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7776d4d2de
...
efd89af328
Author | SHA1 | Date |
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mckaygerhard | efd89af328 | |
mckaygerhard | 101b53f4ad |
1
init.lua
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@ -54,6 +54,7 @@ dofile(path .. "tortoise.lua") -- D00Med
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dofile(path .. "fire_spirit.lua") -- tenplus1
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dofile(path .. "oerkki.lua") -- Pavel_S and PilzAdam (WTFPL)
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dofile(path .. "lava_flan.lua") -- Lava Flan by Zeg9 (additional textures by JurajVajda)
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-- Load custom spawning
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if mobs.custom_spawn_animal then
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@ -0,0 +1,354 @@
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local S = mobs.intllib_animal
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-- Lava Flan by Zeg9 (additional textures by JurajVajda)
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mobs:register_mob(":mobs_monster:lava_flan", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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reach = 2,
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damage = 3,
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hp_min = 10,
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hp_max = 35,
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armor = 80,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_lava_flan.x",
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textures = {
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{"zmobs_lava_flan.png"},
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{"zmobs_lava_flan2.png"},
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{"zmobs_lava_flan3.png"}
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},
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blood_texture = "fire_basic_flame.png",
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_lavaflan",
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war_cry = "mobs_lavaflan"
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},
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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view_range = 10,
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floats = 1,
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drops = {
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{name = "mobs:lava_orb", chance = 15, min = 1, max = 1}
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},
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water_damage = 8,
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lava_damage = -1,
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fire_damage = 0,
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light_damage = 0,
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immune_to = {
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{"mobs:pick_lava", -2} -- lava pick heals 2 health
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},
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fly_in = {"default:lava_source", "default:lava_flowing"},
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 8,
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walk_start = 10,
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walk_end = 18,
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run_start = 20,
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run_end = 28,
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punch_start = 20,
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punch_end = 28
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},
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-- custom death function
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on_die = function(self, pos)
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local cod = self.cause_of_death or {}
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local def = cod.node and minetest.registered_nodes[cod.node]
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if def and def.groups and def.groups.water then
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pos.y = pos.y + 1
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mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
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self.object:remove()
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if math.random(4) == 1 then
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mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"})
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end
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else
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mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
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local nods = minetest.find_nodes_in_area(
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{x = pos.x, y = pos.y, z = pos.z}, "air")
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-- place flame if position empty and flame exists
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if nods and #nods > 0
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and minetest.registered_nodes["fire:basic_flame"] then
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pos = nods[math.random(#nods)]
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minetest.set_node(pos, {name = "fire:basic_flame"})
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end
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self.object:remove()
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end
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end,
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glow = 10
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = ":mobs_monster:lava_flan",
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nodes = {"default:lava_source"},
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chance = 1500,
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active_object_count = 1,
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max_height = -50
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})
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end
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-- add spawn egg
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mobs:register_egg(":mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
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-- compatibility alias, only needed for servers who used the old mobs mod
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mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
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-- lava orb
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minetest.register_craftitem(":mobs:lava_orb", {
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description = S("Lava orb"),
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inventory_image = "zmobs_lava_orb.png",
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light_source = 14
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})
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minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:lava_orb",
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burntime = 80
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})
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-- Lava Pick (digs and smelts at same time)
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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-- does player exist?
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if not digger then return end
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-- are we holding Lava Pick?
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if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
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return old_handle_node_drops(pos, drops, digger)
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end
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-- reset new smelted drops
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local hot_drops = {}
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-- loop through current node drops
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for _, drop in ipairs(drops) do
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-- get cooked output of current drops
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local stack = ItemStack(drop)
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while not stack:is_empty() do
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local output, decremented_input = minetest.get_craft_result({
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method = "cooking",
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width = 1,
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items = {stack}
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})
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if output.item:is_empty() then
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table.insert_all(hot_drops, decremented_input.items)
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break
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else
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if not output.item:is_empty() then
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table.insert(hot_drops, output.item)
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end
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table.insert_all(hot_drops, output.replacements)
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stack = decremented_input.items[1] or ItemStack()
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end
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end
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end
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return old_handle_node_drops(pos, hot_drops, digger)
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end
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minetest.register_tool(":mobs:pick_lava", {
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description = S("Lava Pickaxe"),
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inventory_image = "mobs_pick_lava.png",
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tool_capabilities = {
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full_punch_interval = 0.4,
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max_drop_level = 3,
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groupcaps = {
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cracky = {
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times = {[1] = 1.80, [2] = 0.80, [3] = 0.40},
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uses = 40,
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maxlevel = 3
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}
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},
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damage_groups = {fleshy = 6, fire = 1},
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},
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groups = {pickaxe = 1},
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light_source = 14
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})
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minetest.register_craft({
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output = "mobs:pick_lava",
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recipe = {
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{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
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{"", "default:obsidian_shard", ""},
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{"", "default:obsidian_shard", ""}
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}
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})
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-- Add [toolranks] mod support if found
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if minetest.get_modpath("toolranks") then
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minetest.override_item("mobs:pick_lava", {
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original_description = "Lava Pickaxe",
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description = toolranks.create_description("Lava Pickaxe", 0, 1),
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after_use = toolranks.new_afteruse})
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end
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-- obsidian flan
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mobs:register_mob(":mobs_monster:obsidian_flan", {
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type = "monster",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 0.5,
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shoot_offset = 1.0,
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arrow = "mobs_monster:obsidian_arrow",
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reach = 2,
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damage = 3,
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hp_min = 10,
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hp_max = 35,
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armor = 30,
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visual_size = {x = 0.6, y = 0.6},
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "zmobs_lava_flan.x",
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textures = {
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{"mobs_obsidian_flan.png"}
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},
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blood_texture = "default_obsidian.png",
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_lavaflan"
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},
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walk_velocity = 0.1,
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run_velocity = 0.5,
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jump = false,
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view_range = 10,
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floats = 0,
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drops = {
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{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
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{name = "default:obsidian", chance = 3, min = 0, max = 2}
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},
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water_damage = 0,
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lava_damage = 8,
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fire_damage = 0,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 8,
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walk_start = 10,
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walk_end = 18,
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run_start = 20,
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run_end = 28,
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punch_start = 20,
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punch_end = 28
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}
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})
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-- add spawn egg
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mobs:register_egg(":mobs_monster:obsidian_flan", S("Obsidian Flan"), "default_obsidian.png", 1)
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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-- mese arrow (weapon)
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mobs:register_arrow(":mobs_monster:obsidian_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_obsidian_shard.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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if mobs_griefing == false or minetest.is_protected(pos, "") then
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return
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end
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local texture = "default_dirt.png" --fallback texture
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local radius = 1
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local def = minetest.registered_nodes[node]
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if def then
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node = {name = node}
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end
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if def and def.tiles and def.tiles[1] then
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texture = def.tiles[1]
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end
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-- do not break obsidian or diamond blocks or unbreakable nodes
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if (def.groups and def.groups.level and def.groups.level > 1)
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or def.groups.unbreakable then
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return
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end
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minetest.add_particlespawner({
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amount = 32,
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time = 0.1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x = -3, y = 0, z = -3},
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maxvel = {x = 3, y = 5, z = 3},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.8,
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maxexptime = 2.0,
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minsize = radius * 0.33,
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maxsize = radius,
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texture = texture,
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-- ^ only as fallback for clients without support for `node` parameter
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node = node,
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collisiondetection = true
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})
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minetest.set_node(pos, {name = "air"})
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local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
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minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true)
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end
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})
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@ -100,5 +100,12 @@ Textures by LithiumSound's Summer Field Texture Pack (CC BY-SA 4.0 NC ShareAlike
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Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798
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mobs_bee.ogg
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mobs_spider.ogg
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mobs_rat.ogg
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Zeg9 (CC BY-SA 3.0)
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zmobs_lava_flan.x
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zmobs_lava_flan.png
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zmobs_lava_orb.png
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Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798
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mobs_lavaflan.ogg
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@ -0,0 +1,350 @@
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local S = mobs.intllib_animal
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local mese_monster_types = {
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-- mese_monster_red
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{
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y_min = -100,
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y_max = -1000,
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damage = 2,
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reach = 3,
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hp_min = 15,
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hp_max = 25,
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armor = 80,
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skins = {"mobs_mese_monster_red.png"},
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immune_to = {
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{"default:pick_wood", 0},
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{"default:shovel_wood", 0},
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{"default:axe_wood", 0},
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{"default:sword_wood", 0}
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},
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drops = {
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{name = "default:mese_crystal", chance = 15, min = 0, max = 1},
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{name = "default:mese_crystal_fragment", chance = 2, min = 0, max = 1}
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},
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arrow_override = function(self)
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self.velocity = 6
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self.damage = 2
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end
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},
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-- mese_monster_green
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{
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y_min = -1001,
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y_max = -2000,
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damage = 3,
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reach = 3,
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hp_min = 20,
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hp_max = 30,
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armor = 75,
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skins = {"mobs_mese_monster_green.png"},
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immune_to = {
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{"default:pick_wood", 0},
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{"default:shovel_wood", 0},
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{"default:axe_wood", 0},
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{"default:sword_wood", 0},
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{"default:pick_stone", 0},
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{"default:shovel_stone", 0},
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{"default:axe_stone", 0},
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{"default:sword_stone", 0}
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},
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drops = {
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{name = "default:mese_crystal", chance = 12, min = 0, max = 1},
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{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 1}
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},
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arrow_override = function(self)
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self.velocity = 6
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self.damage = 2
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end
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},
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-- mese_monster_blue
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{
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y_min = -2001,
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y_max = -3000,
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damage = 3,
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reach = 4,
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hp_min = 25,
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hp_max = 35,
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armor = 70,
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skins = {"mobs_mese_monster_blue.png"},
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immune_to = {
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{"default:pick_wood", 0},
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{"default:shovel_wood", 0},
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{"default:axe_wood", 0},
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{"default:sword_wood", 0},
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{"default:pick_stone", 0},
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{"default:shovel_stone", 0},
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{"default:axe_stone", 0},
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{"default:sword_stone", 0},
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{"default:pick_bronze", 0},
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{"default:shovel_bronze", 0},
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{"default:axe_bronze", 0},
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{"default:sword_bronze", 0}
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},
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drops = {
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{name = "default:mese", chance = 15, min = 0, max = 1},
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{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
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{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}
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},
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arrow_override = function(self)
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self.velocity = 7
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self.damage = 3
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end
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},
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-- mese_monster_purple
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{
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y_min = -3000,
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y_max = -30000,
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damage = 4,
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reach = 5,
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hp_min = 30,
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hp_max = 40,
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armor = 60,
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||||
skins = {"mobs_mese_monster_purple.png"},
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immune_to = {
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{"default:pick_wood", 0},
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{"default:shovel_wood", 0},
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{"default:axe_wood", 0},
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||||
{"default:sword_wood", 0},
|
||||
{"default:pick_stone", 0},
|
||||
{"default:shovel_stone", 0},
|
||||
{"default:axe_stone", 0},
|
||||
{"default:sword_stone", 0},
|
||||
{"default:pick_bronze", 0},
|
||||
{"default:shovel_bronze", 0},
|
||||
{"default:axe_bronze", 0},
|
||||
{"default:sword_bronze", 0},
|
||||
{"default:pick_steel", 0},
|
||||
{"default:shovel_steel", 0},
|
||||
{"default:axe_steel", 0},
|
||||
{"default:sword_steel", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese", chance = 9, min = 0, max = 1},
|
||||
{name = "default:mese_crystal", chance = 6, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 3}
|
||||
},
|
||||
arrow_override = function(self)
|
||||
self.velocity = 8
|
||||
self.damage = 4
|
||||
end
|
||||
}}
|
||||
|
||||
|
||||
-- Mese Monster by SirrobZeroone
|
||||
mobs:register_mob(":mobs_monster:mese_monster", {
|
||||
type = "monster",
|
||||
visual_size = {x = 10, y = 10}, -- Got scale wrong in blender by factor of 10 - S01
|
||||
passive = false,
|
||||
attack_type = "dogshoot",
|
||||
damage = 4,
|
||||
reach = 4,
|
||||
shoot_interval = 0.5,
|
||||
arrow = "mobs_monster:mese_arrow",
|
||||
shoot_offset = 0.75,
|
||||
-- arrow_override = function(self)
|
||||
-- self.velocity = 20
|
||||
-- end,
|
||||
knock_back = true,
|
||||
hp_min = 10,
|
||||
hp_max = 25,
|
||||
armor = 80,
|
||||
collisionbox = {-0.75, -0.5, -0.75, 0.75, 2.5, 0.75},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mese_monster.b3d",
|
||||
textures = {
|
||||
{"mobs_mese_monster_purple.png"}
|
||||
},
|
||||
blood_texture = "default_mese_crystal_fragment.png",
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_mesemonster",
|
||||
damage = "default_glass_footstep"
|
||||
},
|
||||
view_range = 10,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
jump_height = 8,
|
||||
can_leap = true,
|
||||
fall_damage = 0,
|
||||
fall_speed = -6,
|
||||
stepheight = 2.1,
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 1,
|
||||
light_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 18,
|
||||
speed_run = 18,
|
||||
walk_start = 10,
|
||||
walk_end = 41,
|
||||
walk_speed = 20,
|
||||
run_start = 10,
|
||||
run_end = 41,
|
||||
run_speed = 30,
|
||||
stand_start = 60,
|
||||
stand_end = 83,
|
||||
shoot_start = 100,
|
||||
shoot_end = 113,
|
||||
die_start = 125,
|
||||
die_end = 141,
|
||||
death_speed = 25,
|
||||
die_loop = false,
|
||||
jump_start = 150 ,
|
||||
jump_end = 168,
|
||||
jump_loop = false,
|
||||
punch_start = 175,
|
||||
punch_end = 189
|
||||
},
|
||||
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
|
||||
local tex = self and self.textures and self.textures[1]
|
||||
|
||||
if tex == "zmobs_mese_monster.png" then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
-- quick update self function
|
||||
local function update(self, def)
|
||||
|
||||
self.object:set_properties({textures = def.skins})
|
||||
self.base_texture = def.skins
|
||||
|
||||
-- added by mobs_redo
|
||||
self.hp_min = def.hp_min
|
||||
self.hp_max = def.hp_max
|
||||
self.health = math.random(self.hp_min, self.hp_max)
|
||||
self.damage = def.damage
|
||||
self.reach = def.reach
|
||||
self.armor = def.armor
|
||||
self.immune_to = def.immune_to
|
||||
self.drops = def.drops
|
||||
self.arrow_override = def.arrow_override
|
||||
end
|
||||
|
||||
-- Normal spawn case
|
||||
for name, def in pairs(mese_monster_types) do
|
||||
|
||||
if pos.y <= def.y_min and pos.y >= def.y_max then
|
||||
|
||||
update(self, def)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
--[[
|
||||
-- player using egg
|
||||
-- direction sets type N = red, E = green, S = blue, W = purple
|
||||
-- Just for fun - S01
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, 10)
|
||||
|
||||
for i, obj in ipairs(objects) do
|
||||
|
||||
if minetest.is_player(obj)
|
||||
and obj:get_wielded_item():get_name() == "mobs_monster:mese_monster" then
|
||||
|
||||
local degree = (360 + math.deg(obj:get_look_horizontal())) % 360
|
||||
local compass_sel
|
||||
|
||||
if degree > 45 and degree <= 135 then compass_sel = 4
|
||||
elseif degree > 135 and degree <= 225 then compass_sel = 3
|
||||
elseif degree > 225 and degree <= 315 then compass_sel = 2
|
||||
else compass_sel = 1
|
||||
end
|
||||
|
||||
local def = mese_monster_types[compass_sel]
|
||||
|
||||
update(self, def)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
]]
|
||||
-- catch case if all else fails random it
|
||||
update(self, mese_monster_types[math.random(4)])
|
||||
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- mese arrow (weapon)
|
||||
minetest.register_craftitem("mobs_monster:mese_crystal_fragment_arrow", {
|
||||
description = S("Mese Monster Arrow"),
|
||||
inventory_image = "mobs_mese_arrow.png",
|
||||
groups = {not_in_creative_inventory = 1}
|
||||
})
|
||||
|
||||
|
||||
mobs:register_arrow(":mobs_monster:mese_arrow", {
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.25, y = 0.25},
|
||||
textures = {"mese_crystal_fragment_arrow.png"},
|
||||
velocity = 8,
|
||||
rotate = 180,
|
||||
damage = 2,
|
||||
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
|
||||
mobs:spawn({
|
||||
name = ":mobs_monster:mese_monster",
|
||||
nodes = {"default:stone"},
|
||||
max_light = 7,
|
||||
chance = 5000,
|
||||
active_object_count = 1,
|
||||
max_height = -90
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
mobs:register_egg(":mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
|
||||
|
||||
|
||||
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
|
||||
|
||||
|
||||
-- 9x mese crystal fragments = 1x mese crystal
|
||||
local f = "default:mese_crystal_fragment"
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal",
|
||||
recipe = {{f, f, f}, {f, f, f}, {f, f, f}}
|
||||
})
|
|
@ -71,6 +71,12 @@ These were extracted from dmobs mod and spawns at the leaves or trees, will rest
|
|||
### Fox
|
||||
These were extracted from dmobs mod, its aggressive and will not leave you from attack
|
||||
|
||||
### Lava Flan
|
||||
|
||||
Cute as they may look, lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting
|
||||
that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then
|
||||
pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
|
||||
|
||||
### Oerkki
|
||||
|
||||
Found in dark areas like most monsters, Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian.
|
||||
|
|
After Width: | Height: | Size: 563 B |
After Width: | Height: | Size: 7.3 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 7.3 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 239 B |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 522 B |