Fixed dogshoot problem

This commit is contained in:
npx 2016-05-23 23:39:38 +02:00
parent 680feb94c7
commit 911efae843
4 changed files with 10 additions and 13 deletions

View File

@ -37,7 +37,7 @@ mobs:register_mob("nssm:echidna", {
light_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
dogshoot_stop = true,
dogshoot_switch = true,
arrow = "nssm:super_gas";
reach = 5,
shoot_interval=3,

View File

@ -8,7 +8,7 @@ dofile(path.."/ant_soldier.lua")
dofile(path.."/ant_worker.lua")
dofile(path.."/black_widow.lua")
dofile(path.."/bloco.lua")
--dofile(path.."/pupumolle.lua")
dofile(path.."/pupumolle.lua")
dofile(path.."/crab.lua")
dofile(path.."/crocodile.lua")
dofile(path.."/daddy_long_legs.lua")
@ -29,6 +29,12 @@ dofile(path.."/mantis_beast.lua")
dofile(path.."/mantis.lua")
dofile(path.."/masticone.lua")
dofile(path.."/moonheron.lua")
dofile(path.."/mordain.lua")
dofile(path.."/morgre.lua")
dofile(path.."/morde.lua")
dofile(path.."/morgut.lua")
dofile(path.."/morvy.lua")
dofile(path.."/morwa.lua")
dofile(path.."/night_master.lua")
dofile(path.."/octopus.lua")
dofile(path.."/phoenix.lua")
@ -50,15 +56,6 @@ dofile(path.."/white_werewolf.lua")
--Final Boss
dofile(path.."/mese_dragon.lua")
--Morlavala Mobs
dofile(path.."/mordain.lua")
dofile(path.."/morgre.lua")
dofile(path.."/morde.lua")
dofile(path.."/morgut.lua")
dofile(path.."/morvy.lua")
dofile(path.."/morwa.lua")
--dofile(path.."/morlu.lua")
--Others
dofile(path.."/rainbow_staff.lua")
dofile(path.."/darts.lua")

View File

@ -35,7 +35,7 @@ mobs:register_mob("nssm:manticore", {
light_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
dogshoot_stop = true,
dogshoot_switch = true,
arrow = "nssm:spine",
shoot_interval = 2,
shoot_offset = 1,

View File

@ -32,7 +32,7 @@ mobs:register_mob("nssm:morwa", {
light_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
dogshoot_stop = true,
dogshoot_switch = true,
arrow = "nssm:morarrow",
shoot_interval = 2,
shoot_offset = 0,