255 lines
5.6 KiB
Lua
255 lines
5.6 KiB
Lua
local creative_mode = minetest.settings:get_bool("creative_mode")
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local function is_walkable(node_name)
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if not minetest.registered_nodes[node_name] then
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return true -- non-existent, we should stop the spear !
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end
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if minetest.registered_nodes[node_name].walkable == true
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or minetest.registered_nodes[node_name].walkable == nil then
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return true
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end
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return false
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end
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local function spears_shot(itemstack, player)
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local spear = itemstack:get_name() .. '_entity'
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local speed = 16
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local gravity = 9.8
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if spear == "nssm:spear_of_peace_entity" then
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speed = 32
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gravity = 9.8
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end
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local drag = .3
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local playerpos = player:getpos()
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local dir = player:get_look_dir()
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local obj = minetest.add_entity({
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x = playerpos.x,
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y = playerpos.y + 1.5,
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z = playerpos.z}, spear)
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obj:set_velocity({x = dir.x * speed, y = dir.y * speed, z = dir.z * speed})
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obj:set_acceleration({x = -dir.x * drag, y = -gravity, z = -dir.z * drag})
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obj:set_yaw(player:get_look_horizontal() + math.pi / 2)
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minetest.sound_play("spears_sound", {pos = playerpos}, true)
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obj:get_luaentity().wear = itemstack:get_wear()
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obj:get_luaentity().shooter = player
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return true
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end
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local function spears_set_entity(kind, eq, toughness, breadth)
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local spearname = "nssm:spear_" .. kind
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local spearentityname = spearname .. "_entity"
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local maxwear = 65535
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local weardown = maxwear / toughness
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breadth = breadth or 1
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local SPEAR_ENTITY = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x = 0.15, y = 0.1},
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textures = {spearname},
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lastpos = {},
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collisionbox = {0,0,0,0,0,0},
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on_punch = function(self, puncher)
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-- pick up item
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if puncher then
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if puncher:is_player() then
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local stack = {name=spearname, wear=self.wear}
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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self.object:remove()
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end
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end
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end
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end
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}
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SPEAR_ENTITY.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if not self.wear then
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self.object:remove()
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return
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end
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-- pos exists --> entity has moved at least once
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if self.lastpos.x then
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if node.name ~= "air" and is_walkable(node.name) then
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self.object:remove()
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local halfweardown = weardown / 2
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if self.wear + halfweardown < maxwear then
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minetest.add_item(self.lastpos, {
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name = spearname,
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wear = self.wear + halfweardown
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})
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end
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else
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local objs = minetest.get_objects_inside_radius({
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x = pos.x,
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y = pos.y,
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z = pos.z}, 1.5 * breadth)
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local add_at
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= spearentityname
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and obj:get_luaentity().name ~= "__builtin:item" then
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if not (obj:is_player()
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and obj:get_luaentity().shooter:get_player_name()
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== obj:get_player_name() ) then
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local speed = vector.length(self.object:getvelocity())
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local damage = (speed + eq) ^ 1.12 - 20
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, nil)
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self.object:remove()
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-- Wear down for each mob hit
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if self.wear + weardown < maxwear then
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self.wear = self.wear + weardown
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add_at = {
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pos = self.lastpos,
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def = {name = spearname, wear =self.wear}
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}
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end
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end
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end
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end
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end
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if add_at then
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minetest.add_item(add_at.pos, add_at.def)
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end
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end
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end
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self.lastpos = {x = pos.x, y = pos.y, z = pos.z}
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end
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return SPEAR_ENTITY
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end
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--Tools
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function spears_register_spear(kind, desc, eq, toughness, material, scale)
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scale = scale or 1
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minetest.register_tool("nssm:spear_" .. kind, {
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description = desc .. " Spear",
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wield_image = "spear_" .. kind .. ".png",
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inventory_image = "spear_" .. kind .. ".png^[transform4",
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wield_scale= {x = 2 * scale, y = 1 * scale, z = 1 * scale},
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on_drop = function(itemstack, user, pointed_thing)
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spears_shot(itemstack, user)
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if not creative_mode then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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minetest.add_item(pointed_thing.above, itemstack)
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if not creative_mode then
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itemstack:take_item()
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end
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return itemstack
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end,
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tool_capabilities = {
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full_punch_interval = 1.3,
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max_drop_level = 1,
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groupcaps = {
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snappy = {
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times = {[3] = 0.2, [2] = 0.2, [1] = 0.2},
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uses = toughness,
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maxlevel = 1
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}
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},
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damage_groups = {fleshy = eq},
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}
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})
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local SPEAR_ENTITY = spears_set_entity(kind, eq, toughness, scale)
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minetest.register_entity("nssm:spear_" .. kind .. "_entity", SPEAR_ENTITY)
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minetest.register_craft({
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output = 'nssm:spear_' .. kind,
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recipe = {
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{'group:wood', 'group:wood', material}
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}
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})
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minetest.register_craft({
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output = 'nssm:spear_' .. kind,
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recipe = {
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{material, 'group:wood', 'group:wood'}
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}
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})
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end
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spears_register_spear('ant', 'Ant', 6, 50, 'nssm:ant_mandible')
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spears_register_spear('mantis', 'Mantis', 6, 20, 'nssm:mantis_claw')
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spears_register_spear('manticore', 'Manticore', 8, 16, 'nssm:manticore_spine')
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spears_register_spear('ice_tooth', 'Ice Tooth', 16, 200, 'nssm:ice_tooth')
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spears_register_spear('little_ice_tooth', 'Little Ice Tooth', 7, 20, 'nssm:little_ice_tooth')
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spears_register_spear('duck_beak', 'Duck Beak', 5, 12, 'nssm:duck_beak')
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spears_register_spear('felucco_horn', 'Felucco Horn', 7, 18, 'nssm:felucco_horn')
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spears_register_spear('of_peace', 'Grand Peace', 30, 300, 'nssm:wrathful_moranga', 2)
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