Clean up code. Add rings and more textures.
749
init.lua
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@ -13,23 +13,28 @@ mod.world = minetest.get_worldpath()
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mod.dat = {}
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local worn_inv = 'worn'
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local ADD_SCROLL_TO_DEFAULT_CHEST = true
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local sorted_items
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local WORN_INV = 'worn'
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local PROTECT_INVENTORY = false -- Prevent ANY inventory loss.
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minetest.register_craftitem(mod_name..':bag_small', {
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inventory_image = 'bags_small.png',
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stack_max = 1,
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_dinv_storage_size = 8,
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})
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minetest.register_craftitem(mod_name..':bag_medium', {
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inventory_image = 'bags_medium.png',
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stack_max = 1,
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_dinv_storage_size = 16,
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})
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minetest.register_craftitem(mod_name..':bag_large', {
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inventory_image = 'bags_large.png',
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stack_max = 1,
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_dinv_storage_size = 24,
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})
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minetest.register_tool(mod_name..':leather_armor', {
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@ -61,7 +66,25 @@ minetest.register_tool(mod_name..':steel_helmet', {
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description = 'Steel Helmet',
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_dinv_armor = 0.8,
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_dinv_location = 'head',
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--_dinv_texture = '',
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_dinv_texture = 'dinv_char_steel_helm.png',
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})
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minetest.register_tool(mod_name..':ring_protection_9', {
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inventory_image = 'anvil.png',
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description = 'Ring of Protection',
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_dinv_armor = 0.9,
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})
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minetest.register_tool(mod_name..':ring_flight', {
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inventory_image = 'glass.png',
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description = 'Ring of Flight',
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_dinv_wears_out = 10000,
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_dinv_on_wear = function(player)
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mod.modify_privs(player, { fly = true, noclip = 0 })
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end,
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_dinv_on_remove = function(player)
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mod.modify_privs(player, { fly = 0, noclip = 0 })
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end,
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})
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minetest.register_tool(mod_name..':wood_shield', {
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@ -77,7 +100,7 @@ minetest.register_tool(mod_name..':steel_shield', {
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description = 'Steel Shield',
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_dinv_armor = 0.7,
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_dinv_location = 'arm',
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--_dinv_texture = '',
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_dinv_texture = 'dinv_char_steel_shield.png',
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})
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minetest.register_tool(mod_name..':chain_armor', {
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@ -93,7 +116,7 @@ minetest.register_tool(mod_name..':plate_armor', {
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description = 'Plate Mail',
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_dinv_armor = 0.6,
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_dinv_location = 'body',
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--_dinv_texture = '',
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_dinv_texture = 'dinv_char_plate_armor.png',
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})
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minetest.register_tool(mod_name..':diamond_plate_armor', {
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@ -101,7 +124,7 @@ minetest.register_tool(mod_name..':diamond_plate_armor', {
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description = 'Diamond Plate Mail',
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_dinv_armor = 0.45,
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_dinv_location = 'body',
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--_dinv_texture = '',
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_dinv_texture = 'dinv_char_diamond_plate_armor.png',
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})
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minetest.register_tool(mod_name..':fur_cloak', {
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@ -110,7 +133,7 @@ minetest.register_tool(mod_name..':fur_cloak', {
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_dinv_armor = 0.98,
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_dinv_warmth = 2,
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_dinv_location = 'back',
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--_dinv_texture = '',
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_dinv_texture = 'dinv_char_fur_cloak.png',
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})
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--print(dump(minetest.registered_tools[mod_name..':plate_armor']))
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@ -272,28 +295,6 @@ minetest.register_craft({
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})
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mod.bag_sizes = {
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[mod_name..':bag_small'] = 8,
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[mod_name..':bag_medium'] = 16,
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[mod_name..':bag_large'] = 24,
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[mod_name..':bag_huge'] = 32,
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[mod_name..':bag_hole'] = 64,
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}
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mod.wearable = { }
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do
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for k, v in pairs(mod.bag_sizes) do
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mod.wearable[k] = true
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end
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for k, v in pairs(minetest.registered_items) do
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if v._dinv_armor then
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mod.wearable[k] = true
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end
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end
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end
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local force_rep = {
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['wood'] = 'default:wood',
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@ -302,7 +303,6 @@ local force_rep = {
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['wool'] = 'wool:white',
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}
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-- This tables looks up groups that aren't already stored.
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mod.group_rep = setmetatable({}, {
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__index = function(t, k)
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@ -334,6 +334,7 @@ mod.group_rep = setmetatable({}, {
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local group_rep = mod.group_rep
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-- iterator over worn inventory
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function mod.worn_items(player)
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if not player then
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@ -345,12 +346,14 @@ function mod.worn_items(player)
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return
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end
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local flist = pinv:get_list(worn_inv)
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local flist = pinv:get_list(WORN_INV)
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return pairs(flist)
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end
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local worn_items = mod.worn_items
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-- Formspec definitions are confusing.
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mod.form_size = 'size[11.25,7.75]'
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mod.main_inventory = 'list[current_player;main;0,4;8,4;'
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mod.craft_inventory = 'list[current_player;craft;3,0;3,3;]'
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@ -361,32 +364,8 @@ mod.recipe_buttons = 'image_button[3,3;1,1;transparent_button.png;dinv_recipe_ba
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mod.worn_items_inv = 'list[current_player;worn;9.25,4;2,4;]'
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function mod.make_inventory_spec(player)
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if not player then
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return
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end
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local player_name = player:get_player_name()
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local dat = mod.dat[player_name]
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local scroll_main_to = dat['scroll_main_to'] or 0
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local inventory = ''
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inventory = inventory .. mod.form_size
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inventory = inventory .. mod.main_inventory .. scroll_main_to .. ']'
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inventory = inventory .. mod.craft_inventory
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inventory = inventory .. 'listring[]'
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inventory = inventory .. mod.recipe_buttons
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inventory = inventory .. mod.craft_preview
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inventory = inventory .. mod.main_inventory_scroll_up
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inventory = inventory .. mod.main_inventory_scroll_down
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inventory = inventory .. mod.worn_items_inv
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inventory = inventory .. mod.recipe_grid(player)
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inventory = inventory .. mod.recipe_list(player)
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return inventory
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end
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-- All this is necessary to add scroll buttons to chests.
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if ADD_SCROLL_TO_DEFAULT_CHEST Then
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function default.chest.get_chest_formspec(pos, player)
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local scroll_to = 8
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if player and player.get_player_name then
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@ -470,8 +449,157 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.show_formspec(player_name, 'default:chest', default.chest.get_chest_formspec(pos, player))
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end
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end)
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end
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function mod.damage_armor(player, damage)
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local wear = (damage + 1) * 100
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for k, v in worn_items(player) do
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local vs = v:get_name()
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local it = minetest.registered_items[vs]
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if it._dinv_armor then
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local ow = v:get_wear()
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v:add_wear(wear)
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player:get_inventory():set_stack(WORN_INV, k, v)
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if ow + wear > 65535 then
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mod.set_armor(player)
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mod.set_armor_textures(player)
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end
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end
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end
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end
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-- Calculate how big the main inventory should be.
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function mod.get_main_size_by_bags(player)
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local isize = 32
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for k, v in worn_items(player) do
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local vs = v:get_name()
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local it = minetest.registered_items[vs]
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if it._dinv_storage_size then
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isize = isize + it._dinv_storage_size
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end
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end
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return isize
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end
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-- Any warmth over zero is sufficient at the moment.
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function mod.get_warmth(player)
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if not player then
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return
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end
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local warmth = 0
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for k, v in worn_items(player) do
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local vs = v:get_name()
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local it = minetest.registered_items[vs]
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if it._dinv_warmth then
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warmth = warmth + it._dinv_warmth
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end
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end
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return warmth
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end
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-- Check if there are any stacks in the given inventory,
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-- at the given positions. This is important to avoid losing
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-- those items when a bag is removed.
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function mod.items_at_range(inv, name, i, j)
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if not (inv and name and i and j) then
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return
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end
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local a = inv:get_list(name)
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if not a then
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return
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end
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for ind = i + 1, j do
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if a[ind] and a[ind]:get_name() ~= '' then
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return true
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end
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end
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end
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-- The main formspec...
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function mod.make_inventory_spec(player)
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if not player then
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return
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end
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local player_name = player:get_player_name()
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local dat = mod.dat[player_name]
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local scroll_main_to = dat['scroll_main_to'] or 0
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local inventory = ''
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inventory = inventory .. mod.form_size
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inventory = inventory .. mod.main_inventory .. scroll_main_to .. ']'
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inventory = inventory .. mod.craft_inventory
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inventory = inventory .. 'listring[]'
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inventory = inventory .. mod.recipe_buttons
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inventory = inventory .. mod.craft_preview
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inventory = inventory .. mod.main_inventory_scroll_up
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inventory = inventory .. mod.main_inventory_scroll_down
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inventory = inventory .. mod.worn_items_inv
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inventory = inventory .. mod.recipe_grid(player)
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inventory = inventory .. mod.recipe_list(player)
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return inventory
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end
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-- Change one or more privileges. Set a privilege value
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-- to 0, in the input table, to remove it.
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-----------------------------------------------
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-- Note that this can remove granted privileges.
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-----------------------------------------------
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function mod.modify_privs(player, p)
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local player_name = player:get_player_name()
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local privs = minetest.get_player_privs(player_name) or {}
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for k, v in pairs(p) do
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if v == 0 then
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privs[k] = nil
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else
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privs[k] = v
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end
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end
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minetest.set_player_privs(player_name, privs)
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end
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-- Quick table of all wearable items.
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-----------------------------------------------------
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-- Populating this after the game starts might cause
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-- problems, so I do it twice, just in case.
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-----------------------------------------------------
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mod.wearable = { }
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function mod.populate_wearable_table()
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for k, v in pairs(minetest.registered_items) do
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if v._dinv_armor or v._dinv_storage_size
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or v._dinv_on_wear or v._dinv_on_remove then
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mod.wearable[k] = true
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end
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end
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end
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mod.populate_wearable_table()
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minetest.after(0, function()
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mod.populate_wearable_table()
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end)
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-- Return a 3 x 3 grid of images matching the selected recipe.
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-- This appears over then actual craft grid, but won't interfere
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-- with it.
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function mod.recipe_grid(player)
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local player_name = player:get_player_name()
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local dat = mod.dat[player_name]
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@ -544,6 +672,7 @@ function mod.recipe_grid(player)
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end
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-- Return a listbox filled with items that can be crafted.
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function mod.recipe_list(player)
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if not sorted_items then
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sorted_items = {}
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@ -577,6 +706,8 @@ function mod.recipe_list(player)
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end
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-- Recreate the inventory formspec when the player scrolls
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-- up or down in the main inventory.
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function mod.scroll_main(player, amount, max)
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if not (player and amount) then
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return
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@ -599,20 +730,63 @@ function mod.scroll_main(player, amount, max)
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end
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function mod.get_main_size_by_bags(player)
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local isize = 32
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function mod.set_armor(player)
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if not player then
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return
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end
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local armor = 100
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for k, v in worn_items(player) do
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local vs = v:get_name()
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if mod.bag_sizes[vs] then
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isize = isize + mod.bag_sizes[vs]
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local it = minetest.registered_items[vs]
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if it._dinv_armor then
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armor = armor * it._dinv_armor
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end
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end
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return isize
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local player_name = player:get_player_name()
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if player_name then
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minetest.chat_send_player(player_name, 'Your armor: ' .. armor)
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end
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local armor_g = player:get_armor_groups()
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if not (armor_g and armor_g.fleshy) then
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return
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end
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armor_g.fleshy = armor
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player:set_armor_groups(armor_g)
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end
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-----------------------------------------------
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-- Todo: Handle different character textures.
|
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-----------------------------------------------
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function mod.set_armor_textures(player)
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local prop = player:get_properties()
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local textures = prop.textures
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--local tex = (textures and textures[1] or 'character.png')
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local tex = 'character.png'
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local pile = {}
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for k, v in worn_items(player) do
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local vs = v:get_name()
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local it = minetest.registered_items[vs]
|
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if it._dinv_location and it._dinv_texture then
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pile[it._dinv_location] = it._dinv_texture
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end
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end
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for _, loc in pairs({ 'body', 'feet', 'head', 'arm', 'back' }) do
|
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if pile[loc] then
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tex = tex .. '^' .. pile[loc]
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end
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end
|
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textures = { tex }
|
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player_api.set_textures(player, textures)
|
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end
|
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|
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|
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-- Set the size of the main inventory.
|
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function mod.set_main_size_by_bags(player)
|
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if not player then
|
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return
|
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|
@ -626,35 +800,21 @@ function mod.set_main_size_by_bags(player)
|
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local prsize = pinv:get_size('main')
|
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local isize = mod.get_main_size_by_bags(player)
|
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|
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--[[
|
||||
if isize < prsize then
|
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print('*** Preventing lost inventory from reducing bag sizes')
|
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if PROTECT_INVENTORY and isize < prsize then
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print(mod_name..': *** Preventing lost inventory from reducing bag sizes')
|
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isize = prsize
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end
|
||||
--]]
|
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|
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if not pinv:set_size('main', isize) then
|
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print('*** ERROR setting inventory size.')
|
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print(mod_name..': *** ERROR setting inventory size.')
|
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end
|
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|
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return isize
|
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end
|
||||
|
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|
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minetest.register_on_joinplayer(function(player)
|
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local player_name = player:get_player_name()
|
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if not mod.dat[player_name] then
|
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mod.dat[player_name] = {}
|
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end
|
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|
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local pinv = player:get_inventory()
|
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pinv:set_size(worn_inv, 8)
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mod.set_main_size_by_bags(player)
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mod.set_armor(player)
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mod.set_armor_textures(player)
|
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player:set_inventory_formspec(mod.make_inventory_spec(player))
|
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end)
|
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|
||||
|
||||
-- Recreate the inventory formspec to show a recipe given
|
||||
-- by the return value from the recipe list.
|
||||
function mod.show_recipe(player, field)
|
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if not (player and field) then
|
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return
|
||||
|
@ -676,6 +836,8 @@ function mod.show_recipe(player, field)
|
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end
|
||||
|
||||
|
||||
-- Recreate the inventory formspec to show a different recipe
|
||||
-- for the current item (if it has more than one).
|
||||
function mod.switch_recipe(player, amount)
|
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if not (player and amount) then
|
||||
return
|
||||
|
@ -700,6 +862,197 @@ function mod.switch_recipe(player, amount)
|
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end
|
||||
|
||||
|
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-- Return true if there's an item at that body location.
|
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function mod.wearing_on_location(player, loc)
|
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for k, v in worn_items(player) do
|
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local vs = v:get_name()
|
||||
local it = minetest.registered_items[vs]
|
||||
if it._dinv_location == loc then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Check for BAD THINGS if a player moves/adds/removes this item.
|
||||
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
if not (player and action and inventory and inventory_info) then
|
||||
return
|
||||
end
|
||||
|
||||
if not (inventory_info.from_list == WORN_INV or inventory_info.to_list == WORN_INV or inventory_info.listname == WORN_INV) then
|
||||
return
|
||||
end
|
||||
|
||||
local item_from, item_from_s
|
||||
if action == 'move' and inventory_info.from_list then
|
||||
item_from = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
|
||||
else
|
||||
item_from = inventory_info.stack
|
||||
end
|
||||
|
||||
if item_from and item_from.get_name then
|
||||
item_from_s = item_from:get_name()
|
||||
end
|
||||
|
||||
local item_to, item_to_s
|
||||
if action == 'move' and inventory_info.to_list then
|
||||
item_to = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
|
||||
end
|
||||
if item_to and item_to.get_name then
|
||||
item_to_s = item_to:get_name()
|
||||
end
|
||||
|
||||
if action == 'move' then
|
||||
if not mod.wearable[item_from_s] then
|
||||
if inventory_info.to_list == WORN_INV then
|
||||
return 0
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if item_to_s and item_to_s ~= '' then
|
||||
return 0
|
||||
end
|
||||
|
||||
if inventory_info.to_list == inventory_info.from_list then
|
||||
return
|
||||
end
|
||||
|
||||
local item_from_it = minetest.registered_items[item_from_s]
|
||||
if item_from_it._dinv_location and inventory_info.to_list == WORN_INV
|
||||
and mod.wearing_on_location(player, item_from_it._dinv_location) then
|
||||
return 0
|
||||
end
|
||||
|
||||
if item_from_it._dinv_storage_size then
|
||||
local prsize = mod.get_main_size_by_bags(player)
|
||||
local isize = prsize
|
||||
if inventory_info.to_list == WORN_INV then
|
||||
isize = isize + item_from_it._dinv_storage_size
|
||||
elseif inventory_info.from_list == WORN_INV then
|
||||
isize = isize - item_from_it._dinv_storage_size
|
||||
end
|
||||
|
||||
if isize < prsize and mod.items_at_range(inventory, 'main', isize, prsize) then
|
||||
return 0
|
||||
elseif inventory_info.to_index > isize then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
elseif action == 'take' and mod.wearable[item_from_s] then
|
||||
return 0
|
||||
elseif action == 'put' then
|
||||
return 0
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Damage items that can only be worn for a limited time.
|
||||
local last_wear_check = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local time = minetest.get_gametime()
|
||||
if type(time) ~= 'number' then
|
||||
return
|
||||
end
|
||||
|
||||
if time - last_wear_check < 5 then
|
||||
return
|
||||
end
|
||||
|
||||
local players = minetest.get_connected_players()
|
||||
|
||||
for i = 1, #players do
|
||||
local player = players[i]
|
||||
|
||||
for k, v in worn_items(player) do
|
||||
local vs = v:get_name()
|
||||
local it = minetest.registered_items[vs]
|
||||
if it._dinv_wears_out then
|
||||
local ow = v:get_wear()
|
||||
local wear = it._dinv_wears_out
|
||||
v:add_wear(wear)
|
||||
player:get_inventory():set_stack(WORN_INV, k, v)
|
||||
if ow + wear > 65535 then
|
||||
if it._dinv_on_remove then
|
||||
it._dinv_on_remove(player)
|
||||
end
|
||||
--[[
|
||||
mod.set_armor(player)
|
||||
mod.set_armor_textures(player)
|
||||
--]]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
last_wear_check = minetest.get_gametime()
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
if not mod.dat[player_name] then
|
||||
mod.dat[player_name] = {}
|
||||
end
|
||||
|
||||
local pinv = player:get_inventory()
|
||||
pinv:set_size(WORN_INV, 8)
|
||||
mod.set_main_size_by_bags(player)
|
||||
mod.set_armor(player)
|
||||
mod.set_armor_textures(player)
|
||||
player:set_inventory_formspec(mod.make_inventory_spec(player))
|
||||
end)
|
||||
|
||||
|
||||
-- Handle inventory moves (change armor, etc.).
|
||||
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
if not (player and action and inventory and inventory_info) then
|
||||
return
|
||||
end
|
||||
|
||||
if not (inventory_info.from_list == WORN_INV or inventory_info.to_list == WORN_INV or inventory_info.listname == WORN_INV) then
|
||||
return
|
||||
end
|
||||
|
||||
local item
|
||||
if action == 'move' then
|
||||
if not (inventory_info.to_list and inventory_info.to_index) then
|
||||
return
|
||||
end
|
||||
|
||||
item = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
|
||||
else
|
||||
item = inventory_info.stack
|
||||
end
|
||||
|
||||
if not item then
|
||||
return
|
||||
end
|
||||
|
||||
local item_s = item:get_name()
|
||||
if not mod.wearable[item_s] then
|
||||
return
|
||||
end
|
||||
|
||||
mod.set_main_size_by_bags(player)
|
||||
mod.set_armor(player)
|
||||
mod.set_armor_textures(player)
|
||||
|
||||
local it = minetest.registered_items[item_s]
|
||||
if inventory_info.to_list == inventory_info.from_list then
|
||||
-- nop
|
||||
elseif it._dinv_on_wear and inventory_info.to_list == WORN_INV then
|
||||
it._dinv_on_wear(player)
|
||||
elseif it._dinv_on_remove and inventory_info.from_list == WORN_INV then
|
||||
it._dinv_on_remove(player)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Get input from the formspec buttons/list.
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not (player and fields) then
|
||||
return
|
||||
|
@ -732,238 +1085,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end)
|
||||
|
||||
|
||||
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
if not (player and action and inventory and inventory_info) then
|
||||
return
|
||||
end
|
||||
|
||||
if not (inventory_info.from_list == worn_inv or inventory_info.to_list == worn_inv or inventory_info.listname == worn_inv) then
|
||||
return
|
||||
end
|
||||
|
||||
local item_from, item_from_s
|
||||
if action == 'move' and inventory_info.from_list then
|
||||
item_from = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
|
||||
else
|
||||
item_from = inventory_info.stack
|
||||
end
|
||||
|
||||
if item_from and item_from.get_name then
|
||||
item_from_s = item_from:get_name()
|
||||
end
|
||||
|
||||
local item_to, item_to_s
|
||||
if action == 'move' and inventory_info.to_list then
|
||||
item_to = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
|
||||
end
|
||||
if item_to and item_to.get_name then
|
||||
item_to_s = item_to:get_name()
|
||||
end
|
||||
|
||||
--print(dump(inventory_info.from_list), dump(inventory_info.to_list))
|
||||
--print(dump(item_from_s), dump(item_to_s))
|
||||
--print(action)
|
||||
|
||||
if action == 'move' then
|
||||
if not mod.wearable[item_from_s] then
|
||||
if inventory_info.to_list == worn_inv then
|
||||
return 0
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if item_to_s and item_to_s ~= '' then
|
||||
return 0
|
||||
end
|
||||
|
||||
if inventory_info.to_list == inventory_info.from_list then
|
||||
return
|
||||
end
|
||||
|
||||
local item_from_it = minetest.registered_items[item_from_s]
|
||||
if item_from_it._dinv_location and inventory_info.to_list == worn_inv
|
||||
and mod.wearing_on_location(player, item_from_it._dinv_location) then
|
||||
return 0
|
||||
end
|
||||
|
||||
if mod.bag_sizes[item_from_s] then
|
||||
local prsize = mod.get_main_size_by_bags(player)
|
||||
local isize = prsize
|
||||
if inventory_info.to_list == worn_inv then
|
||||
isize = isize + mod.bag_sizes[item_from_s]
|
||||
elseif inventory_info.from_list == worn_inv then
|
||||
isize = isize - mod.bag_sizes[item_from_s]
|
||||
end
|
||||
|
||||
if isize < prsize and mod.items_at_range(inventory, 'main', isize, prsize) then
|
||||
return 0
|
||||
elseif inventory_info.to_index > isize then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
elseif action == 'take' and mod.wearable[item_from_s] then
|
||||
return 0
|
||||
elseif action == 'put' then
|
||||
return 0
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
function mod.wearing_on_location(player, loc)
|
||||
for k, v in worn_items(player) do
|
||||
local vs = v:get_name()
|
||||
local it = minetest.registered_items[vs]
|
||||
if it._dinv_location == loc then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function mod.get_warmth(player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
||||
local warmth = 0
|
||||
|
||||
for k, v in worn_items(player) do
|
||||
local vs = v:get_name()
|
||||
local it = minetest.registered_items[vs]
|
||||
if it._dinv_warmth then
|
||||
warmth = warmth + it._dinv_warmth
|
||||
end
|
||||
end
|
||||
|
||||
return warmth
|
||||
end
|
||||
|
||||
|
||||
function mod.set_armor_textures(player)
|
||||
local prop = player:get_properties()
|
||||
local textures = prop.textures
|
||||
--local tex = (textures and textures[1] or 'character.png')
|
||||
local tex = 'character.png'
|
||||
local pile = {}
|
||||
for k, v in worn_items(player) do
|
||||
local vs = v:get_name()
|
||||
local it = minetest.registered_items[vs]
|
||||
if it._dinv_location and it._dinv_texture then
|
||||
pile[it._dinv_location] = it._dinv_texture
|
||||
end
|
||||
end
|
||||
for _, loc in pairs({ 'body', 'feet', 'head', 'arm', 'back' }) do
|
||||
if pile[loc] then
|
||||
tex = tex .. '^' .. pile[loc]
|
||||
end
|
||||
end
|
||||
textures = { tex }
|
||||
player_api.set_textures(player, textures)
|
||||
end
|
||||
|
||||
|
||||
function mod.set_armor(player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
||||
local armor = 100
|
||||
|
||||
for k, v in worn_items(player) do
|
||||
local vs = v:get_name()
|
||||
local it = minetest.registered_items[vs]
|
||||
--print(dump(it))
|
||||
if it._dinv_armor then
|
||||
armor = armor * it._dinv_armor
|
||||
end
|
||||
end
|
||||
|
||||
print('armor = ', armor)
|
||||
|
||||
local armor_g = player:get_armor_groups()
|
||||
if not (armor_g and armor_g.fleshy) then
|
||||
return
|
||||
end
|
||||
|
||||
armor_g.fleshy = armor
|
||||
--print(dump(armor_g))
|
||||
player:set_armor_groups(armor_g)
|
||||
end
|
||||
|
||||
|
||||
function mod.damage_armor(player, damage)
|
||||
local wear = (damage + 1) * 100
|
||||
|
||||
for k, v in worn_items(player) do
|
||||
local vs = v:get_name()
|
||||
local it = minetest.registered_items[vs]
|
||||
if it._dinv_armor then
|
||||
local ow = v:get_wear()
|
||||
v:add_wear(wear)
|
||||
player:get_inventory():set_stack(worn_inv, k, v)
|
||||
if ow + wear > 65535 then
|
||||
mod.set_armor(player)
|
||||
mod.set_armor_textures(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Every time the player gets punched, armor is damaged,
|
||||
-- even if no damage is done to the player.
|
||||
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
mod.damage_armor(player, damage)
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
if not (player and action and inventory and inventory_info) then
|
||||
return
|
||||
end
|
||||
|
||||
if not (inventory_info.from_list == worn_inv or inventory_info.to_list == worn_inv or inventory_info.listname == worn_inv) then
|
||||
return
|
||||
end
|
||||
|
||||
local item
|
||||
if action == 'move' then
|
||||
if not (inventory_info.to_list and inventory_info.to_index) then
|
||||
return
|
||||
end
|
||||
|
||||
item = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
|
||||
else
|
||||
item = inventory_info.stack
|
||||
end
|
||||
|
||||
if not item then
|
||||
return
|
||||
end
|
||||
|
||||
local item_s = item:get_name()
|
||||
if not mod.wearable[item_s] then
|
||||
return
|
||||
end
|
||||
|
||||
mod.set_main_size_by_bags(player)
|
||||
mod.set_armor(player)
|
||||
mod.set_armor_textures(player)
|
||||
end)
|
||||
|
||||
|
||||
function mod.items_at_range(inv, name, i, j)
|
||||
if not (inv and name and i and j) then
|
||||
return
|
||||
end
|
||||
|
||||
local a = inv:get_list(name)
|
||||
if not a then
|
||||
return
|
||||
end
|
||||
|
||||
for ind = i + 1, j do
|
||||
if a[ind] and a[ind]:get_name() ~= '' then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 459 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 375 B |
After Width: | Height: | Size: 340 B |
After Width: | Height: | Size: 706 B |