Working on weapons

This commit is contained in:
npx 2016-03-16 12:26:31 +01:00
parent cc05f37d18
commit 557b9925a9
3 changed files with 37 additions and 21 deletions

View File

@ -57,4 +57,4 @@ dofile(path.."/kienzan.lua")
--dofile(path.."/kamehameha.lua") --dofile(path.."/kamehameha.lua")
dofile(path.."/nssm_spears.lua") dofile(path.."/nssm_spears.lua")
dofile(path.."/nssm_api.lua") dofile(path.."/nssm_api.lua")
--dofile(path.."/nssm_weapons.lua") dofile(path.."/nssm_weapons.lua")

View File

@ -27,7 +27,7 @@ function nssm:round(n)
return n % 1 >= 0.5 and math.ceil(n) or math.floor(n) return n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
end end
function nssm:explosion_particles(exp_radius) function nssm:explosion_particles(pos, exp_radius)
minetest.add_particlespawner( minetest.add_particlespawner(
100*exp_radius, --amount 100*exp_radius, --amount
0.1, --time 0.1, --time
@ -61,7 +61,7 @@ function nssm:explosion(pos, exp_radius, fire)
}) })
--particles: --particles:
nssm:explosion_particles(exp_radius) nssm:explosion_particles(pos, exp_radius)
--Damages entities around (not the player) --Damages entities around (not the player)
local objects = minetest.env:get_objects_inside_radius(pos, exp_radius) local objects = minetest.env:get_objects_inside_radius(pos, exp_radius)
@ -93,11 +93,11 @@ function nssm:explosion(pos, exp_radius, fire)
--remove everything near the center of the explosion --remove everything near the center of the explosion
for dz=-radius,radius do for dz=-radius,radius do
for dy=-radius,radius do for dy=-radius,radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) local vi = a:index(pos.x + (-radius), pos.y + dy, pos.z + dz)
for dx=-radius,radius do for dx=-radius,radius do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
if (x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius) if (dx * dx) + (dy * dy) + (dz * dz) <= (radius * radius) + pr:next(-radius, radius)
and data[vi] ~= c_air and data[vi] ~= c_air
and data[vi] ~= c_ignore and data[vi] ~= c_ignore
and data[vi] ~= c_obsidian and data[vi] ~= c_obsidian
@ -140,11 +140,11 @@ function nssm:explosion(pos, exp_radius, fire)
-- after effects -- after effects
if fire > 0 if fire > 0
and (minetest.registered_nodes[n].groups.flammable and (minetest.registered_nodes[n].groups.flammable
or math.random(1, 100) <= 10) then or math.random(1, 100) <= 3) then
minetest.set_node(p, {name = "fire:basic_flame"}) minetest.set_node(p, {name = "fire:basic_flame"})
else else
local dist = nssm:round(((pos.x-p.x)^2 + (pos.y-p.y)^2 + (pos.z-p.z)^2)^1/2) local dist = nssm:round(((pos.x-p.x)^2 + (pos.y-p.y)^2 + (pos.z-p.z)^2)^1/2)
local prob = 1/dist local prob = 2/dist
if math.random(1,100)<=prob*100 then if math.random(1,100)<=prob*100 then
minetest.env:remove_node(p) minetest.env:remove_node(p)
end end

View File

@ -4,6 +4,23 @@ local default_dir = {
z = 1, z = 1,
} }
local function node_ok(pos, fallback)
fallback = fallback or "default:dirt"
local node = minetest.get_node_or_nil(pos)
if not node then
return minetest.registered_nodes[fallback]
end
if minetest.registered_nodes[node.name] then
return node
end
return minetest.registered_nodes[fallback]
end
function weapons_shot(itemstack, placer, pointed_thing, velocity, name) function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();
local playerpos = placer:getpos(); local playerpos = placer:getpos();
@ -13,9 +30,9 @@ function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
return itemstack return itemstack
end end
function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime) function default_on_step(self, dtime, name, max_time, damage, dir, not_transparent, vel)
local timer = 0 local timer = 0
print ("Dentro on_step\n") local pos = self.object:getpos()
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime timer = timer + dtime
if (timer>max_time) then if (timer>max_time) then
@ -23,10 +40,8 @@ function default_on_step(self, pos, node, name, max_time, damage, dir, not_trans
end end
end) end)
print ("Fin qui\n")
--while going around it damages entities --while going around it damages entities
local objects = minetest.env:get_objects_inside_radius(pos, 2) local objects = minetest.env:get_objects_inside_radius(pos, 2)
print ("Fin qua\n")
for _,obj in ipairs(objects) do for _,obj in ipairs(objects) do
if (obj:is_player()) then if (obj:is_player()) then
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
@ -39,13 +54,10 @@ function default_on_step(self, pos, node, name, max_time, damage, dir, not_trans
end end
end end
print ("Fino qui\n")
local n = minetest.env:get_node(pos).name local n = minetest.env:get_node(pos).name
if n ~=not_transparent then if n ~=not_transparent then
minetest.env:set_node(pos, {name="air"}) minetest.env:set_node(pos, {name="air"})
print ("Fino qua\n")
local vec = self.object:getvelocity() local vec = self.object:getvelocity()
local c=3 local c=3
--calculate how many blocks around need to be removed --calculate how many blocks around need to be removed
@ -62,6 +74,7 @@ function default_on_step(self, pos, node, name, max_time, damage, dir, not_trans
end end
end end
else else
local node = node_ok(pos).name
self.hit_node(self, pos, node) self.hit_node(self, pos, node)
self.object:remove() self.object:remove()
return return
@ -72,8 +85,12 @@ end
function nssm_register_weapon(name, def) function nssm_register_weapon(name, def)
minetest.register_entity("nssm:"..name, { minetest.register_entity("nssm:"..name, {
textures = {name..".png"}, textures = {name..".png"},
on_step = def.on_step, on_step = function(self, dtime)
hit_node = def.hit_node, def.on_step(self, dtime)
end,
hit_node = function(self, pos, node)
def.hit_node(self, pos, node)
end,
}) })
minetest.register_tool("nssm:"..name.."_hand", { minetest.register_tool("nssm:"..name.."_hand", {
@ -81,7 +98,6 @@ function nssm_register_weapon(name, def)
inventory_image = name.."_hand.png", inventory_image = name.."_hand.png",
on_use = function(itemstack, placer, pointed_thing) on_use = function(itemstack, placer, pointed_thing)
weapons_shot(itemstack, placer, pointed_thing, def.velocity, name) weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
minetest.chat_send_all("Description: "..def.description)
return itemstack return itemstack
end, end,
}) })
@ -101,13 +117,13 @@ function nssm_register_weapon(name, def)
end end
--function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime) --function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime)
--function default_on_step(self, dtime, name, max_time, damage, dir, not_transparent, vel)
nssm_register_weapon("kamehameha", { nssm_register_weapon("kamehameha", {
on_step = function(self, pos, node, dtime) on_step = function(self, dtime)
print ("Prima di chiamare on_step\n") default_on_step(self, dtime, "kamehameha", 10, 20, default_dir, "default:stone", 30)
default_on_step(self, pos, node, "kamehameha", 10, 20, default_dir, "default:stone", 30, dtime)
end, end,
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
nssm:explosion(self, pos, 4, 1) nssm:explosion(pos, 8, 1)
end, end,
material = "default:stick", material = "default:stick",
description = "Kamehameha from DragonBall", description = "Kamehameha from DragonBall",