minetest-mod-nssw/settingtypes.txt

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[Damage Multipliers]
rangedweapons.player_dmg_multiplier (Player Damage Multiplier) float 1.0 0.0 100.0
rangedweapons.mob_dmg_multiplier (Mob Damage Multiplier) float 1.0 0.0 100.0
rangedweapons.headshot_dmg_multiplier (Headshot Damage Multiplier) float 1.75 0.0 100.0
[Crafting]
rangedweapons.gun_crafting (Gun Crafting) bool true
rangedweapons.ammo_crafting (Ammo Crafting) bool true
rangedweapons.item_crafting (Item Crafting) bool true
# Things like Barrels and Gun handles
rangedweapons.gun_parts_crafting (Gun Parts Crafting) bool true
[Skills]
rangedweapons.max_gun_efficiency (Max Gun Efficiency) int 300 0 1000
rangedweapons.min_gun_efficiency (Min Gun Efficiency) int 40 0 1000
[Blood & Gore]
rangedweapons.bloodyness (Bloodyness) int 10 0 100
[Durability]
# Do guns wear out with use
rangedweapons.gun_durability (Gun Durability) bool true
[Node Damages]
# Can bullets break glass?
rangedweapons.break_glass (Break Glass) bool true
# Can bullets break doors?
rangedweapons.break_doors (Break Doors) bool true
# This section defines what guns/weapons can be used
[Gun Categories]
# Thrown weapons ('shuriken', 'javelin')
rangedweapons.throwables (Throwables) bool true
# Hand guns ('glock17', 'luger', 'makarov', 'deagle', 'beretta', 'm1991')
rangedweapons.handguns (Handguns) bool true
# Revolvers ('python', 'taurus')
rangedweapons.revolvers (Revolvers) bool true
# SMGS ('mp40', 'mp5', 'kriss_sv', 'ump', 'thompson')
rangedweapons.smgs (Sub Machine Guns) bool true
# Machine Pistols ('tmp', 'uzi', 'tec9')
rangedweapons.mps (Machine Pistols) bool true
# Pump Action Shotguns ('remington', 'spas12', 'benelli')
rangedweapons.shotguns (Shotguns) bool true
# Full Automatic Shotguns ('aa12', 'jackhammer')
rangedweapons.auto_shotguns (Automatic Shotguns) bool true
# Explosives ('m79', 'milkor', 'rpg', 'hand_grenade')
rangedweapons.explosives (Explosives) bool true
# Power (Laser/Energy) Weapons ('laser_blaster', 'laser_rifle', 'laser_shotgun')
rangedweapons.power_weapons (Power Weapons) bool true
# Force Guns ('forcegun')
rangedweapons.force_guns (Force Guns) bool true