an item is repairable
function xdecor:is_repairable(stack)
return workbench:repairable(stack)
end
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function workbench:get_output(inv, input, name)
local output = {}
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for i = 1, #self.defs do
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local nbox = self.defs[i]
local count = min(nbox[2] * input:get_count(), input:get_stack_max())
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local item = name .. "_" .. nbox[1]
item = nbox[3] and item or "stairs:" .. nbox[1] .. "_" .. name:match(":(.*)")
output[i] = item .. " " .. count
end
inv:set_list("forms", output)
end
local main_fs = "label[0.9,1.23;"..FS("Cut").."]"
.."label[0.9,2.23;"..FS("Repair").."]"
..[[ box[-0.05,1;2.05,0.9;#555555]
box[-0.05,2;2.05,0.9;#555555] ]]
.."button[0,0;2,1;craft;"..FS("Crafting").."]"
.."button[2,0;2,1;storage;"..FS("Storage").."]"
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..[[ image[3,1;1,1;gui_arrow.png]
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image[0,1;1,1;worktable_saw.png]
image[0,2;1,1;worktable_anvil.png]
image[3,2;1,1;hammer_layout.png]
list[context;input;2,1;1,1;]
list[context;tool;2,2;1,1;]
list[context;hammer;3,2;1,1;]
list[context;forms;4,0;4,3;]
listring[current_player;main]
listring[context;tool]
listring[current_player;main]
listring[context;hammer]
listring[current_player;main]
listring[context;forms]
listring[current_player;main]
listring[context;input]
]]
local crafting_fs = "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
.."button[0,0;1.5,1;back;< "..FS("Back").."]"
..[[ list[current_player;craft;2,0;3,3;]
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list[current_player;craftpreview;6,1;1,1;]
listring[current_player;main]
listring[current_player;craft]
]]
local storage_fs = "list[context;storage;0,1;8,2;]"
.."button[0,0;1.5,1;back;< "..FS("Back").."]"
..[[listring[context;storage]
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listring[current_player;main]
]]
local formspecs = {
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-- Main formspec
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main_fs,
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-- Crafting formspec
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crafting_fs,
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-- Storage formspec
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storage_fs,
}
function workbench:set_formspec(meta, id)
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meta:set_string("formspec",
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"size[8,7;]list[current_player;main;0,3.25;8,4;]" ..
formspecs[id] .. xbg .. default.get_hotbar_bg(0,3.25))
end
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function workbench.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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inv:set_size("tool", 1)
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inv:set_size("input", 1)
inv:set_size("hammer", 1)
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inv:set_size("forms", 4*3)
inv:set_size("storage", 8*2)
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meta:set_string("infotext", S("Work Bench"))
workbench:set_formspec(meta, 1)
end
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function workbench.fields(pos, _, fields)
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if fields.quit then return end
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local meta = minetest.get_meta(pos)
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local id = fields.back and 1 or fields.craft and 2 or fields.storage and 3
if not id then return end
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workbench:set_formspec(meta, id)
end
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function workbench.dig(pos)
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local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("input") and inv:is_empty("hammer") and
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inv:is_empty("tool") and inv:is_empty("storage")
end
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function workbench.timer(pos)
local timer = minetest.get_node_timer(pos)
local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
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timer:stop()
return
end
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-- Tool's wearing range: 0-65535; 0 = new condition
tool:add_wear(-500)
hammer:add_wear(700)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
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return true
end
function workbench.allow_put(pos, listname, index, stack, player)
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local stackname = stack:get_name()
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if (listname == "tool" and stack:get_wear() > 0 and
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workbench:repairable(stackname)) or
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(listname == "input" and minetest.registered_nodes[stackname .. "_cube"]) or
(listname == "hammer" and stackname == "xdecor:hammer") or
listname == "storage" then
return stack:get_count()
end
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return 0
end
function workbench.on_put(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "input" then
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local input = inv:get_stack("input", 1)
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workbench:get_output(inv, input, stack:get_name())
elseif listname == "tool" or listname == "hammer" then
local timer = minetest.get_node_timer(pos)
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timer:start(3.0)
end
end
function workbench.allow_move(pos, from_list, from_index, to_list, to_index, count, player)
return (to_list == "storage" and from_list ~= "forms") and count or 0
end
function workbench.on_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local from_stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
workbench.on_take(pos, from_list, from_index, from_stack, player)
workbench.on_put(pos, to_list, to_index, to_stack, player)
end
function workbench.allow_take(pos, listname, index, stack, player)
return stack:get_count()
end
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function workbench.on_take(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
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local input = inv:get_stack("input", 1)
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local inputname = input:get_name()
local stackname = stack:get_name()
if listname == "input" then
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if stackname == inputname and minetest.registered_nodes[inputname .. "_cube"] then
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workbench:get_output(inv, input, stackname)
else
inv:set_list("forms", {})
end
elseif listname == "forms" then
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local fromstack = inv:get_stack(listname, index)
if not fromstack:is_empty() and fromstack:get_name() ~= stackname then
local player_inv = player:get_inventory()
if player_inv:room_for_item("main", fromstack) then
player_inv:add_item("main", fromstack)
end
end
input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
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inv:set_stack("input", 1, input)
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workbench:get_output(inv, input, inputname)
end
end
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xdecor.register("workbench", {
description = S("Work Bench"),
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groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1},
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sounds = default.node_sound_wood_defaults(),
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tiles = {
"xdecor_workbench_top.png","xdecor_workbench_top.png",
"xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
"xdecor_workbench_front.png", "xdecor_workbench_front.png"
},
on_rotate = screwdriver.rotate_simple,
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can_dig = workbench.dig,
on_timer = workbench.timer,
on_construct = workbench.construct,
on_receive_fields = workbench.fields,
on_metadata_inventory_put = workbench.on_put,
on_metadata_inventory_take = workbench.on_take,
on_metadata_inventory_move = workbench.on_move,
allow_metadata_inventory_put = workbench.allow_put,
allow_metadata_inventory_take = workbench.allow_take,
allow_metadata_inventory_move = workbench.allow_move
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})
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for _, d in ipairs(workbench.defs) do
for i = 1, #nodes do
local node = nodes[i]
local mod_name, item_name = node:match("^(.-):(.*)")
local def = minetest.registered_nodes[node]
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if item_name and d[3] then
local groups = {}
local tiles
groups.not_in_creative_inventory = 1
for k, v in pairs(def.groups) do
if k ~= "wood" and k ~= "stone" and k ~= "level" then
groups[k] = v
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end
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end
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if def.tiles then
if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
tiles = def.tiles
else
tiles = {def.tiles[1]}
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end
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else
tiles = {def.tile_images[1]}
end
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--TODO: Translation support for Stairs/Slab
if not minetest.registered_nodes["stairs:slab_" .. item_name] then
stairs.register_stair_and_slab(item_name, node,
groups, tiles, def.description .. " Stair",
def.description .. " Slab", def.sounds)
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end
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minetest.register_node(":" .. node .. "_" .. d[1], {
--TODO: Translation support
description = def.description .. " " .. d[1]:gsub("^%l", string.upper),
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
sounds = def.sounds,
tiles = tiles,
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use_texture_alpha = def.use_texture_alpha,
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groups = groups,
-- `unpack` has been changed to `table.unpack` in newest Lua versions
node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
sunlight_propagates = true,
on_place = minetest.rotate_node
})
elseif item_name and mod_name then
minetest.register_alias_force(
("%s:%s_innerstair"):format(mod_name, item_name),
("stairs:stair_inner_%s"):format(item_name)
)
minetest.register_alias_force(
("%s:%s_outerstair"):format(mod_name, item_name),
("stairs:stair_outer_%s"):format(item_name)
)
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end
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end
end
-- Craft items
minetest.register_tool("xdecor:hammer", {
description = S("Hammer"),
inventory_image = "xdecor_hammer.png",
wield_image = "xdecor_hammer.png",
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on_use = function() do
return end
end
})
-- Recipes
minetest.register_craft({
output = "xdecor:hammer",
recipe = {
{"default:steel_ingot", "group:stick", "default:steel_ingot"},
{"", "group:stick", ""}
}
})
minetest.register_craft({
output = "xdecor:workbench",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
}
})