[Damage Multipliers] rangedweapons.player_dmg_multiplier (Player Damage Multiplier) float 1.0 0.0 100.0 rangedweapons.mob_dmg_multiplier (Mob Damage Multiplier) float 1.0 0.0 100.0 rangedweapons.headshot_dmg_multiplier (Headshot Damage Multiplier) float 1.75 0.0 100.0 [Crafting] rangedweapons.gun_crafting (Gun Crafting) bool true rangedweapons.ammo_crafting (Ammo Crafting) bool true rangedweapons.item_crafting (Item Crafting) bool true # Things like Barrels and Gun handles rangedweapons.gun_parts_crafting (Gun Parts Crafting) bool true [Skills] rangedweapons.max_gun_efficiency (Max Gun Efficiency) int 300 0 1000 rangedweapons.min_gun_efficiency (Min Gun Efficiency) int 40 0 1000 [Blood & Gore] rangedweapons.bloodyness (Bloodyness) int 10 0 100 [Durability] # Do guns wear out with use rangedweapons.gun_durability (Gun Durability) bool true [Node Damages] # Can bullets break glass? rangedweapons.break_glass (Break Glass) bool true # Can bullets break doors? rangedweapons.break_doors (Break Doors) bool true # This section defines what guns/weapons can be used [Gun Categories] # Thrown weapons ('shuriken', 'javelin') rangedweapons.throwables (Throwables) bool true # Hand guns ('glock17', 'luger', 'makarov', 'deagle', 'beretta', 'm1991') rangedweapons.handguns (Handguns) bool true # Revolvers ('python', 'taurus') rangedweapons.revolvers (Revolvers) bool true # SMGS ('mp40', 'mp5', 'kriss_sv', 'ump', 'thompson') rangedweapons.smgs (Sub Machine Guns) bool true # Machine Pistols ('tmp', 'uzi', 'tec9') rangedweapons.mps (Machine Pistols) bool true # Pump Action Shotguns ('remington', 'spas12', 'benelli') rangedweapons.shotguns (Shotguns) bool true # Full Automatic Shotguns ('aa12', 'jackhammer') rangedweapons.auto_shotguns (Automatic Shotguns) bool true # Explosives ('m79', 'milkor', 'rpg', 'hand_grenade') rangedweapons.explosives (Explosives) bool true # Power (Laser/Energy) Weapons ('laser_blaster', 'laser_rifle', 'laser_shotgun') rangedweapons.power_weapons (Power Weapons) bool true # Force Guns ('forcegun') rangedweapons.force_guns (Force Guns) bool true