add nil check
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4
init.lua
4
init.lua
@ -405,13 +405,13 @@ local function stamina_globaltimer(dtime)
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local name = player:get_player_name()
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-- damage player by 1 hp if saturation is < 2 (of 30)
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if h < STAMINA_STARVE_LVL
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if h and h < STAMINA_STARVE_LVL
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and hp > 0 then
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player:set_hp(hp - STAMINA_STARVE, {hunger = true})
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end
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-- don't heal if drowning or dead or poisoned
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if h >= STAMINA_HEAL_LVL
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if h and h >= STAMINA_HEAL_LVL
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and h >= hp
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and hp > 0
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and air > 0
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