minetest-mod-nssm/nssm_spears.lua

255 lines
5.6 KiB
Lua

local creative_mode = minetest.settings:get_bool("creative_mode")
local function is_walkable(node_name)
if not minetest.registered_nodes[node_name] then
return true -- non-existent, we should stop the spear !
end
if minetest.registered_nodes[node_name].walkable == true
or minetest.registered_nodes[node_name].walkable == nil then
return true
end
return false
end
local function spears_shot(itemstack, player)
local spear = itemstack:get_name() .. '_entity'
local speed = 16
local gravity = 9.8
if spear == "nssm:spear_of_peace_entity" then
speed = 32
gravity = 9.8
end
local drag = .3
local playerpos = player:getpos()
local dir = player:get_look_dir()
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y + 1.5,
z = playerpos.z}, spear)
obj:set_velocity({x = dir.x * speed, y = dir.y * speed, z = dir.z * speed})
obj:set_acceleration({x = -dir.x * drag, y = -gravity, z = -dir.z * drag})
obj:set_yaw(player:get_look_horizontal() + math.pi / 2)
minetest.sound_play("spears_sound", {pos = playerpos}, true)
obj:get_luaentity().wear = itemstack:get_wear()
obj:get_luaentity().shooter = player
return true
end
local function spears_set_entity(kind, eq, toughness, breadth)
local spearname = "nssm:spear_" .. kind
local spearentityname = spearname .. "_entity"
local maxwear = 65535
local weardown = maxwear / toughness
breadth = breadth or 1
local SPEAR_ENTITY = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x = 0.15, y = 0.1},
textures = {spearname},
lastpos = {},
collisionbox = {0,0,0,0,0,0},
on_punch = function(self, puncher)
-- pick up item
if puncher then
if puncher:is_player() then
local stack = {name=spearname, wear=self.wear}
local inv = puncher:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
self.object:remove()
end
end
end
end
}
SPEAR_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if not self.wear then
self.object:remove()
return
end
-- pos exists --> entity has moved at least once
if self.lastpos.x then
if node.name ~= "air" and is_walkable(node.name) then
self.object:remove()
local halfweardown = weardown / 2
if self.wear + halfweardown < maxwear then
minetest.add_item(self.lastpos, {
name = spearname,
wear = self.wear + halfweardown
})
end
else
local objs = minetest.get_objects_inside_radius({
x = pos.x,
y = pos.y,
z = pos.z}, 1.5 * breadth)
local add_at
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= spearentityname
and obj:get_luaentity().name ~= "__builtin:item" then
if not (obj:is_player()
and obj:get_luaentity().shooter:get_player_name()
== obj:get_player_name() ) then
local speed = vector.length(self.object:getvelocity())
local damage = (speed + eq) ^ 1.12 - 20
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
self.object:remove()
-- Wear down for each mob hit
if self.wear + weardown < maxwear then
self.wear = self.wear + weardown
add_at = {
pos = self.lastpos,
def = {name = spearname, wear =self.wear}
}
end
end
end
end
end
if add_at then
minetest.add_item(add_at.pos, add_at.def)
end
end
end
self.lastpos = {x = pos.x, y = pos.y, z = pos.z}
end
return SPEAR_ENTITY
end
--Tools
function spears_register_spear(kind, desc, eq, toughness, material, scale)
scale = scale or 1
minetest.register_tool("nssm:spear_" .. kind, {
description = desc .. " Spear",
wield_image = "spear_" .. kind .. ".png",
inventory_image = "spear_" .. kind .. ".png^[transform4",
wield_scale= {x = 2 * scale, y = 1 * scale, z = 1 * scale},
on_drop = function(itemstack, user, pointed_thing)
spears_shot(itemstack, user)
if not creative_mode then
itemstack:take_item()
end
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
minetest.add_item(pointed_thing.above, itemstack)
if not creative_mode then
itemstack:take_item()
end
return itemstack
end,
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level = 1,
groupcaps = {
snappy = {
times = {[3] = 0.2, [2] = 0.2, [1] = 0.2},
uses = toughness,
maxlevel = 1
}
},
damage_groups = {fleshy = eq},
}
})
local SPEAR_ENTITY = spears_set_entity(kind, eq, toughness, scale)
minetest.register_entity("nssm:spear_" .. kind .. "_entity", SPEAR_ENTITY)
minetest.register_craft({
output = 'nssm:spear_' .. kind,
recipe = {
{'group:wood', 'group:wood', material}
}
})
minetest.register_craft({
output = 'nssm:spear_' .. kind,
recipe = {
{material, 'group:wood', 'group:wood'}
}
})
end
spears_register_spear('ant', 'Ant', 6, 50, 'nssm:ant_mandible')
spears_register_spear('mantis', 'Mantis', 6, 20, 'nssm:mantis_claw')
spears_register_spear('manticore', 'Manticore', 8, 16, 'nssm:manticore_spine')
spears_register_spear('ice_tooth', 'Ice Tooth', 16, 200, 'nssm:ice_tooth')
spears_register_spear('little_ice_tooth', 'Little Ice Tooth', 7, 20, 'nssm:little_ice_tooth')
spears_register_spear('duck_beak', 'Duck Beak', 5, 12, 'nssm:duck_beak')
spears_register_spear('felucco_horn', 'Felucco Horn', 7, 18, 'nssm:felucco_horn')
spears_register_spear('of_peace', 'Grand Peace', 30, 300, 'nssm:wrathful_moranga', 2)