mckaygerhard
586980f672
* closes https://codeberg.org/minenux/minetest-mod-mobs_balrog/issues/4
* backported upstream commit bf4b9521cd
153 lines
5.5 KiB
Markdown
153 lines
5.5 KiB
Markdown
# minetest mod mobs_jam
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Pack set like mobs, reduced, use if you dont want a buch of mods and only wants one that handles all
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## Information
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This mod is forked to improve compatibility and simplifycation, it combines/provide mobs from
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"animal", "dmobs" and "monsters" **simplified in one load to reduce calculations on server**.
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Reason is the nascisic and petty behaviour of mayority of minetest developers
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![](screenshot.png)
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## Technical information
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It provides mobs:
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* `mobs_animal` a mixed from original PilzAdam with the ones of tenplus1
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* `bee`
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* `chicken`
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* `cow`
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* `rat`
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* `sheep`
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* `panda`
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* `penguin`
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* `kitten`
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* `warthog`
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* `mobs_monster` disected from original PilzAdam, adapted to mobs_redo
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* `fire_spirit`
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* `oerkki`
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* `mese_monster`
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* `mobs_doomed` or `dmobs` from D00Med aka heiselong lazy one
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* `fox`
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* `owl`
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* `tortoise`
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* `mobs_balrog`
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* `balrog` !!
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It also has backguard compatibility for 0.4 engine. It also provides some new translatins and ajustments
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**note** to gain performance equivalent compatibility with original mods are disabled by default,
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this mod provides by default aliasing of all items and mobs for backguard compatibility, you
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can enable it in settings
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**warning** this provides aliasing only for entities that players interacts, not to the rest
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by example what does the lava flan shot as attack is not the same as what original lava flan shots,
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this is due breking compatibilty and easy mantain code rutines. If you need a mob you can use
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the same cos mapgen only mantain the mobs not the items that they shots.
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**caution** this mobs try to fit all the items that player handles into their inventory, for
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compatibility, but you can diable it to gain performan by not registered so many items in engine.
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### Depends
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* mobs
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* default
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* farming
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* fire
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* tnt
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Optionally
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* nether
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* intlib
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* lucky_blocks
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### Configurations
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animals has a bunch of options
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balrog needs `enable_tnt` to set to true if you want to explote on dead!
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## Animals:
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**Note**: *After breeding, animals need to rest for 4 minutes and baby animals take 4 minutes to grow up, also feeding them helps them grow quicker...*
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### Bee
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Tends to buzz around flowers and gives honey when killed, you can also right-click a bee to pick it up and place in inventory. 3x bee's in a row can craft a beehive.
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### Bunny
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Bunnies appear in green grass areas (prairie biome in ethereal) and can be tamed with 4 carrots or grass. Can also be picked up and placed in inventory and gives 1 raw rabbit and 1 rabbit hide when killed.
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### Chicken
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Found in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. Feed 8x wheat seed to breed.
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### Cow
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Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed.
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### Kitten
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Found on green grass these cute cats walk around and can be picked up and placed in inventory as pets or right-clicked with 4x live rats or raw fish (found in ethereal) and tamed. They can sometimes leave you little gifts of a hairball.
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### Rat
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Typically found around stone they can be picked up and cooked for eating.
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### Sheep
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Green grass and wheat munchers that can be clipped using shears to give 1-3 wool when tamed. Feed sheep 8x wheat to regrow wool, tame and breed. Right-click a tamed sheep with dye to change it's colour. Will drop 1-3 raw mutton when killed.
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### Warthog
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Warthogs unlike pigs defend themselves when hit and give 1-3 raw pork when killed, they can also be right-clicked with 8x apples to tame or breed.
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### Penguin
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These little guys can be found in glacier biomes on top of snow and have the ability to swim if they fall into water.
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### Panda
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These monochrome cuties spawn in Ethereal's bamboo biome and can be tamed with bamboo stalks :) Remember they have claws though.
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### tortoise
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These were extracted from dmobs mod from D00Med and its friendly but pretty slowww
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### Owl
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These were extracted from dmobs mod and spawns at the leaves or trees, will rest at night and at day will hide
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### Fox
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These were extracted from dmobs mod, its aggressive and will not leave you from attack
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### Lava Flan
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Cute as they may look, lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting
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that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then
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pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
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### Oerkki
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Found in dark areas like most monsters, Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian.
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### Fire Spirit
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Fire Spirits will not tolerate players roaming around their domain and will fiercely attack until their dying puff of smoke.
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They will drop their spirit and some fire dust when using ethereal.
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### balrog
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The final boss! it could inclusive crash the server.. be carefully!
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#### Lucky Blocks: 20
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## LICENSE
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CC-BY-SA-NC unless permission of
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* Copyright (C) 2022+ PICCORO Lenz MCKAY <mckaygerhard@mail.ru>
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This mod handles several others works under following licences:
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* Copyright (C) 2016-2020 tenplus1
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* Copyright (C) 2015 LordNeo
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* Copyright (C) 2014 Hamlet
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* Copyright (C) 2014 STHGOM / sparky
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* Copyright (C) 2014 BrandonReese
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* Copyright (C) 2004-2012 Sam Hocevar <sam@hocevar.net>
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Check license.txt for art and models
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