145 lines
4.5 KiB
Lua
145 lines
4.5 KiB
Lua
local default_dir = {
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x = 1,
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y = 1,
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z = 1,
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}
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local function node_ok(pos, fallback)
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fallback = fallback or "default:dirt"
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return minetest.registered_nodes[fallback]
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end
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if minetest.registered_nodes[node.name] then
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return node
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end
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return minetest.registered_nodes[fallback]
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end
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function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
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local dir = placer:get_look_dir();
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local playerpos = placer:getpos();
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local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:"..name)
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local vec = {x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}
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obj:setvelocity(vec)
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return itemstack
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end
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function default_on_step(self, dtime, name, max_time, damage, dir, not_transparent, vel)
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local timer = 0
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local pos = self.object:getpos()
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if (timer>max_time) then
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self.object:remove()
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end
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end)
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--while going around it damages entities
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local objects = minetest.env:get_objects_inside_radius(pos, 2)
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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obj:set_hp(obj:get_hp()-damage)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and obj:get_entity_name() ~= "nssm:"..name then
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obj:remove()
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end
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end
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end
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end
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local n = minetest.env:get_node(pos).name
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if n ~=not_transparent then
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minetest.env:set_node(pos, {name="air"})
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local vec = self.object:getvelocity()
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local c=3
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--calculate how many blocks around need to be removed
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local i = nssm:round(math.abs(math.abs(vec.x)-vel)*0.01*c*dir.x)
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local j = nssm:round(math.abs(math.abs(vec.y)-vel)*0.01*c*dir.y)
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local k = nssm:round(math.abs(math.abs(vec.z)-vel)*0.01*c*dir.z)
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for dx = -i,i do
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for dy= -j,j do
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for dz = -k,k do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.env:remove_node(p)
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end
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end
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end
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else
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local node = node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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end
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--function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime)
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function nssm_register_weapon(name, def)
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minetest.register_entity("nssm:"..name, {
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textures = {name..".png"},
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on_step = function(self, dtime)
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def.on_step(self, dtime)
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end,
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hit_node = function(self, pos, node)
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def.hit_node(self, pos, node)
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end,
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})
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minetest.register_tool("nssm:"..name.."_hand", {
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description = def.description,
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inventory_image = name.."_hand.png",
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on_use = function(itemstack, placer, pointed_thing)
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weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
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return itemstack
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end,
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})
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--[[
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minetest.register_craft({
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output = "nssm:"..name.."_hand",
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recipe = {
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{
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{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
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{'nssm:great_energy_globe', def.material, 'nssm:great_energy_globe'},
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{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
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}
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}
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})
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]]--
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end
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--function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime)
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--function default_on_step(self, dtime, name, max_time, damage, dir, not_transparent, vel)
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nssm_register_weapon("kamehameha", {
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on_step = function(self, dtime)
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default_on_step(self, dtime, "kamehameha", 10, 20, default_dir, "default:stone", 30)
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end,
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hit_node = function(self, pos, node)
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nssm:explosion(pos, 8, 1)
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end,
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material = "default:stick",
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description = "Kamehameha from DragonBall",
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velocity = 30,
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})
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--[[
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minetest.register_craft({
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output = "nssm:kamehameha_hand",
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recipe = {
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{
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{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
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{'nssm:great_energy_globe', "default:stick", 'nssm:great_energy_globe'},
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{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
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}
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}
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})
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]]
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