diff --git a/init.lua b/init.lua index cdccd88..8678831 100644 --- a/init.lua +++ b/init.lua @@ -405,13 +405,13 @@ local function stamina_globaltimer(dtime) local name = player:get_player_name() -- damage player by 1 hp if saturation is < 2 (of 30) - if h < STAMINA_STARVE_LVL + if h and h < STAMINA_STARVE_LVL and hp > 0 then player:set_hp(hp - STAMINA_STARVE, {hunger = true}) end -- don't heal if drowning or dead or poisoned - if h >= STAMINA_HEAL_LVL + if h and h >= STAMINA_HEAL_LVL and h >= hp and hp > 0 and air > 0