send messages of notification to users about new spawn point will be set
* send notificaicon about spawn point but privatelly * log action and log error if no bed valid position are found
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799d13ce3b
commit
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26
init.lua
26
init.lua
@ -49,10 +49,14 @@ function find_ground(pos, player)
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else
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player:setpos({x = pos.x, y = pos.y - i + 2, z = pos.z})
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finished = true
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name = player:get_player_name()
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pos = player:getpos()
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minetest.chat_send_player(name, "spawnrand: "..pos.x..","..pos.y..","..pos.z )
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minetest.log("action", "[spawnrand] position for "..name.. ", "..pos.x..","..pos.y..","..pos.z)
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return true
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end
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end
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until finished == true or i < -30
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until finished == true or i <= -20
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elseif node.name ~= 'air' or node.name ~= 'ignore' then --Theoretically below ground
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local i = 1
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repeat
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@ -68,6 +72,10 @@ function find_ground(pos, player)
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else
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player:setpos({x = pos.x, y = pos.y + i, z = pos.z})
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i = 25
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name = player:get_player_name()
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pos = player:getpos()
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minetest.chat_send_player(name, "spawnrand: "..pos.x..","..pos.y..","..pos.z )
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minetest.log("action", "[spawnrand] position for "..name.. ", "..pos.x..","..pos.y..","..pos.z)
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return true
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end
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end
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@ -92,7 +100,10 @@ minetest.register_node('spawnrand:node', {
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-- newspam in new player join
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minetest.register_on_newplayer(function(player)
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local pos
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if player ~= nil then
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pos = player:getpos()
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minetest.chat_send_player(player:get_player_name( ), "...awaiting new spawn from : ".. pos.x ..","..pos.y..","..pos.z )
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spawnrand(player)
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end
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@ -101,23 +112,24 @@ end)
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-- newspam in payer dead, but doe snot remain with same position.. take care of bed but not of home yet
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minetest.register_on_respawnplayer(function(player)
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local name
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local name, pos
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if player ~= nil then
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name = player:get_player_name( )
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name = player:get_player_name()
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pos = player:getpos()
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minetest.chat_send_player(player:get_player_name( ), "...awaiting new spawn from : ".. pos.x ..","..pos.y..","..pos.z )
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if bed_respawn then
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local pos = beds.spawn[name]
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pos = beds.spawn[name]
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if pos then
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player:setpos(pos)
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return true
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else
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minetest.log("error", "[spawnrand] fails to determine bed position for "..name.. ", new spawn will be used")
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spawnrand(player)
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return true
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end
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else
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spawnrand(player)
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return true
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end
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return true
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end
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end)
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